PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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alright, i met those big scary greenish pigs, found safe way to shoot and i had to put 24 arrows in its head and 2 went in body... holy hellpig.... but it gave so much meat. i was almost starving to death, since i had not seen any animals past 3 days and farming is not up yet. worth to risk, but play safe :)

 
guys are night visions changed? they turn my screen green but doesn't really help to see anything. I wonder if they need a mod now to work properly or are just bugged
1. Depends on weather conditions.

2. Depends on gamma settings.

3. They work great in water...

 
1. Depends on weather conditions.2. Depends on gamma settings.
The weather is clear, I didn't change the gamma settings. Unless the default gamma is different from the default A16, because I never touch it.

 
can anyone tell me how to edit the sounds in game so I can cut the chainsaw sound by 60% so my ears dont bleed and I dont have to keep messing with the volume while streaming on twitch
Just in case you do not even know how to get to it I will type the pathway

Local disk © /program files(x86) /Steam /steamapps /common /7daystodie /Data /Config

Find sounds.

From here left click 1 time to highlight than right click go to (open with) you can use notepad -wordpad -or even the internet explorer.

once in this file click the edit in top left then click find type chainsaw hit next it will bring you directly to it... scroll down to next line change volume from 11 to 4 or 5. you can now either click file and than save top left again.... or it should ask you to save it when you hit the X to escape say yes. Your done go enjoy less noise.

 
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Just in case you do not even know how to get to it I will type the pathway Local disk © /program files(x86) /Steam /steamapps /common /7daystodie /Data /Config

Find sounds.

From here left click 1 time to highlight than right click go to (open with) you can use notepad -wordpad -or even the internet explorer.

once in this file click the edit in top left then click find type chainsaw hit next it will bring you directly to it... scroll down to next line change volume from 11 to 4 or 5. you can now either click file and than save top left again.... or it should ask you to save it when you hit the X to escape say yes. Your done go enjoy less noise.
thanks

there are more that one sound settings for the chainsaw

start and rev were both set to 60

lowered both to 30 and will try that out to see if I like it

just wondering though if changing the volume this way also affects how the zeds hear it. I dont want to change the gameplay I just dont want to blow out my headphones since I play at high volume so I can hear the footsteps and also its annoying as hell when you have to yell over the sound while talkin to people on your stream. the viewers also complain that they have to keep messing with the volume when you use it.

 
Not certain however I don't think those perks work with tools, only weapons..
Although I don't recall my Hammer swinging faster, either.

Surprised your Axe hits that hard, actually.. mine doesn't.
The Fireaxe and Pickaxes have a 'medium' tag in the xml, and Flurry of Blows only affects melee weapons with the 'light' tag.

 
thanksthere are more that one sound settings for the chainsaw

start and rev were both set to 60

lowered both to 30 and will try that out to see if I like it

just wondering though if changing the volume this way also affects how the zeds hear it. I dont want to change the gameplay I just dont want to blow out my headphones since I play at high volume so I can hear the footsteps and also its annoying as hell when you have to yell over the sound while talkin to people on your stream. the viewers also complain that they have to keep messing with the volume when you use it.
yeah now that I looked again I see the 4 different sounds.......sorry I never really messed with it before.

AS long as you do not change the Range number it should attract them from the same amount of distance.

 
could we get some kind of warning before you reset the xml files

I had it modded so I get jars back from consuming food and nwt they are all reset

 
By memory its capped at 33% of their health.
yeah, that and something to do with 50%, forgot where that fell into it though. Mainly a way to get rid of pit traps just killing all blood moon hordes easily late game. I liked that change, personally.

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could we get some kind of warning before you reset the xml files I had it modded so I get jars back from consuming food and nwt they are all reset
I find so many, not to mention Bacon and Eggs don't use bottled water and it's great. 1 of those fills me up every time, and with the perk, haha. And expect any kind of xml change for every build, best way to think of it for experimental.

 
could we get some kind of warning before you reset the xml files I had it modded so I get jars back from consuming food and nwt they are all reset
If you see an update, that's your warning.

Also... Use xpath and the mods folder, and never worry about it again...

 
By memory its capped at 33% of their health.
Do you know if that's capped, or has a time buff that protects from consecutive falls? Say I build a two tier fall platform, or add some gables or something halfway down so they hit them then walk off again: 100*.33= 33*.33=10.8 final hp. Haven't been able to test it, maybe someone else has?

 
Do you know if that's capped, or has a time buff that protects from consecutive falls? Say I build a two tier fall platform, or add some gables or something halfway down so they hit them then walk off again: 100*.33= 33*.33=10.8 final hp. Haven't been able to test it, maybe someone else has?
No definitive data sorry.

I assume it is per fall but have not tested anything.

 
is there some tutortial that doesnt require a phd on how to do that because I cant figure it out
I save a folder of all my mods elsewhere. If something updates I can just drop my stuff back in and hope I didn't break anything :smile-new:

 
yeah, that and something to do with 50%, forgot where that fell into it though. Mainly a way to get rid of pit traps just killing all blood moon hordes easily late game. I liked that change, personally.
- - - Updated - - -

I find so many, not to mention Bacon and Eggs don't use bottled water and it's great. 1 of those fills me up every time, and with the perk, haha. And expect any kind of xml change for every build, best way to think of it for experimental.
ya but some food needs them and I refuse to accept that my char is going to throw away the bottle while cooking and then 10 minutes say" hay I wish I had a bottle to put this water in"

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I save a folder of all my mods elsewhere. If something updates I can just drop my stuff back in and hope I didn't break anything :smile-new:
thats actuall a bad way of doing it since the changes they made wont be in your old copy

 
ya but some food needs them and I refuse to accept that my char is going to throw away the bottle while cooking and then 10 minutes say" hay I wish I had a bottle to put this water in"
True enough. I still always think that. But I'm sitting on some 90 bottled water, I just use the Tin Can water for hydration, rest I keep for cooking, glue, etc. I find so many empty ones that if I kept them all, I'd have chests full.

Btw, the mod "Structural Brace", is it a known bug that it can't be put on hammers? Tried with Claw Hammer and Sledgehammer, it won't take it, but clearly says it is for hammers.

 
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