PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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If people would lower their graphics so that a17 looked like a16, I'm sure they'd see the same performance. a17 has better graphics, thus requires more power. So ultra on a16 != ultra on a17.
Sorry but it does not.

 
So then I'm curious (and this is a serious question - I have heard EXACTLY this from other gaming companies in the past), is there any video card that currently exists that is capable of playing this game on maximum at say 1080 or 1440 (never mind 4k)? Or, are the settings SO resource intensive, that the game literally requires hardware that isn't on the market yet? I've run into that before, as I mentioned, and it was a good 3 years before the hardware caught up (and by that time better software existed and it looked like crap anyways :p )
I'm running with a 1080ti at 3440 x 1440 with everything maxed (except vsync and motion blur are turned off) and generally get around 50fps. It does sometimes drop to 25-35 fps in busy poi's but it's generally very smooth possibly due to gsync monitor. My processor is an i7-4790K.

 
My setup is similar. Ryzen 7 1800x with 16 GB RAM and had a GTX 1060 6GB until I switched to a RTX 2070 this week. Using the GTX 1060 I had good performance at 1080p. On the RTX I bumped it to 1440p. I have a 4k monitor, but FPS is just too low for that res.
Trees and grass on middle settings. Motion blur and DOF off.

What resolution are you using?
Hey dude, I play with an I7 Chip with 4 GHZ, 16GB Ram, and a RTX 2080. I have a 4K Monitor to.

So i can play on 2K and all settings up to max. But everything with reflection is off ! That kills the FPS for nearly nothing. And the Motion Blur is off, because i dont like it :) Rest is full up and yea... i build in a town good base some light bla bla bla. It runs between 65-160 FPS.

What i see every time is the most FPS drop i got is in the morning or evenening when the sun gets up or down and you got the cool light effects throught threecrowns, mountains and buildings. I think the light is the biggest FPS killer in the game. Thats why i have a higher gamma and not so much light in my base....

 
As long as certain stage-defining objects (e.g. the forge) are more difficult to craft I'm okay with the change. But as far as I can see now, you can unlock the forge and iron tools with 6 points. So midway day 1 you can have them.

There is talk about maybe changing some requirements for parts, or making them more expensive, or level gating some items. But that's just talk. Would like to see some changes (over the next few days) to substantiate this.

 
Simple problem is that the early stages are so penalizing that you simply want to reach lvl 60 or so.And i dont speak about guns or zombies

Stamina, Stamina, You are hot, you are cold, stamina. You are encumbered, Stamina, you are encumbered.

This is so annoying the first 14 Hours that there is not a single second you can enjoy the game.

Why should i spend many real hours in building a base that will be destroyed 10 Hours later if a Zombie only looks toward it.

Means so more TFP try to force me to stay in a gamestage that make no fun at all, so more i want to leave it.

Reinforced concrete and steelwalls should be endgamestuff. Not like now where it is the only material you can rely on.

There is simply no other material you can build a base with.

Ergo: Powerleveling
You probably know the "Two half blocks that form a gap over a pit that has ladders up so they can do it again" trick? :)

Doesn't work all the time so... guns. :)

 
34579110tx.jpg


The option depth of field works as it should be...

The game looks very nice with this active, but not when i'm looking thru my "windows"

i have to disable it at night in my base :upset:

Is it possible to change it?

Or is this a bug
It is certainly possible to turn it off altogether, it's in the video options.

I've also noticed that depth of field is a bit wonky. Often I'll be fighting a zombie with my bow, but randomly the zombie will become blurry and some other thing in the depth of field will be clear.

But I'm hesitant to file a bug report, because I actually like it.

 
I really don't think the vehicles should have a schematic or trinket to craft - it just put's everything back to the old caliper situation all over again, where you're entirely reliant on RNG.

 
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Fatal should we be playing a lower rez right now for higher FPS? Until it gets resolved?
I'm running a Ryzen 7 1700 and 1060 6gb and 16gb RAM. 2666
Yes, you should, especially with a GTX 1060. You should probably be fine at 1920x1080 but probably not much higher.

That's IMHO of course. I have an overclocked GTX 1050 Ti and it struggles a bit at that resolution, I had to go to low settings. Dropping to 1600x900 allowed me to turn on every option and get a solid framerate.

 
secondal attempt.

this phone is about to be emedded in the wall

please, what does rng mean?

ok

looked it up

random number generation

ie chance

why dont we like chance?

if we are certain x will happen when we do action y then where is the surprise or that YES!!!! that comes when you get that widget you have been searching for

personally i would like to see far more intricate, staged recipes for the likes of guns and vehicles.

ingredients gated behind optional skills (not levels but progression in skill sets ok)

then if you happen to find them (YES!!) or buy them or make them then you get the cool toy.

remember, he who dies with the most toys wins

:-)

 
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Why should it? Because you assume it should? No.
7 days is heavily cpu dependent, and your cpu isnt good.

The memory bandwidth available to a GPU is also just important, particularly more so in A17 with the streaming of textures in and out, whether TFP are filtering and rendering block textures before they are drawn on screen or not, all matters.

7 Days being voxel, also, makes it more demanding than most "normal" games, especially in regards to the amount of work the CPU has to do.

