PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Maybe you are playing a different version! The Zombies have tracked me down just hanging out, and in a POI they have wrecked me!

 
@Roland Are you in here? Thanks for backing me up in the past. I have calmed down. If anyone has information on "Portal Vein Thrombosis" let me know. That is my new "Battle". Now for A17 - I hope the DEV's are watching!!! 1) Fishing Rod 2) Fishing for Food 3) Baits for different types of fish.

I have to make a public apology to "The Fun Pimps" for my prior behavior that was not nice on posting stuff in here. I am sorry. Paul

 
absolutely agree. i avoid mining right now, because mine tunnels collapse all the time. sand has no SI, it can not hold up even my stomach breeze.seeing xp is good in my opinion, but since many do not like it, perhaps make xp icon as option?
you are doing it wrong

yes I know sand has the si of wet toilet paper but you dont just start digging into it

start by digging

down to bedrock

out to sand

up to stone

that means while you are at bedrock dig straight out till you see sand

then dig straight up through the sand till you reach stone.

the stone has a greater SI

once you hit stone dig out the sand in all directions till you find more stone

if you see more sand above you dig up till stone again

in short get to the top of the sand column and then dig it out 1 layer at a time

always keeping stone above your head and not sand

not only does this stop the cave in but also stops wasteing the ore that falls with the cavein

the sand basically forms a cave and you hollow it out from the top of the cave down

I just cleared a whole sand column along with all the lead ore without a single cavein

just remember

sand above your head, you're soon dead

 
Guys, what's up with beakers drop rate? Does it even drop? I'm lvl 92, completely looted 3 large towns, including the hospital in the forest biome, killed hundreds of nurses, but still didnt get a single one? It doesnt bother be me a lot because i'm playing in Navezgane with many working chem stations, but what if it was a random gen? Maybe I'm missing smth?

 
Guys, what's up with beakers drop rate? Does it even drop? I'm lvl 92, completely looted 3 large towns, including the hospital in the forest biome, killed hundreds of nurses, but still didnt get a single one? It doesnt bother be me a lot because i'm playing in Navezgane with many working chem stations, but what if it was a random gen? Maybe I'm missing smth?
U must loot a pop n pill. I usually get at least 1.

 
Guys, what's up with beakers drop rate? Does it even drop? I'm lvl 92, completely looted 3 large towns, including the hospital in the forest biome, killed hundreds of nurses, but still didnt get a single one? It doesnt bother be me a lot because i'm playing in Navezgane with many working chem stations, but what if it was a random gen? Maybe I'm missing smth?

they are there just not spawning tons like they used to. i used to get 2-6 in a lot of air drops and that was ridiculous.

but heres where they are

Code:
<lootgroup name="rareMedicine" count="1">
<item name="medicalFirstAidKit"/>
<item name="toolBeaker"/>
<item name="drugAntibiotics"/>
<item name="medicalBloodDrawKit"/>
<!--<item name="firstAidKitSchematic"/>-->
<item name="drugSteroids"/>
<item name="drugRecog"/>
<item name="drugFortBites"/>
</lootgroup>
<lootgroup name="airdropMedicine">
<item name="drugPainkillers" count="1,3"/>
<item name="medicalFirstAidKit" count="1,2"/>
<item name="drugAntibiotics" count="1,2"/>
<item name="toolBeaker" prob="0.4"/>
</lootgroup>
<lootgroup name="labEquipment">
<item group="books" count="1"/>
<item group="rareBooks" count="1" prob="0.5"/>
<item name="resourceScrapPolymers" count="1,7"/>
<item name="drinkJarEmpty" count="1,20" prob="2"/>
<item name="drinkJarGrainAlcohol" count="5,10"/>
<item name="drugVitamins" count="1,2"/>
<item name="resourceAnimalFat" count="4,10"/>
<item name="resourceCoal" count="10,20" prob="2"/>
<item name="resourcePotassiumNitratePowder" count="10,20" prob="2"/>
<item name="resourceGlue" count="1,5"/>
<item name="resourceOilShale" count="10,30"/>
<item name="drugPainkillers" count="1,2"/>
<item name="drugAntibiotics" prob="0.5"/>
<item name="medicalBloodDrawKit" prob="0.15"/>
<!--<item name="firstAidKitSchematic" prob="0.15"/>-->
<item name="toolBeaker" prob="0.15"/>
</lootgroup>
 
I love melee in A17. It's better than it's ever been.

