PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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@KRISMA,

When I tunnelled into an iron ore vein I had sand and couple ore blocks collapse. Only collapsed about 6 high then it stopped, even though there was more sand/ore up to the surface (another 30 blocks).

Went into godmode, took a side on screen shot and filed a bug report (b208). I think there were a couple reports filed for earlier experimentals, but it's not on the Known list and so far my report hasn't had a tester add a comment.

https://7daystodie.com/forums/showthread.php?96766-Alpha-17-Experimental-B208-bug-reporting-thread&p=890268&viewfull=1#post890268

Haven't had any cave ins in Stone. Though largest unsupported I've mined is a 5x7 room.

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XP pop-up icon.

For right now I like it; let's me see that the Biker/VaCa-Cop are worth 1200 but Edgar & Fat Mama are only worth base 700. See how much xp for upgrading or mining, etc.

But I'd also prefer far fewer knock-downs. Then, if XP popup goes away, then the rarer knockdown could be a faker and a nasty suprise. Though to be fair I have noticed that the machete rarely knocks em down.

Long term, once the 'xp per X' is stabilized it could go away. Though a toggle would be nice.

 
WHy is the thirst and food bars so slow to raise now.....You drink a water and the counter climbs 1 digit at a time....why cant it climb up to a total after each glass of water, like it used to....just so we can over eat or drink and see the orange face....waste of resources if simplification was the goal. Dont like it at all

 
WHy is the thirst and food bars so slow to raise now.....You drink a water and the counter climbs 1 digit at a time....why cant it climb up to a total after each glass of water, like it used to....just so we can over eat or drink and see the orange face....waste of resources if simplification was the goal. Dont like it at all
Hey Ouch, do you mean if you over-eat/drink you're getting an orange face? If so any idea how much over you're going?

I've been waiting till ~92-94 then eating Bacon&Eggs, +36, but haven't seen an orange face. & seem to get all ~30 worth of oversaturation.

 
So is there no point in looting or not? You don't need to loot, but wait you are looting safes? Adding a bunch of gun parts fixes that? If you open your small house safes full of gun parts, then you still don't need to loot big POIs. But wait, will the big POIs have the good gun parts, well they can also have the good gun mods. Same difference.
Actually there was a difference. In A16 the range of loot offered was different depending on where you looted it. Wall Safe > Gun Safe > Munitions Box > Shotgun Messiah Crate > Hidden Stash.

Now, I only need to loot one house and I have everything I need. Why not have the mod system with the parts system but still make it so you still find assembled guns as in A17? The best of both worlds if you will. That way people who like gun parts are happy and people who like full guns are happy. Combined with the mods of A17 and you have a broad range of involvement with your guns. I would also say lower the gun drops, right now you can be swimming in guns and ammo on day one.

 
I think the orange face is food poisoning and you can get that from canned food. 5% chance each time I think.

Not sure but food that you cook yourself is largely free of poisoning chance so you won't see it after eating bacon and eggs

 
A* is not that expensive. The big memory and CPU expense is scanning the world and generating the layered grid data needed by A*. Any variations in that data use more CPU to calculate and more memory to store. Zombies share that data, so variations can also slow A* as it tries to select from them. It can be done, but it is not something you slap together.
Straight line algorithms are practically useless at distance, since most of the time entities would simply be stuck and go nowhere or trash blocks that make no sense.
Thanks for the explanation. It makes a lot of sense from a resource perspective that the world information needed by A* is a singleton. But now that you mention it, this does explain some pretty wonky behavior that I've seen.

For example: On the first 7-day blood horde, I was sitting on the Western roof of a POI that I'd fixed up. A bunch of zombies spawned to the West and came running.

But they totally ignored me, though I was sitting in plain sight, and instead went to a weak spot in a wall on the East side of the house. In theory they shouldn't have even seen the East side of the house, much less recognized that there was a weak spot there.

The fact that the same data is shared by all zombies, is probably the culprit. On the other hand I'm not sure how to fix it without each zombie having a copy of the data, or at least holding their own copy of the parts that are in their individual lines of sight. As you mention this would be a complete resource hog.

But regarding straight-line algorithms, my defense of it is that zombies aren't supposed to be very smart. I do see how this would make the AI seem wonky in many situations, e.g. if there's only a single tree between me and and a zombie, the zombie would sit there hacking at the tree rather than just going around it. But that might still be "realistic" in certain situations.

BTW, this is all just spitballing, I don't want you to think of this as a gripe or complaint.

