PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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im on the rum, stubbies are for amateurs ha!

i pasted the text into google search and got ♥♥♥♥e.

in other words i tried.

its an english site. posters should put their text into a translator and then post that.

if they bother doing that themselves and posting the result then i will bother reading what they have to say

imagine putting in the effort to understand what the intercourse is about by spending time and effort to translate at my end to see it is something like that fig jam erik character (F**k Im Good Just Ask Me) how the game is so easy blah blah

or some one asking 'are we there yet'

sod them

 
@NukemDed

A lenghty post on how and why you did not read another post... is neither productive nor relevant to the topic.

 
@NukemDed
A lenghty post on how and why you did not read another post... is neither productive nor relevant to the topic.
To be fair, the forum rules state that English is to used.

http://7daystodie.com/forums/showthread.php?87-Official-Forum-Rules-and-Guidelines

Language

As this forum is managed by the Fun Pimps Forum Administrators. We ask that all posts on this board are made in English so we can effectively moderate. We also ask that you avoid �txt spk� or posting in all caps as this can be considered rude or make posts difficult to read. Continuing to post in another language may warrant a "forum warning".

 
But exactly this was the main reason i never played close combat against a group of zombies or in horde night.Even with highend metal/military armor and lots of medipacks and antibiotics you would be well equipped.

But the constant stun and bleed effects were frustrating.

Thats sad because there is even a nice skill route for melee and blunt weapons (which i almost never skilled).

Maybe 100% is too much, but it should be in the 90s.

So i would be happy if there is a new gameplay possibility. Juggernaut intensifies
Your using the wrong gear my friend, when we confront the zombie dogs and wolves, together, you can wear my protective coat. Its kept me save for a long time!

 
Google translator .Ich habe nie englisch gelernt und verstehe
Nun, das ist gut. Willkommen in den Foren. :)

Wنhrend einige von uns Sie verstehen kِnnen, kِnnte es besser sein, wenn Sie Ihre Worte ins Englische übersetzen.

Translation:

Oldman: I never learned English and I understand"

sillls: "Well that's good. Welcome to the forums. :) While some of us can understand you to, it might be better if you translated your words into English."

 
All I can think of is a beefy cat with a wizard's beard
Somebody please draw this.

Google translator .Ich habe nie englisch gelernt und verstehe
You're maybe old, oldman, but it's never too late to learn something new.

(Du bist vielleicht 'n alter Mann, oldman, aber es ist nie zu spنt was Neues zu lernen.)

Dropping off the backpack completely for an extra speed boost could be an interesting option. Would add another harsh decision to be made in a sticky situation.

 
But exactly this was the main reason i never played close combat against a group of zombies or in horde night.Even with highend metal/military armor and lots of medipacks and antibiotics you would be well equipped.

But the constant stun and bleed effects were frustrating.

Thats sad because there is even a nice skill route for melee and blunt weapons (which i almost never skilled).

Maybe 100% is too much, but it should be in the 90s.

So i would be happy if there is a new gameplay possibility. Juggernaut intensifies

5591895306_6b11caa056_b.jpg
I think for the perk, it should max out at like 60%, BUT add stun resistance on armor. So light armor only say gets 15% on best (so 75% max with both) and heavy armor gets 30% (so 90% max with both). Because as a person without armor, you won't ever be highly stun resistant, but with good armor, you can take extra blows since it absorbs it. This would also give light vs heavy armor more to work with other than just sound or speed of player. With all the new systems and everything going into the game, that shouldn't be hard to do now.

 
On mine pc the forum is automatically translated in in German. I took in most this modern possibility(opportunity) are of use. sorry

 
Maybe there should be a stun threshold. Take 10% to 20% of your remaining HP in one blow/shot and you have a 10%-100% chance of being stunned. Over 20% damage is auto stun.

10% damage - 10% chance of being stunned.

11% damage - 20% chance of being stunned.

ect.

Then some perk could then modify that chance. Also the numbers could be changed, its just the concept I'm explaining.

 
Maybe there should be a stun threshold. Take 10% to 20% of your remaining HP in one blow/shot and you have a 10%-100% chance of being stunned. Over 20% damage is auto stun.
10% damage - 10% chance of being stunned.

11% damage - 20% chance of being stunned.

ect.

Then some perk could then modify that chance. Also the numbers could be changed, its just the concept I'm explaining.
I would find that to be needing to go against max... because that could easily mean 100% chance to be stunned even at max hp (if you still have the starting 100 hp) and being stun locked till dead. Even then, with the thresh of remaining, just need to be stunned once, then dead because you are now a higher percent to being stunned real quick since you just lost lots of hp while being stunned.... It easily could turn into basically be hit once, just give up cause you're dead regardless

 
Translators switch on: crome / settings(discontinuances) / spoke / spoke / translate from strange ones spoke offer. and everything is good.

 
I would find that to be needing to go against max... because that could easily mean 100% chance to be stunned even at max hp (if you still have the starting 100 hp) and being stun locked till dead. Even then, with the thresh of remaining, just need to be stunned once, then dead because you are now a higher percent to being stunned real quick since you just lost lots of hp while being stunned.... It easily could turn into basically be hit once, just give up cause you're dead regardless
I was thinking about the cumulative effects of shock. But maybe that should be excluded. Just spitballing the percentages. But taking 20% off your life (before blood loss) would be horrific damage. Internal damages, broken bones, most people would go into shock and bleed out.

 
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