Weapons/Mods. So far I haven't found a single gun mod. Only have a couple games so far and spent, I expect, far more time on material gathering than most folks have, so not much POI/looting done. Had a T2 Marksman from an airdrop and 50 rounds for night 14. It really helped of course. Other than the no-reload-when-zoomed-in which I've come to hate w a passion
Personally I'd prefer if there were small improvements in base, no-mods stats between tiers, besides just durability. Weapons\Tools\etc.
Agree w earlier poster about finding 'better' things like the Marksman in Army camps, Police stations, higher diff POIs. Though fundamentally adding in much more variety could help bring back the, 'man, I need a better rifle/handgun!' part.
Instead of the Marksman being the only rapid fire rifle, add in a semi-auto, 5 rd hunting rifle in a different caliber. So a noticable improvement over the bolt action hunting rifle in the same, less than a 7.62 caliber (.243 or 6mm?).
The next step could be an old style AR w the handle as excuse that no Scope but allow aim-dots. & non-threaded, CA-spec barrel so no can. Improvement would be 20+ rd capacity and cheaper/more-common-loot ammo. 5.56 progression would be a rarer flat-top allowing Scopes and threaded barrel allowing a suppressor.
For Pistols could add in a .22LR capable of adding a suppressor so an early game close-up silent POI clearer for the sneaky types. Add in a 1911 .45ACP w can for their later use (.45 is sub-sonic so no 'crack' and noticibly quieter than a suppressed 9mm, unless the 9 uses rare sub-sonic ammo). Add a rare-ish .357Mag Desert Eagle for higher capacity than more common wheel gun .44Mag. Rarist maybe a .500Mag for later game ferals.
Semi-auto shotguns, heck throw in a .410 gauge pump & a Judge. Cavalry sword, hand-and-a-half, katana. Go buck wild.
{and please, for all that's Holy add in a side-by-side sawed off w a R-click that fires both barrels; "How do you like me now copper?!"}
(oh, and a 'Duckbill' widens horizontal spread while a Choke tightens the pellet group to enable longer shots; descriptions are flipped)
Think you see where I'm going here, heh. More calibers & more platform options could add back in some of the, 'oh! shinyyy..' and could feel like you have more playstyle choices.
I know it was certainly one of my favorite bits about Jax's Ravenhearst mod