 
I think the orange face is food poisoning and you can get that from canned food. 5% chance each time I think.
Not sure but food that you cook yourself is largely free of poisoning chance so you won't see it after eating bacon and eggs
Ah, maybe that's it. Though it might actually be helpful if there was a 'Sick to your Stomach' indicator when you've overstuffed yourself; so we'd have a rough idea that X over is a waste. But that'd be 'polish' fer sure. :)

 
Ah, maybe that's it. Though it might actually be helpful if there was a 'Sick to your Stomach' indicator when you've overstuffed yourself; so we'd have a rough idea that X over is a waste. But that'd be 'polish' fer sure. :)
I think there already is one. With the new system I tend to drink three jars of water at a time instead of waiting to see how hydrated each makes me. Sometimes I get a white water drop displayed, no idea what it means but it seems to appear when I over-hydrate.

 
I think there already is one. With the new system I tend to drink three jars of water at a time instead of waiting to see how hydrated each makes me. Sometimes I get a white water drop displayed, no idea what it means but it seems to appear when I over-hydrate.
hmm... no idea really. Pretty sure oversaturation, at least for Food, wasn't working before b208?

Ah-ha found it in b208 bug thread under Changed;

"You can overeat a little so that your max stamina does not start dropping immediately afterwards"

So maybe the white water-drop indicates H2O >100% ?

& later on they'll add a white chicken bone or something when we're stuffed :)

 
You also need to watch what foods you eat as some of them hydrate you and gain fullness. Meat stew for the win! I love finding that while I am looting.

 
You also need to watch what foods you eat as some of them hydrate you and gain fullness. Meat stew for the win! I love finding that while I am looting.
For starter game boiled meat is perfect, it hydrate you and full your stomach as well, so you don't need to carry water and food both.

 
You also need to watch what foods you eat as some of them hydrate you and gain fullness. Meat stew for the win! I love finding that while I am looting.
Between the bird nest every five metres, the delicate deer, and the suicidally aggressive boars and dogs I've eaten nothing but bacon and eggs since day one.

There was talk of food and water being difficult to find in A17, I'm not really seeing it in practice though.

 
Has anyone else run into their minibike disappearing on them?
I was killed by a wandering horde of soldiers that a couple of ferals intruded upon and back at my base I grabbed my bicycle and could see my marker for the minibike. I put the bike down and rode for my stash and my minibike and got my stash but the icon for my minibike disappeared when I got close to it and it wasn't where I left it. The minibike had around 150 forged iron with 10 to 15 honey and many other assorted items including a sledge hammer and other tools that are now gone forever.

EDIT - I am running a half dozen modlets, but nothing that touches the vehicles.
Now the game has lost my replacement minibike and my brand new motorcycle! I had a lot of stuff in my motorcycle as well. It seems that I won't be able to use vehicles reliably during experimental because they keep disappearing on me.

 
Faatal; first let me post a thank you for the pointer regarding the Lights and the tracking ai. Since you all have made the code use a lot more flexible and open. Id like to know is there a way to change the Bloodmoon director start, end, from datetime,dusk dawn, to start timer 6000 ticks end?

 
I was thinking about how great it is that mines don't kill you outright any more. It's a QOL improvement.

However, I do think standing on a landmine should sprain your ankle.

Discuss.

 
Between the bird nest every five metres, the delicate deer, and the suicidally aggressive boars and dogs I've eaten nothing but bacon and eggs since day one.
There was talk of food and water being difficult to find in A17, I'm not really seeing it in practice though.
It was a little dicey first two days in Navezgane, didn't see any animals. Looted maybe a dozen eggs day 1? Eggs seem rarer in b208. Lucked into a working forge so could make a cooking pot & boiled a couple eggs. Forgot the gravel roads give sand so wound up eating a few raw eggs, instead of making more glass jars. No food poisioning thankfully. Evening of day 2 got a boar. After that hasn't been an issue really, other than egg shortage. But that could be chalked up to me staying near home.

Edit: I am guessing/expecting that there'll be a decrease in animals in stable, if a16 is anything to go by. Likely more in the exp patches so we can test them. Just a guess :)

 
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I was thinking about how great it is that mines don't kill you outright any more. It's a QOL improvement.However, I do think standing on a landmine should sprain your ankle.

Discuss.
Agree w both points. However the one mine I've -not- found by stepping on it I couldn't detonate w a bow. After a few shots, even a couple arrows sticking out of the mine, a kind zombie came over to investigate :)

So yes, so long as we can still remotely detonate them. Seems only fair :)

 
Between the bird nest every five metres, the delicate deer, and the suicidally aggressive boars and dogs I've eaten nothing but bacon and eggs since day one.
There was talk of food and water being difficult to find in A17, I'm not really seeing it in practice though.
I agree to you, I was clearing this Paper Mill POI, and I found 1 dire wolf, 3 wolf waiting for me, when I clear this building, I got 100+ meat. If I found enough egg I make egg and bacon, or else I make Boiled Meat, I have 750 Meat spare with me right now, just waiting for enough Eggs. I I am farming just for fun of it and to grow Aloe Vera for banagage,

Beer last very little, coffee is not much fun in itself, so if I get clean water and meat, there is no issue of food. Food is lot in this game.

 
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