The higher your IPC is, and the faster your IO systems are, the better 7 days will run.
I think the system requirements need to change then on steam
 
Sorry but it does not.
Yeah with optimization maybe. But I was running 60FPS on medium on 16, now I need pure potato to get 20-30. If I went quarter texture size, I'll get 40-55 fps. I get it, but I was able to get that 60 on full textures and medium UMA with no lighting special stuff on 1080 resultion in 16 anyway. My CPU can handle it for the most part, but those shaders and such are killin it lol. Honestly yo ucant have 7 days looking like a beautiful game with the voxel and all. At least if so make other settings viable and optimized for reduced quality, that would be a good marketing standpoint I would think. Voxel + Rust/Witcher/etc graphics = 64GB ram with a terraflopping CPU requirment style lol.

 
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As long as certain stage-defining objects (e.g. the forge) are more difficult to craft I'm okay with the change. But as far as I can see now, you can unlock the forge and iron tools with 6 points. So midway day 1 you can have them.
There is talk about maybe changing some requirements for parts, or making them more expensive, or level gating some items. But that's just talk. Would like to see some changes (over the next few days) to substantiate this.
A big part of the problem is that you can unlock two thirds of a forges special abilities with, theoretically, nothing more than your bare hands and an operable workbench. Admittedly, using a stone axe and shovel is significantly faster but that's beside the point.

What's the first thing you do when you build a forge? Craft an anvil. What's the point of needing an anvil for certain recipes if it can be built immediately? Same applies to the crucible, theoretically you must wait until you've unlocked workbenches to craft it but in practice you can find a workbench pretty easily which bypasses this gate.

It'll annoy a lot of people but how about requiring the skill of an item to actually use it. For example, you couldn't work out how to use a forge until you actually know how they work. Have you ever seen a n00b trying to blacksmith in real life? It's one part terrifying, two parts hilarious.

 
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A big part of the problem is that you can unlock two thirds of a forges special abilities with, theoretically, nothing more than your bare hands and an operable workbench. Admittedly, using a stone axe and shovel is significantly faster but that's beside the point.
What's the first thing you do when you build a forge? Craft an anvil. What's the point of needing an anvil for certain recipes if it can be built immediately? Same applies to the crucible, theoretically you must wait until you've unlocked workbenches to craft it but in practice you can find a workbench pretty easily which bypasses this gate.

It'll annoy a lot of people but how about requiring the skill of an item to actually use it. For example, you couldn't work out how to use a forge until you actually know how they work. Have you ever seen a n00b trying to blacksmith in real life? It's one part terrifying, two parts hilarious.
Yeah indeed. It's a bit.. disheartening.. to see the way forward for A17(e).

I could be terribly wrong of course. I mean. Yeah there's still the player's choice to choose to invest their points into being able to craft the forge very early on. You don't have to. But I'm guessing the majority of the players will (pulling the majority here out of my ***).

 
Yeah indeed. It's a bit.. disheartening.. to see the way forward for A17(e).
I could be terribly wrong of course. I mean. Yeah there's still the player's choice to choose to invest their points into being able to craft the forge very early on. You don't have to. But I'm guessing the majority of the players will (pulling the majority here out of my ***).
I think I have a little more optimism than you do :-)

There's nothing fundamentally broken about the current system, there hasn't been anything fundamentally broken about most systems that have been put in place for years now. What's needed is balance and limitations which takes time, something the pressures of an EA game provide little opportunity for.

I'd be more than happy if the experimental period went on for two or three months with an update released every couple of weeks. That would provide TFP with a _lot_ of playtesters arguing the finer details of what could be done better. You'll still get the occasional (and loveable) fledermausbrot who thinks that a particular balance has destroyed their ability to play the game but unfortunately you can't please all of the people all of the time.

 
Is there any scenario where people will be able to run A17 almost as good as 16? Or is A16 performance gone forever? Mine isn't bad.. until 64 zombies on horde night comes along - then its a crawl. A16 I never noticed much slowdown during bloodmoones. Granted I haven't played B221 yet... but I didn't see any performance improvements listed.
We have seen some performance gains with B221 from the previous build. But I think we are still seeing the big performance hits when we enter POI's. Lighting still seems to contribute to fps drops too.

On the upside, when we are in a big fight outside with a bunch of zeds, it runs pretty smooth. The zeds themselves aren't affecting our performance anyway.

We are both running older i7's. 16gig ram and SSD's. We have gtx 1060 & 960. We are nowhere near running at 4k, but I think it looks fine. I did put UMA on low on both systems and it seems to help. What is UMA, if anyone knows? I thought they got rid of UMA zeds?

 
secondal attempt.this phone is about to be emedded in the wall

please, what does rng mean?

ok

looked it up

random number generation

ie chance

why dont we like chance?

if we are certain x will happen when we do action y then where is the surprise or that YES!!!! that comes when you get that widget you have been searching for

personally i would like to see far more intricate, staged recipes for the likes of guns and vehicles.

ingredients gated behind optional skills (not levels but progression in skill sets ok)

then if you happen to find them (YES!!) or buy them or make them then you get the cool toy.

remember, he who dies with the most toys wins

:-)
it's not that we hate RNG... the biggest complaints are from those who dont get what they want and they in turn hate RNG.

think about it.

btw, RNG doesnt do me any favors either when i want something... i just dont cry and rant about it as much.

just my observation about it... and of course others will tell me to shut up.... :)

 
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