PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Please bring back the shotgun effect back to shotguns.
I think that the last time I saw the shotgun effect was in Alpha 10.

Were I could take a shotgun and knock back several closely packed zombies with one blast.

I would love to see more reaction effects with regards to weapons. Unless you get a critical hit a zombie will rarely react to any form of weapon impact. Consequently you feel like your hitting nothing..

I suppose this will mean more background cpu calculation cycles so no can do.

 
Yea, I up the difficulty as I level up & it just seems you can still run circles around Z's even when tired. Like some of the early W/D where he sacrificed the guy to the horde to get away & save himself. At some point the Z attack has to be overwhelming where you can't run, we need a fight or die scenario in the game.
I agree with needing more life or death scenarios. I suggested months ago there should be more events, similar to screamers, where an action you make triggers a 360 horde. It could be falling a radio tower, car blowing up, too much chainsae/augers noise, etc. It caught some positive attention from some of TFP, but never saw the light of day unfortunately.

POIs do help now with hidden zombies that jump/fall out at you and can catch you off guard, but not much in the way of outdoor activity.

It sounds like your point is leading towards even more intelligent zombies that can cut off your maneuvering around them though, right? I would like to see that too. Makes fiddling around with zombies a bit more unforgiving. AI is getting better... maybe by Beta we'll have something like that.

 
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A future RWG *SHOULD* support sliders to say what percentage of what biomes you want. I'm looking forward to an all snow map.
The wasteland will be improved though. It was never removed though as far as I know.
I believe someone already did that...and Elsa is there to kill you as a 'zombie'.

Paging @sphereii ;)

 
Where are you guys at with Vulkan support?

7 Days to Die using Proton and DXVK runs at least 20% faster than the Windows version. I suspect vsync is getting force enabled, but I'm capped at 60fps max settings with no hiccups at all. This is on a Threadripper running at stock speeds and a 1080ti.

EDIT: Also the Linux version is MUCH slower than the Windows version, hence why I went down this road to begin with.

 
I would like to see more large cities in random gen, I just loaded up a RWG and there were no large cities with any of the new city buildings in it at all on the whole map which is very disappointing.

 
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I would love to see more reaction effects with regards to weapons. Unless you get a critical hit a zombie will rarely react to any form of weapon impact. Consequently you feel like your hitting nothing..
I suppose this will mean more background cpu calculation cycles so no can do.
Whether a zombie was hit or not has to be calculated anyway because of the damage. And whether the zombie is doing a run or a stagger animation should not matter either.

Would surprise me if this were the reason

 
Whether a zombie was hit or not has to be calculated anyway because of the damage. And whether the zombie is doing a run or a stagger animation should not matter either.
Would surprise me if this were the reason
I'd bet my lunch money it's because they can't hit while doing an animation, so it'd be 100% possible to stunlock the zombies without first buying the perks.

 
My issue is lack of bones or glue/tape drops. If I could drive all week and do nothing but chop them round the clock, then I could fill my needs at level 99. Sadly I can spare 2 days, and half that is driving to an area I haven't strip mined clean. Hordes are just a horrible costly chore and I would skip them all right now if anyone else was playing on the server. Paper is pretty time consuming to farm and even 1 shotgun turret is clickin empty 2 minutes into horde. Hordes used to pay us with ammo, cloth, leather, bones, guns, etc. Sure we had a chore of cleanup, but it was loot and chop, loot and chop. Now, I've killed Thousands of zombies and I get 2 bags..2 a level 1 rifle and a level 2 pistol few rounds..Big whoop. A thousand rounds of ammo, gone and nothing to show but base damage. This isn't very much fun...Give me something in my garden I can make glue from. I'll plant an acre of it and have time to forage for brass, mine, and prepare for the increasing hostilities.

