CyberBlaster
New member
You have to read the description of lvl 3 and above of the perknone that I know of, lucky looter says loot 10% faster and narrow down treasure chest search diameter. doesnt sound very lucky, just sounds like fast eddie
You have to read the description of lvl 3 and above of the perknone that I know of, lucky looter says loot 10% faster and narrow down treasure chest search diameter. doesnt sound very lucky, just sounds like fast eddie
Good find - if you go there, mute everyone but WretchedDollie to avoid echo.http://multitwitch.tv/tfp_twigg/WretchedDollie/Kumquat_tv/Hated7dtd
They are streaming 208 now.
That hasn't been my experience. A 'normal' zombie will hit a spike once and fall down and when they get back up if I don't plug them with an arrow to get the experience they'll die after they step on the spike a second time. They seem to be plenty strong. A spike can be hit a number of times by a zombie before the spike dies as well. We basically ring our base about 3 or 4 deep and at least two layers up against the wall and a blood moon horde pretty much beats itself to death trying to get to us.Nerfed defense
I don't get it. Spiked logs are gone?
Wood spikes seem weaker, and won't even stop one zombie?
Then if you want to upgrade it you have to use forged iron and not scrap iron?
Forged iron is hard to come by and four units of it you might as well not even put down a wooden one because it cost just as much to simply place a iron one in the first place.
Why take log spikes out?
Why are spikes so weak?
At least let us upgrade spikes with scrap.
Guess I will have to go swimming on day seven.
A17 totals everyone's gamestage when it calculates horde levels. So if you had 4 gamestage 50 players, you get a level 200 gamestage. We saw ferals and irradiated on day 10 or so, and saw irradiated soldiers on day 14.I don't know if this is a bug or not, but on day 5 screamers were summoning ferals and radiated cops, and the 7th day day horde was really hard they wiped my base off the map. We had ferals of all types, radiated of all types, buzzards and zombie bears level 3 bows with iron arrows and level 2 guns with wood spikes sure didn't hold up long. I had difficulty set on 2 was that the problem? I was running a dedicated server.
You said "we". How many people? What are your levels? Were you in a party? What do you have blood moon count set to?I don't know if this is a bug or not, but on day 5 screamers were summoning ferals and radiated cops, and the 7th day day horde was really hard they wiped my base off the map. We had ferals of all types, radiated of all types, buzzards and zombie bears level 3 bows with iron arrows and level 2 guns with wood spikes sure didn't hold up long. I had difficulty set on 2 was that the problem? I was running a dedicated server.
W00t! May my weedcleaver be welcome in the kingdom once more \o/Fixed: AttacksPerMinute not working on melee
What I did was to place one wooden spike in the path of a zombie and it was a weaker zombie. I had to get it to walk into it twice. The spiked trap broke and the zombie was still on her feet and still after me.That hasn't been my experience. A 'normal' zombie will hit a spike once and fall down and when they get back up if I don't plug them with an arrow to get the experience they'll die after they step on the spike a second time. They seem to be plenty strong. A spike can be hit a number of times by a zombie before the spike dies as well. We basically ring our base about 3 or 4 deep and at least two layers up against the wall and a blood moon horde pretty much beats itself to death trying to get to us.