PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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My pickaxe is faster than ♥♥♥♥.
It's definitely broken for me. While recreating the test to record it though I found an even worse offender as far as weak tools go. Wrecking Crew is also bugged.

Flurry of Blows bug with pickaxe -

Makes me wonder if other perks are also not working correctly for tools.

@SxR - Mind seeing if you also experience this since we seem to be running into the same issues?

 
Btw @ the people who got "Ninjaspawns"
Did you ever checked the upper story first ?

Zombies fall down sometimes

I enter pois, sneak a bit and silent kill what i see.

Then i go out and punch a few times against a block with my axe, or shoot the last Zombie with a Gun

And suddenly it rains more zombies i can kill outside
Yeh, I'm on a 1k lan with 3'/switch/15' to my dedi. It happens, especially if you gangbust into a poi. That's not even my issue; lag I expect. What I don't like (personally) is the ones that move in the volumes where a single volume spans several rooms.

 
Is the polymer string schematic broken? I have all the ingredients, a working workbench, and unlocked the forge weapon crafting, but the workbench says I still don't know the recipe.

 
Quick question. Im I missing some thing or is growing plants gated to lvl 20 when we can make iron tools?

Else we have to pray to RNG gods for hoe in loot or Trader?

 
Quick question.

With the blocks being moved to the texture array and the texture array being data we cant access, will you be providing a way to easily add new paints?

Mods like Medimod changed ~54 of the block textures.

Currently, I guess, we are going to have to add new blocks/textures via the usual external unity3d method, but that will come at a perf hit because its not in the array.

Is it possible that if the game finds the same file name it can sideload over the top like bethsoft titles?

 
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I've noticed that my mouse feels laggy even when my FPS is high. One odd thing is this always was the case when reflections in the game was on. The game just was never as smooth with reflections on even when the frame rate was high. I noticed in this current build that even though I have reflections disabled - they still appear to be some sort of reflection active on a lot of the textures. Trash cans for example still behave as though reflections are active. It's worse indoors when there's lots of textures that have reflection mapping like mirrors and appliances...i can have 60+ fps in those scenes but my input feels much choppier.
Myself and others on our MP server have noticed the same thing. Someone aptly put it as "feeling syrupy". I was wondering if they've got mouse acceleration enabled and haven't added a menu item to shut it off...

We'll have to keep an eye on it, since not too many people have reported the issue apparently.

-A

 
Is the polymer string schematic broken? I have all the ingredients, a working workbench, and unlocked the forge weapon crafting, but the workbench says I still don't know the recipe.
Yeah Science Lvl 3 required for crafting, it works tho.

 
Is anyone else getting hit by invisible zombies? Couple of times now I could hear a zombie but not see it and then I would get hit. I ran back onto the base and waited a minute and that seemed to be the end of it. Never filed a bug report as servertools and csmm have been added. Am not sure if they were added first time it happened though.

 
How many you want? I have 5 of them ready to go.. Oh! You were being sarcastic :playful: edit: and it's not because I don't like the current map. I just like making them.
Can you design a random world similar to A16.. where there is actual randomness.. some water.. some hills.. and cities with skyscrapers :)

 
I guess delayed gratification isn't your thing? You wanted the build last year and now you want end game already?
I wasnt aware weapon mods in this alpha were endgame items, guess I will just keep the masses of moddable weapons that drop at level 1...

 
What about the table saw. I have Advanced Engineering 1, I have all the materials, and I have the workbench. I go to the workbench, try to craft it, says I don't know the recipe. Is it one I have to also find in the world?

 
What about the table saw. I have Advanced Engineering 1, I have all the materials, and I have the workbench. I go to the workbench, try to craft it, says I don't know the recipe. Is it one I have to also find in the world?
The unlock is missing from progression.xml. Know bug, listed in patch notes.

 
I wasnt aware weapon mods in this alpha were endgame items, guess I will just keep the masses of moddable weapons that drop at level 1...
Yeah, to craft them you need to be like lvl 40 with Yeah Science 1. And that's just for tier 1 schematics. Mod drops is rare, I'm day 11 in, lvl 33 and only have had 1 mod drop.

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The unlock is missing from progression.xml. Know bug, listed in patch notes.
Well dang... was wanting to use the wedge instead of the ramp..... haha, oh well

 
Where is my new map? You guys have had a full 5 days to create new maps. How long are your maps going to be in alpha? When is the release date of the next map? When can I get your map on console? Will your map run on my 386 with 4k of memory? Can I mod your map? Can you release the psd of your map before its out so I can mod the things I don't like about it? Can I see the release notes at least so I can read them while your map is downloading? Will your map fit in my recycle bin if I don't like it?
Hahahahaha, that must of felt soooooo good.

On a serious note, im with guppy. I am super excited for this change. Not sure if I will ever have the time but I want to recreate the walking dead geography and create custom questline that will recreate some of the conflicts in that story and then also create my own. :)

 
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Yeah, to craft them you need to be like lvl 40 with Yeah Science 1. And that's just for tier 1 schematics. Mod drops is rare, I'm day 11 in, lvl 33 and only have had 1 mod drop.
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Well dang... was wanting to use the wedge instead of the ramp..... haha, oh well
Easy fix locally tho, just add tableSaw to the appropriate perk unlock :) will be fixed next build anyway I assume.

 
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