 
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In the first build of A17 experimental, if you had crafting projects queued up and you needed to repair a tool, it would interrupt the crafting project, repair the tool, then restart the crafting project. Later builds just add the repair task to the queue. Is this a bug or was this change intended? Honestly, I liked the interrupt. It was/is a pain in the ass to have to either cancel all the projects then repair the tool then restart the projects manually OR wait out some really long-ass crafting timers just to be able to continue on with what I am doing.
I agree, this was a cool feature (bug?). Please bring it back.

 
I have admit i don't know how adapt to higer game stage. :D I have ~300GS and i am not able do trader tier2 quest anymore. Not game bug but i am too weak. I have all gear tier 6 full modification and AK47 also full of mods. When i enter building there aren't classic or feral zombies anymore, only radiateds one. One shot and 15 glowing cops, wreights, bikers appear. :D

How do you do quest with so high GS when you can't run out of buildings?

 
I have admit i don't know how adapt to higer game stage. :D I have ~300GS and i am not able do trader tier2 quest anymore. Not game bug but i am too weak. I have all gear tier 6 full modification and AK47 also full of mods. When i enter building there aren't classic or feral zombies anymore, only radiateds one. One shot and 15 glowing cops, wreights, bikers appear. :D
How do you do quest with so high GS when you can't run out of buildings?
I love the zombie difficulty increase. Yes, they're pretty much all tough sprinting greens now, but with proper damage perks (for example 4x sneak damage bonus) you can one-shot almost all of them, except feral+biker.

Having to use a gun while going through a house means you've failed. It's all about sneaking+bow. Sometimes during the sneaking you make an accidental "thump"-sound and then it's all about running back outside or some other place where you can unload your automatic weapons on the zombies running to you.

Sometimes, when things are boring, I just fire a shot at the front door, back out and wait for them to come to me :D

So, IMHO, sleeper zombies, especially level increasing ones, are the best thing I've seen added to the game for at least 2-3 years.

 
I agree with needing more life or death scenarios. I suggested months ago there should be more events, similar to screamers, where an action you make triggers a 360 horde. It could be falling a radio tower, car blowing up, too much chainsae/augers noise, etc. It caught some positive attention from some of TFP, but never saw the light of day unfortunately.
POIs do help now with hidden zombies that jump/fall out at you and can catch you off guard, but not much in the way of outdoor activity.

It sounds like your point is leading towards even more intelligent zombies that can cut off your maneuvering around them though, right? I would like to see that too. Makes fiddling around with zombies a bit more unforgiving. AI is getting better... maybe by Beta we'll have something like that.
Exactly, my whole complaint is being able to run circles around them. I pass so close to them going down the road tired & encumbered & you think they would reach out & grab hold of you. Maybe a mini stun from Z,s that don't slow you down but make you stand & fight, maybe the player trips. I think a tripping animation where you have to get up & fight. In Skyrim when you get close to an enemy you go into a cut scene to battle & have a choice to runaway. I don't want a cut scene but I do want better AI for the Z's to make you stand & fight.

 
I love the zombie difficulty increase. Yes, they're pretty much all tough sprinting greens now, but with proper damage perks (for example 4x sneak damage bonus) you can one-shot almost all of them, except feral+biker. Having to use a gun while going through a house means you've failed. It's all about sneaking+bow. Sometimes during the sneaking you make an accidental "thump"-sound and then it's all about running back outside or some other place where you can unload your automatic weapons on the zombies running to you.

Sometimes, when things are boring, I just fire a shot at the front door, back out and wait for them to come to me
biggrin.png


So, IMHO, sleeper zombies, especially level increasing ones, are the best thing I've seen added to the game for at least 2-3 years.
Totally agree. Not to mention that with the mod "anti-rad", you don't care anymore about the fact that they are irradiated.

 
Been wanting water to be applied better physics since A15. It's the only thing visually and such that lets the game down.
The way this game is coded based on 1M Cube for every part, the water won't really fit in basic core. To make real water they have to go out of that grid setting of Cube, which change things completely. So, I though I want it to be good looking, I don't really expect it anytime soon.

- - - Updated - - -

Soon. You're welcome.
You answer is wrong. Please give proper information.

To answer it properly. It is Done when it is done. You're welcome.

 
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