Hehe, I am having 7d2d withdrawals. I want to play more but just havent had the time...must have been some heavy shooting going on... i see a lot of empty shells laying around.![]()
You are right. I did some testing with a large and relatively open PreFab I made. I set my spawners to only spawn specific zombie types. I could not get it to happen during the day, but at night, world zombies would spawn inside my POI quite often... and pretty close to me.POI spawn locations don't move. They are specific invisible blocks that are the only valid locations a sleeper can spawn at. A zombie appearing at a normal location is probably the world spawner randomly adding one, but it should not spawn in that close, so could be a bug.
So you’re the one the sleepers are listening to when they wake up and sneak up on me from behind....Can we stop and take a moment of silence....?
I get head explosions all the time, but I perk heavily into perception and Boom headshotCan we get dismemberment to work? Or more heads exploding? I miss that.
Some games are cautious about this kind of thing because of copyright infringement. They would have no way of knowing what images you are using and associating with their game. I don't know what the exact rules are, but allowing the transfer without a direct download mod might be a big no-no.Why can’t modlets push assets? You allow people to connect and download xml files but why not custom icons and other unity assets? Folks know they are opting in to a modded server. Please allow at the very least custom icons.
Not too mention vulnerability to haxs.Some games are cautious about this kind of thing because of copyright infringement. They would have no way of knowing what images you are using and associating with their game. I don't know what the exact rules are, but allowing the transfer without a direct download mod might be a big no-no.
That makes no sense. Games are already vulnerable to hacking.Not too mention vulnerability to haxs.
Nope. XCOM has asset support built in and a steam work shop. Try again.Some games are cautious about this kind of thing because of copyright infringement. They would have no way of knowing what images you are using and associating with their game. I don't know what the exact rules are, but allowing the transfer without a direct download mod might be a big no-no.
He may have said "risk&reward", but in reality it is an intelligence test. It is to test if the players greed is bigger than his intelligence.How can I change loot timer? This "risk&reward" is just bs when your entire horde is radiated zombies so it's almost impossible to get the loot before it goes away.
I have heard some interesting things about modding, some stuff that may actually deter me from actually continuing modding this game. Would be nice to get some kind of guideline or plan for the future when it comes to mods, even though we know its not a priority for them right now.Seriously is asset support for mods still in flux but planned for release? I love sdx but I don’t want clients forced to download mods.
Serious question. Thank you.
I’m not gonna go ♥♥♥♥ around with custom assets if 99% of players won’t download a mod but I can use in game assets and tints to accomplish the same goal and reach many more folks.
Who's responsible for the redistribution of copyrighted images?Nope. XCOM has asset support built in and a steam work shop. Try again.
(Free) mods should fall under fair use laws, and even IF there were issues like that, the responsible ones would be the mod creators for using such materials, not TFP, I would think. I don't think that's the reason why TFP don't enable custom icons or such.Who's responsible for the redistribution of copyrighted images?
It wouldn't fall under fair use because it is not used as educational material, for discussion, or as a parody.(Free) mods should fall under fair use laws, and even IF there were issues like that, the responsible ones would be the mod creators for using such materials, not TFP, I would think. I don't think that's the reason why TFP don't enable custom icons or such.
And just how would you propose TFP stop that?It wouldn't fall under fair use because it is not used as educational material, for discussion, or as a parody.
Of course the person is responsible who made and distributed the mod... but if TFP is doing the redistribution, the person who made it is unimportant.
So, the real question is, would TFP be responsible if they allowed the redistribution of copyrighted material through their game services? If they are responsible, then they always need someone to be ready to ban someone's server who violates this. On top of copyright law, is TFP responsible for the redistribution of inappropriate content/porn? Let's say they are not responsible, only the modder... is TFP comfortable with people making and distributing inappropriate mods under the 7 Days to Die label?
I'm not proposing anything as it is not something I am even looking for to begin with. It's not my problem.And just how would you propose TFP stop that?
I highly doubt it would not fall under fair use considering the sheer amount of mods and community-made game-content for many different games that uses copyrighted material. Hell, you can play Magic: The Gathering in Tabletop Simulator because you can find all the cards made by users virtually, as well as a ton of other boardgames, and I have not heard any of that content getting removed or the developers nor creators get in trouble. Mount&Blade has had Star Wars mods. I could think of more examples.It wouldn't fall under fair use because it is not used as educational material, for discussion, or as a parody.