With that said, somthing took the fun out of building for me. Not sure what it is exactly, but the "feel" is gone :( .

I dont think it's any one thing, but a combination of things... I, for example, dont care that the clay and earth was combined. But this does effect the grinding when building...

So, I noticed this since I just stopped playing after day 10 or so, and have just been watching Z-Nation play since really...

I'm sad :(

 
I would say melee needs a bit more polishing, right now, even if you're standing perfectly still and perfectly time your power strike at the body of a running feral, most of the time the hit isn't registered. And the same thing happens when zeds stand very close to the player, the attacks just magically go through them. Because of it, even with the perk 'stay still' you always have to waste bullets on running ferals

 
Melee does need some more polish but it is really really damn good at this point also thanks to the new ragdoll.
agreed. It feels much better, but although I think the ragdoll system is huge in this change, the power attack animations are also relevant. Normal attacks look so.. weak.

 
I just saw in another thread that server/clients both need the prefab files now in A17 unlike A16 when additional prefabs are used.
Is this a known bug or do we need a report? Or is it working as intended with A17? (please tell me no)
Nobody knows?

 
Actually there was a difference. In A16 the range of loot offered was different depending on where you looted it. Wall Safe > Gun Safe > Munitions Box > Shotgun Messiah Crate > Hidden Stash.
Now, I only need to loot one house and I have everything I need. Why not have the mod system with the parts system but still make it so you still find assembled guns as in A17? The best of both worlds if you will. That way people who like gun parts are happy and people who like full guns are happy. Combined with the mods of A17 and you have a broad range of involvement with your guns. I would also say lower the gun drops, right now you can be swimming in guns and ammo on day one.
You still don't get it. Guns are common scrapables now. High level guns are more rare, and what you are looting for is the mods. I've got two mods on my compound bow now and its easily twice as effective, and I just found a mod for my axe that adds 50% more wood damage.

You are all about the common guns, BUT you should be all about the mods.

 
agreed. It feels much better, but although I think the ragdoll system is huge in this change, the power attack animations are also relevant. Normal attacks look so.. weak.
Feels like the club don't hit in a arch but rather straight forward.

 
You still don't get it. Guns are common scrapables now. High level guns are more rare, and what you are looting for is the mods. I've got two mods on my compound bow now and its easily twice as effective, and I just found a mod for my axe that adds 50% more wood damage.
You are all about the common guns, BUT you should be all about the mods.
I don't think you get it. What I am saying is why not have both systems?

 
you are doing it wrongyes I know sand has the si of wet toilet paper but you dont just start digging into it

start by digging

down to bedrock

out to sand

up to stone

that means while you are at bedrock dig straight out till you see sand

then dig straight up through the sand till you reach stone.

the stone has a greater SI

once you hit stone dig out the sand in all directions till you find more stone

if you see more sand above you dig up till stone again

in short get to the top of the sand column and then dig it out 1 layer at a time

always keeping stone above your head and not sand

not only does this stop the cave in but also stops wasteing the ore that falls with the cavein

the sand basically forms a cave and you hollow it out from the top of the cave down

I just cleared a whole sand column along with all the lead ore without a single cavein

just remember

sand above your head, you're soon dead
yes, i can work around that way, but it is not how it suppose to be. normally i could dig 1 wide and 2 or 3 high tunnel through sand. not any more. that makes getting on top of sand more dangerous too.

 
Guys, what's up with beakers drop rate? Does it even drop? I'm lvl 92, completely looted 3 large towns, including the hospital in the forest biome, killed hundreds of nurses, but still didnt get a single one? It doesnt bother be me a lot because i'm playing in Navezgane with many working chem stations, but what if it was a random gen? Maybe I'm missing smth?
I got one in my day 2-3, so I say you just had bad luck.

- - - Updated - - -

agreed. It feels much better, but although I think the ragdoll system is huge in this change, the power attack animations are also relevant. Normal attacks look so.. weak.
I saw some poeple so head been popup, but is it happening now? I didn't see any body part been dismantled. in 16.4 it was good to break some legs etc but after 600+ kills I didn't see anyone losing limb.

 
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