wiggleslap
New member
Maybe you are playing a different version! The Zombies have tracked me down just hanging out, and in a POI they have wrecked me!
you are doing it wrongabsolutely agree. i avoid mining right now, because mine tunnels collapse all the time. sand has no SI, it can not hold up even my stomach breeze.seeing xp is good in my opinion, but since many do not like it, perhaps make xp icon as option?
U must loot a pop n pill. I usually get at least 1.Guys, what's up with beakers drop rate? Does it even drop? I'm lvl 92, completely looted 3 large towns, including the hospital in the forest biome, killed hundreds of nurses, but still didnt get a single one? It doesnt bother be me a lot because i'm playing in Navezgane with many working chem stations, but what if it was a random gen? Maybe I'm missing smth?
Guys, what's up with beakers drop rate? Does it even drop? I'm lvl 92, completely looted 3 large towns, including the hospital in the forest biome, killed hundreds of nurses, but still didnt get a single one? It doesnt bother be me a lot because i'm playing in Navezgane with many working chem stations, but what if it was a random gen? Maybe I'm missing smth?
<lootgroup name="rareMedicine" count="1">
<item name="medicalFirstAidKit"/>
<item name="toolBeaker"/>
<item name="drugAntibiotics"/>
<item name="medicalBloodDrawKit"/>
<!--<item name="firstAidKitSchematic"/>-->
<item name="drugSteroids"/>
<item name="drugRecog"/>
<item name="drugFortBites"/>
</lootgroup>
<lootgroup name="airdropMedicine">
<item name="drugPainkillers" count="1,3"/>
<item name="medicalFirstAidKit" count="1,2"/>
<item name="drugAntibiotics" count="1,2"/>
<item name="toolBeaker" prob="0.4"/>
</lootgroup>
<lootgroup name="labEquipment">
<item group="books" count="1"/>
<item group="rareBooks" count="1" prob="0.5"/>
<item name="resourceScrapPolymers" count="1,7"/>
<item name="drinkJarEmpty" count="1,20" prob="2"/>
<item name="drinkJarGrainAlcohol" count="5,10"/>
<item name="drugVitamins" count="1,2"/>
<item name="resourceAnimalFat" count="4,10"/>
<item name="resourceCoal" count="10,20" prob="2"/>
<item name="resourcePotassiumNitratePowder" count="10,20" prob="2"/>
<item name="resourceGlue" count="1,5"/>
<item name="resourceOilShale" count="10,30"/>
<item name="drugPainkillers" count="1,2"/>
<item name="drugAntibiotics" prob="0.5"/>
<item name="medicalBloodDrawKit" prob="0.15"/>
<!--<item name="firstAidKitSchematic" prob="0.15"/>-->
<item name="toolBeaker" prob="0.15"/>
</lootgroup>
Fair observation.I don't like that mechanic because how would I know if someone if looking at me? When they get near me and I hear them, then I should know, not by mind reading magic.
agreed. It feels much better, but although I think the ragdoll system is huge in this change, the power attack animations are also relevant. Normal attacks look so.. weak.Melee does need some more polish but it is really really damn good at this point also thanks to the new ragdoll.
Nobody knows?I just saw in another thread that server/clients both need the prefab files now in A17 unlike A16 when additional prefabs are used.
Is this a known bug or do we need a report? Or is it working as intended with A17? (please tell me no)
You still don't get it. Guns are common scrapables now. High level guns are more rare, and what you are looting for is the mods. I've got two mods on my compound bow now and its easily twice as effective, and I just found a mod for my axe that adds 50% more wood damage.Actually there was a difference. In A16 the range of loot offered was different depending on where you looted it. Wall Safe > Gun Safe > Munitions Box > Shotgun Messiah Crate > Hidden Stash.
Now, I only need to loot one house and I have everything I need. Why not have the mod system with the parts system but still make it so you still find assembled guns as in A17? The best of both worlds if you will. That way people who like gun parts are happy and people who like full guns are happy. Combined with the mods of A17 and you have a broad range of involvement with your guns. I would also say lower the gun drops, right now you can be swimming in guns and ammo on day one.
Feels like the club don't hit in a arch but rather straight forward.agreed. It feels much better, but although I think the ragdoll system is huge in this change, the power attack animations are also relevant. Normal attacks look so.. weak.
I don't think you get it. What I am saying is why not have both systems?You still don't get it. Guns are common scrapables now. High level guns are more rare, and what you are looting for is the mods. I've got two mods on my compound bow now and its easily twice as effective, and I just found a mod for my axe that adds 50% more wood damage.
You are all about the common guns, BUT you should be all about the mods.
yes, i can work around that way, but it is not how it suppose to be. normally i could dig 1 wide and 2 or 3 high tunnel through sand. not any more. that makes getting on top of sand more dangerous too.you are doing it wrongyes I know sand has the si of wet toilet paper but you dont just start digging into it
start by digging
down to bedrock
out to sand
up to stone
that means while you are at bedrock dig straight out till you see sand
then dig straight up through the sand till you reach stone.
the stone has a greater SI
once you hit stone dig out the sand in all directions till you find more stone
if you see more sand above you dig up till stone again
in short get to the top of the sand column and then dig it out 1 layer at a time
always keeping stone above your head and not sand
not only does this stop the cave in but also stops wasteing the ore that falls with the cavein
the sand basically forms a cave and you hollow it out from the top of the cave down
I just cleared a whole sand column along with all the lead ore without a single cavein
just remember
sand above your head, you're soon dead
I got one in my day 2-3, so I say you just had bad luck.Guys, what's up with beakers drop rate? Does it even drop? I'm lvl 92, completely looted 3 large towns, including the hospital in the forest biome, killed hundreds of nurses, but still didnt get a single one? It doesnt bother be me a lot because i'm playing in Navezgane with many working chem stations, but what if it was a random gen? Maybe I'm missing smth?
I saw some poeple so head been popup, but is it happening now? I didn't see any body part been dismantled. in 16.4 it was good to break some legs etc but after 600+ kills I didn't see anyone losing limb.agreed. It feels much better, but although I think the ragdoll system is huge in this change, the power attack animations are also relevant. Normal attacks look so.. weak.