Guppycur
Well-known member
@tinCan you design a random world similar to A16.. where there is actual randomness.. some water.. some hills.. and cities with skyscrapers![]()
Release the kracken. =)
@tinCan you design a random world similar to A16.. where there is actual randomness.. some water.. some hills.. and cities with skyscrapers![]()
Lots of back seat developers, just shrug them off. We appreciate you.I don't know what we be done about them. Maybe a 2x2 or 3x3 sized grid. Then problem then becomes you have millions of combinations of blocks inside that grid cell with all kinds of partial block combinations. Oh wait, I forgot that A* code will just magically work. I can take a nap now.
Good point. Seems like we need some low quality item mods too. Hopefully that shouldn't be a hard thing to add.I wasnt aware weapon mods in this alpha were endgame items, guess I will just keep the masses of moddable weapons that drop at level 1...
Agreed on the low level ones.Good point. Seems like we need some low quality item mods too. Hopefully that shouldn't be a hard thing to add.
Not certain however I don't think those perks work with tools, only weapons..It's definitely broken for me. While recreating the test to record it though I found an even worse offender as far as weak tools go. Wrecking Crew is also bugged.
Flurry of Blows bug with pickaxe -
It's one of those easily overlooked awkward weapons that only work in certain situations, but end up being perfect and without compare when employed properly. Think most people avoid them from traumatically bad experience, usually the enthusiastic war cry of a first use throw starts all super confident, like they pulled out some secret weapon, and ends with 180 pitch reversal in scream tone as they become their own toasty victim, running around in a flaming circle of WTF did I just do to MYSELF. They are hella risky, very easy to ♥♥♥♥ up a toss, but usually for a simple overlooked reason like just not throwing them far enough and/or hitting that one enemy who is closer than the rest, or the wall you're hiding behind, etc, causing the AOE centerpoint to be much, much, closer than intended. Having the high ground helps avoid those errors significantly.Thats awesome I need to try a molotov or try an explosive build and just lay land mines near the loot rooms and just sit back and smoke my ahnold cigar as I blow dem to hell.
We all will hold you to this even if we all have to call your boss to give you enough time off of work lol....Hahahahaha, that must of felt soooooo good.
On a serious note, im with guppy. I am super excited for this change. Not sure if I will ever have the time but I want to recreate the walking dead geography and create custom questline that will recreate some of the conflicts in that story and then also create my own.![]()
2nded.We all will hold you to this even if we all have to call your boss to give you enough time off of work lol....
We have now locked in you doing this mod btw.....we expects the precious
yup, same here. they hanging around and you need to kill them i hate and love it same time.... more like love, makes game more funit seems the wandering hordes have learned a new trick.
in a16 they would spawn in and walk a straight line to your last known location. if they didnt see you, would continue that path till despawn.
last night I saw one coming and ran before they saw me. hid behind a tree that was almost out of render so I could watch them, wait till they leave and go back to collecting rock. Nope. They stoped about 10m past where i was then began to spread out like they were looking for me.
not sure if bugged or working as intended but it's a game changer.
no more wait them out.
now its engage or gtfo
They seem to have a hard time 'escaping' from tents...Hey I've got a question. What are those pigs? They spawn randomly on buildings... Sometimes they dissapear and they spawn again in random place in the same building... They are always in 2-3 groups. They don't attack unless you attack them first. They are ugly and annoying. Screenshot below.
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What? Huh? Could you please repeat yourself a few more times? maybe I'll get it on the 3rd or fourth try...Where is my new map? You guys have had a full 5 days to create new maps. How long are your maps going to be in alpha? When is the release date of the next map? When can I get your map on console? Will your map run on my 386 with 4k of memory? Can I mod your map? Can you release the psd of your map before its out so I can mod the things I don't like about it? Can I see the release notes at least so I can read them while your map is downloading? Will your map fit in my recycle bin if I don't like it?