The new POIs are amazing, especially in Navezgane, I have a habit of going to Diersvill and taking over houses there. I just ran the Cleaner thingy and wiped all my saves, then started a new Creative game to finally explore and try out all of the new shiny things while we are still in experimental. Started by building my own big fancy modern house just outside of town near the West bridge, filled it's garage with one of each vehicle, then promptly ate the bridge on my first test drive of the jeep while trying to cross it...
I know this has come up before, remember Faatal saying that leveling them with the road is complicated somehow, but, aw. I am afraid of destroying every bridge when I try to cross it. I sincerely hope a solution to this arises, eventually. At first I had my garage one block high, level with the floor of house, but of course the same prob came up, I destroyed the driveway ramp going back into it(love the new garage door btw). My solution was to lower the garage floor to ground level, then use plate for the driveway and garage floor. It worked, no destroy, but the garage door didn't go down all the way and looked really nope. So then I dug up a block worth of dirt and put down concrete, that worked, but I get that funny gap between the dirt and block, still best solution so far, and if it bothers me too much I can border it with plates to cover that gap nicely.
Anyway, some notes on building/structures:
- The aforementioned jeep eating bridge problem.
- A 3x garage door and a nice new 5x garage door... and then a 4x drawbridge... are you trolling us?
- Why no able to flip doors or at least have a Left and Right version of each? Double doors become a nope, is there not a way to just mirror them instead of having a second set of geometry and texture?
- Diersvill houses are SO amazing, but then the sidewalk. Ugh, not only looks like crap and does not do the houses justice, but also acts funny if you try to build on top of it. I tried placing picket fence and it fell and broke itself. I solved by placing posts behind for it to anchor to, but that ended up distorting the sidewalk all irregularly, somehow making it look even worse. Had same problem when tried to place plates over sidewalk, which I was seriously about to do for the entirety of Diersvill. I miss the old sidewalk with a curb. Fancy houses like this would have a nice curb up in their hood. Where'd that go?
Bridges, doors, and sidewalks, oh my.
Yeah it's nit-picky, still gonna(continue to) play the F outta A17 regardless, and imagine most will resolve by A18, Beta, or Gold at least. Would however be nice to at least resolve bridges by stable release or peeps gonna be eatin up their bridges once they finally get their 4x4, will be an extreme moment of happy/sad. I'm glad I discovered it in creative, if I'da worked that hard in an actual game I'd be super annoyed. Maybe I will start a creative, fix all that manually, then save it and start my Nav games from then on with that save.
One last thing about bridges, and I honestly do not know if this was a bug or on purpose. One game I started in burnt biome, then when I crossed bridge near the Hotel it collapsed behind me as I ran across it, the entire thing. Thought maybe it was supposed to, for dramatic effect, and it was. But it left the river all janky and wonk-watered, with a plane of iron piles on it's bed, so maybe not.