PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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navez is great n all, but RWG is just so good. if there's a story to Navez, guess a playthrough wont hurt. The randomness of RWG is so nice, and again.. thats just me. I do like how there's navez AND RWG.
The word Random cought me, back when I installed alpha 10.x , I mean whaaat, all ♥♥♥♥ that could happen to you is random ? Thats for me :) .. Thank to Kin. It is his baby. And it will grow up !

 
SO excited for alpha 17!!

I wonder how much different the game we will get is compared to if we got the game in July like expected? Maybe one of the devs could mention a few of the things that we got as of the 3-4 months extra? really cant wait for this update!

Also can we please have sleeper dogs?

 
SO excited for alpha 17!!I wonder how much different the game we will get is compared to if we got the game in July like expected? Maybe one of the devs could mention a few of the things that we got as of the 3-4 months extra? really cant wait for this update!

Also can we please have sleeper dogs?
Already in A17.

 
Have you guys tried war of the walker mod?will it take my mind off things til A17 releases?
funny your post appears just below the WOTW Mod's developer post.

Yes it is fun game, easy to collect resource, but those resources mean more tougher fight as compare to vanilla.

 
Since it's rather quiet on the forum at the moment, we can discuss the following: Roland started a Q&A thread on the Steam forum (very good job, btw), and one question-answer set is the following.

Q:

How does repairing work now? Since a gun or tool doesn't have a quality number anymore do you always repair it back to 100% with no quality loss?

If so would that mean no more combining in workbench?

A:

Right now repairing fixes your tool or weapon back to 100% with no quality loss. There is a plan to have repairing out of your backpack add a "badmod" into one of your mod slots that would have some kind of penalizing effect. This "badmod" could be removed at a workbench and repairs at a workbench wouldn't have the penalty. As for combining I think it still works as it always has but I've heard talks about changing it or removing it depending on how things end up with repairing. This aspect of the game is still in flux but most likely won't hold up A17's release. For now we may all get an easy button on repairing.

Discuss!

 
Roland quote:

"I haven't tested the multiplayer quests at all but I have done a few single player quests and they are a lot of fun and possibly the only way to get mods for your weapons. That is still up in the air."

If I want to explore and not set foot in a trading outpost ever I should not be punished by not getting mods.

 
Map sizes per Roland for 174x4

8x8

16x16

Vs current of 6x6? Huh?

Roland, am i missing somethin or did you make a mistake thus proving you are human?
you did not miss anything and Roland is still a human.

the three (3) sizes available sizes are :

4096 x 4096

8192 x 8192

16384 x 16384

 
I just looked and for deaths I only have the "Die 5 times" achievement(?) after playing 2821 hours!

I'm almost positive I will get my next death "achievement" in A17. :)

Needless to say I take my survival seriously-ish, but the new AI will be the death of my character, there will not be an easy way to stay alive.

I'm looking at Agility as the clever mans game, but I don't know enough to focus it on my first try.

My knee jerk first try will most likely be: Strength, Intelligence, Fortitude. Each one getting about twice the points as the next. There should be a character building thread somewhere, right?

 
firing a gun will wake up all nearby
You say it as if this means you need to be careful. Id say this makes it much easier. Instead of beeing surprised, we just need to fire a gun at the entrance, and wait for them to come at us, like before sleepers existed.

 
you did not miss anything and Roland is still a human.
the three (3) sizes available sizes are :

4096 x 4096

8192 x 8192

16384 x 16384
Thanks, i am confused about how he said A16 is 6x6 which is smaller than 2 of the A17 sizes he mentioned. I thought A17 defaults are much smaller tham A16

 
Or better go there and read some of Roland`s answers. I read some. I am more hyped and don`t know what to do. Thanks for revealing that.

https://steamcommunity.com/app/251570/discussions/0/1734343065614146604/
From one of Roland's answers, to a question about quests:

You can also form a party with friends and complete quests together and share in all the xp earned while killing zombies as well as the final reward.
@Roland

I've asked about this before, but never got an answer, so it's worth another shot...

1) When you form a party, do you only share specific quest xp or do you share all xp? (Previous mentions of this had suggested you share all xp if you're partied up, but I wanted to check.)

2) In previous mentions of this mechanic, we've been told that there's a radius on this effect - so you only share xp if you're within Xm of each other. Is this radius stored where we can get at it to mod it (e.g. in the XML or in an option)?

Personally, I'm hoping that it is for all xp (not just quest xp) and that it is moddable so that I can set the radius to larger than the size of the map. That way my friends and I can play where we all do what interests us the most (building, farming, scavenging, treasure hunting, etc.) and we don't have to worry about some of those activities giving more xp than others and us therefore leveling up at different rates.

 
Roland quote:"I haven't tested the multiplayer quests at all but I have done a few single player quests and they are a lot of fun and possibly the only way to get mods for your weapons. That is still up in the air."

If I want to explore and not set foot in a trading outpost ever I should not be punished by not getting mods.
I wouldn't get your hopes up. It's been clear for a while now that this is the direction that the devs want to push the game - from "survival horror" to "action rpg".

Personally, I don't like the idea that the traders exist and I never use them; and I really dislike the idea of going and doing quests for factions - to me, that goes completely against the grain of it being a survival game. It's bad enough in A16 in that there are some items that can never be found, only bought. I'd hate to think that in A17 even more stuff will be gated behind the quest system so that I'll be forced to be running around doing errands for people if I want to progress in the game. It completely destroys the idea that I'm out there on my own trying to survive against the odds.

 
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