Qyzer
Member
I'd be working on my mods now if I had access to the XMLs. Even knowing the XMLs will change from now until then, it would still be awesome to be able to start (though the share of the buffs system was awesome and helps conceptually).What difference does it make if you get it two days later?
There are tons of things I'm loving about A17, but I know that there are some areas where I totally disagree with the designers and I will (and have in the past) modded things more to my liking.
Unless someone beats me to it, I'll be creating at least one mod that removes the traders and puts in the quests some other way, if possible. I too mostly dislike traders, though I will gladly abuse the hell out of them if they are on a server I am playing on (where abuse =/= cheat, just use them to their fullest extent). That said, I liked the way Darkness Falls handles the traders, with bodyguards and turning off protection of the trader base. I think traders need to be able to be killed and have their loot stolen too(and massively reduced IMHO. Rekt wouldn't survive his first day in business without bodyguards (and I suspect his bodyguards would murder him in a week...))....If you want mods and they are only found in quests and traders, then guess what, you have to do quests and go to traders just like the rest of us. Your are not entitled to have access to everything if you are not willing to do the requirements.