PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I'm not proposing anything as it is not something I am even looking for to begin with. It's not my problem.
Not really TFP's either. They can hardly control what some random third person decides to mod into a game of 7 Days To Die.

 
Not really TFP's either. They can hardly control what some random third person decides to mod into a game of 7 Days To Die.
You are right. And why should they? This is why the way it is right now is fine. They are not involved in the distribution of such assets.

 
First up, the steam workshop has copyrighted images in mods on it with no issues, so I doubt it's anything to do with that.

I believe TFP have said they are looking to allow servers to push localization files, which would be amazing. Custom icons would also be nice as there's unlikely to be a security risk there.

However, unity3D files COULD be a risk, same for DLL's, so I understand not wanting to push those from server to client.

 
First up, the steam workshop has copyrighted images in mods on it with no issues, so I doubt it's anything to do with that.
I believe TFP have said they are looking to allow servers to push localization files, which would be amazing. Custom icons would also be nice as there's unlikely to be a security risk there.

However, unity3D files COULD be a risk, same for DLL's, so I understand not wanting to push those from server to client.
In general, they would probably be ok, or appear to have "no issues". However, at any moment, the owner of those assets can demand a DMCA takedown of those assets and Steam must comply or be fined. Steam is responsible here and they have the staff to handle these DMCA claims.

 
Same will eventually apply to TFP and 7DTD then since they said they want to allow steam workshop integration.

Right now, I think it would fall to to the mod creator since the rules state you must post the mod in the forums. :)

 
Same will eventually apply to TFP and 7DTD then since they said they want to allow steam workshop integration.
Right now, I think it would fall to to the mod creator since the rules state you must post the mod in the forums. :)
Yeah, if they go through that, it would be good... then TFP won't have to worry about it. As a reminder though, I started posting about copyright and DMCA takedowns because some people were suggesting just allowing assets to be distributed directly from the server owner through the game to the client. It's asking for trouble.

 
Yeah, if they go through that, it would be good... then TFP won't have to worry about it. As a reminder though, I started posting about copyright and DMCA takedowns because some people were suggesting just allowing assets to be distributed directly from the server owner through the game to the client. It's asking for trouble.
I don't see why TFP would want to re-create the entire Steam Workshop system instead of using the one that exists.

 
"Okay, so we have a lot of explosions and Dwayne "The Rock" Johnson. Let's see if we add a story in post-production."
Yea I saw that movie. It was meh.

Seriously, two and a half minutes into the five minute trailer, and you just watched the whole movie. Sharknado is inspired work compared to this.

 
Well, the point is that it is pointless to have the game server distribute files like gigabytes of graphical content when all the server needs to send is that mod #35637845 is required.

Why would anyone think that this is a good idea, regardless of any legal implications?

 
Well, the point is that it is pointless to have the game server distribute files like gigabytes of graphical content when all the server needs to send is that mod #35637845 is required.
Why would anyone think that this is a good idea, regardless of any legal implications?
Because every other game in existence does it?

...also, fine, don't want to send assets? That's cool... but icons? Localization?

 
For me the real important thing is that a player that join a server should have a link he can click for the serverpage/thread (on steam or tfp !?)

And he should have a button like "The server want to install 7 Mods, do you allow this ?" "Yes", "No", "More info"

 
Is there any news on when random gen will be fixed? i cant get a map with a cathedral or Dishong towers on it, i want to play so bad on random but re-building a cathedral is one of my main motivations.

 
Is there any news on when random gen will be fixed? i cant get a map with a cathedral or Dishong towers on it, i want to play so bad on random but re-building a cathedral is one of my main motivations.
With A17 its easy to place a Building in RWG.

RWG Worlds have now a prefab file

 
@Fataal , whatever you did with the AI good job man. Just had my day 28 horde, slew of rad zombies and cops sent at me, and they covered about 85% of my square-fortress. At most times my base was getting attacked on 3 fronts! Awesome. Granted, they barely took out any spikes, and nothing came close to my outer-wall... but I am sure it'll ramp up. Getting there, but your AI changes are significant jumps each time -- love it.

 
Well, the point is that it is pointless to have the game server distribute files like gigabytes of graphical content when all the server needs to send is that mod #35637845 is required.
Why would anyone think that this is a good idea, regardless of any legal implications?
Steam may not always be with us. At least have a backup system so future retro gamers can still use mods.

How about if you sell the game somewhere other than steam? Do those players miss out on mods?

Handing control of your code to a third-party, such as steam, may be risky. The whole "TellTale" saga should have made that pretty clear.

Not everybody is "always connected", something that has already bitten Microsoft on the bum with the xbox u-turn. Workers setting up a LAN on something like an oil rig or an antarctic base may not be able to download gigs of data individually.

You need any more reasons? I've got a bag full here.

 
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Because every other game in existence does it?
...also, fine, don't want to send assets? That's cool... but icons? Localization?
Not true - one of my very favourite other games, Factorio, doesn't push mods from a server to the client, but instead tells the client what mods are running and the client goes out and gets 'em.

Seems like the far more logical solution to me (where a centralised mod "store" is available anyway).

 
Not true - one of my very favourite other games, Factorio, doesn't push mods from a server to the client, but instead tells the client what mods are running and the client goes out and gets 'em.
Seems like the far more logical solution to me (where a centralised mod "store" is available anyway).
A centralised system has a single point of failure.

 
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