DaVegaNL
Beloved Curmudgeon
Sorry but it does not.If people would lower their graphics so that a17 looked like a16, I'm sure they'd see the same performance. a17 has better graphics, thus requires more power. So ultra on a16 != ultra on a17.
Sorry but it does not.If people would lower their graphics so that a17 looked like a16, I'm sure they'd see the same performance. a17 has better graphics, thus requires more power. So ultra on a16 != ultra on a17.
I'm running with a 1080ti at 3440 x 1440 with everything maxed (except vsync and motion blur are turned off) and generally get around 50fps. It does sometimes drop to 25-35 fps in busy poi's but it's generally very smooth possibly due to gsync monitor. My processor is an i7-4790K.So then I'm curious (and this is a serious question - I have heard EXACTLY this from other gaming companies in the past), is there any video card that currently exists that is capable of playing this game on maximum at say 1080 or 1440 (never mind 4k)? Or, are the settings SO resource intensive, that the game literally requires hardware that isn't on the market yet? I've run into that before, as I mentioned, and it was a good 3 years before the hardware caught up (and by that time better software existed and it looked like crap anyways)
Hey dude, I play with an I7 Chip with 4 GHZ, 16GB Ram, and a RTX 2080. I have a 4K Monitor to.My setup is similar. Ryzen 7 1800x with 16 GB RAM and had a GTX 1060 6GB until I switched to a RTX 2070 this week. Using the GTX 1060 I had good performance at 1080p. On the RTX I bumped it to 1440p. I have a 4k monitor, but FPS is just too low for that res.
Trees and grass on middle settings. Motion blur and DOF off.
What resolution are you using?
You probably know the "Two half blocks that form a gap over a pit that has ladders up so they can do it again" trick?Simple problem is that the early stages are so penalizing that you simply want to reach lvl 60 or so.And i dont speak about guns or zombies
Stamina, Stamina, You are hot, you are cold, stamina. You are encumbered, Stamina, you are encumbered.
This is so annoying the first 14 Hours that there is not a single second you can enjoy the game.
Why should i spend many real hours in building a base that will be destroyed 10 Hours later if a Zombie only looks toward it.
Means so more TFP try to force me to stay in a gamestage that make no fun at all, so more i want to leave it.
Reinforced concrete and steelwalls should be endgamestuff. Not like now where it is the only material you can rely on.
There is simply no other material you can build a base with.
Ergo: Powerleveling
It is certainly possible to turn it off altogether, it's in the video options.![]()
The option depth of field works as it should be...
The game looks very nice with this active, but not when i'm looking thru my "windows"
i have to disable it at night in my base :upset:
Is it possible to change it?
Or is this a bug
Yes, you should, especially with a GTX 1060. You should probably be fine at 1920x1080 but probably not much higher.Fatal should we be playing a lower rez right now for higher FPS? Until it gets resolved?
I'm running a Ryzen 7 1700 and 1060 6gb and 16gb RAM. 2666
I think the system requirements need to change then on steamWhy should it? Because you assume it should? No.
7 days is heavily cpu dependent, and your cpu isnt good.
The memory bandwidth available to a GPU is also just important, particularly more so in A17 with the streaming of textures in and out, whether TFP are filtering and rendering block textures before they are drawn on screen or not, all matters.
7 Days being voxel, also, makes it more demanding than most "normal" games, especially in regards to the amount of work the CPU has to do.
The higher your IPC is, and the faster your IO systems are, the better 7 days will run.
Yeah with optimization maybe. But I was running 60FPS on medium on 16, now I need pure potato to get 20-30. If I went quarter texture size, I'll get 40-55 fps. I get it, but I was able to get that 60 on full textures and medium UMA with no lighting special stuff on 1080 resultion in 16 anyway. My CPU can handle it for the most part, but those shaders and such are killin it lol. Honestly yo ucant have 7 days looking like a beautiful game with the voxel and all. At least if so make other settings viable and optimized for reduced quality, that would be a good marketing standpoint I would think. Voxel + Rust/Witcher/etc graphics = 64GB ram with a terraflopping CPU requirment style lol.Sorry but it does not.
rng= random number generationsecondal attempt.this phone is about to be emedded in the wall
please, what does rng mean?
A big part of the problem is that you can unlock two thirds of a forges special abilities with, theoretically, nothing more than your bare hands and an operable workbench. Admittedly, using a stone axe and shovel is significantly faster but that's beside the point.As long as certain stage-defining objects (e.g. the forge) are more difficult to craft I'm okay with the change. But as far as I can see now, you can unlock the forge and iron tools with 6 points. So midway day 1 you can have them.
There is talk about maybe changing some requirements for parts, or making them more expensive, or level gating some items. But that's just talk. Would like to see some changes (over the next few days) to substantiate this.
Yeah indeed. It's a bit.. disheartening.. to see the way forward for A17(e).A big part of the problem is that you can unlock two thirds of a forges special abilities with, theoretically, nothing more than your bare hands and an operable workbench. Admittedly, using a stone axe and shovel is significantly faster but that's beside the point.
What's the first thing you do when you build a forge? Craft an anvil. What's the point of needing an anvil for certain recipes if it can be built immediately? Same applies to the crucible, theoretically you must wait until you've unlocked workbenches to craft it but in practice you can find a workbench pretty easily which bypasses this gate.
It'll annoy a lot of people but how about requiring the skill of an item to actually use it. For example, you couldn't work out how to use a forge until you actually know how they work. Have you ever seen a n00b trying to blacksmith in real life? It's one part terrifying, two parts hilarious.
I think I have a little more optimism than you doYeah indeed. It's a bit.. disheartening.. to see the way forward for A17(e).
I could be terribly wrong of course. I mean. Yeah there's still the player's choice to choose to invest their points into being able to craft the forge very early on. You don't have to. But I'm guessing the majority of the players will (pulling the majority here out of my ***).
i got car radiator and paper along with useful stuff in my day3 airdropRight-o. That's just my ♥♥♥♥ RNG then lol.
That's why I don't do "Death is death" during experimental.As soon as your 60 Hour Death is Death game ends by this bug you will/would understand me. And if this happens 5 times you will post the same as i do.
Nope, I don't think it's bad luck. 3 air drops so far only food (apart from 2 beakers and 2 med kits). Not a single pistol.Right-o. That's just my ♥♥♥♥ RNG then lol.
We have seen some performance gains with B221 from the previous build. But I think we are still seeing the big performance hits when we enter POI's. Lighting still seems to contribute to fps drops too.Is there any scenario where people will be able to run A17 almost as good as 16? Or is A16 performance gone forever? Mine isn't bad.. until 64 zombies on horde night comes along - then its a crawl. A16 I never noticed much slowdown during bloodmoones. Granted I haven't played B221 yet... but I didn't see any performance improvements listed.
it's not that we hate RNG... the biggest complaints are from those who dont get what they want and they in turn hate RNG.secondal attempt.this phone is about to be emedded in the wall
please, what does rng mean?
ok
looked it up
random number generation
ie chance
why dont we like chance?
if we are certain x will happen when we do action y then where is the surprise or that YES!!!! that comes when you get that widget you have been searching for
personally i would like to see far more intricate, staged recipes for the likes of guns and vehicles.
ingredients gated behind optional skills (not levels but progression in skill sets ok)
then if you happen to find them (YES!!) or buy them or make them then you get the cool toy.
remember, he who dies with the most toys wins
![]()