I'm surprised there hasn't been a discussion here about this: (unless I missed it)
https://twitter.com/joelhuenink/status/1085266446039494657
Looks like they are taking RWG to the "next step", which has me excited.
I'm finding I REALLY miss the old additional biomes in a17. Much like the zombies, there isn't much diversity, and with only 4 biomes, it seems like wasteland (which used to be harder and more end game) is like half the maps now.
Here's a great example: Our new mp startup gave me a trader location 4.7 km away! It took me two days and multiple deaths traversing probably 75% of the trip over wasteland, succumbing to dogs, vultures, and more landmines than I've hit in all a17 combined so far!
For some reason, it also spawned our 4 player's traders 5-6 km apart!
I would think that mp spawning would be within a km or 2 of each other, and all would have the same trader as the base survival mission.
And the closest quest my trader offered? 5.3 Km away! Needless to say, I won't be doing any quests until we at least have minibikes, which kind of ruins them for early game.
On day 7, we all finally just booked towards each other, and our day 7 horde night will have to pretty much be with stone arrows and a burner poi.
I kind of wish bike parts were easier to find in a house garage specific containers, or whole bikes could be found in garages. (Kind of like the cement and cobblestone now.) That would at least help issues like this.
Yeah, I could just spawn them in our our server, but that feels cheaty, and we kind of want to play the intended progress.
They made a step making the bikes craftable if you at least had the parts, but none of us have even found one, so that hasn't really helped us at all.