Uhhh ok let me try... "Scull a stubby bro"wtf?english please
To be fair, the forum rules state that English is to used.@NukemDed
A lenghty post on how and why you did not read another post... is neither productive nor relevant to the topic.
Your using the wrong gear my friend, when we confront the zombie dogs and wolves, together, you can wear my protective coat. Its kept me save for a long time!But exactly this was the main reason i never played close combat against a group of zombies or in horde night.Even with highend metal/military armor and lots of medipacks and antibiotics you would be well equipped.
But the constant stun and bleed effects were frustrating.
Thats sad because there is even a nice skill route for melee and blunt weapons (which i almost never skilled).
Maybe 100% is too much, but it should be in the 90s.
So i would be happy if there is a new gameplay possibility. Juggernaut intensifies
Yes, it's good to be able to drop it but you would have to comeback for it. As you wouldn't be able to carry much, being one handed.Deshalb ist es gut du kِnntest den Rucksack abwerfen.
Nun, das ist gut. Willkommen in den Foren.Google translator .Ich habe nie englisch gelernt und verstehe
Somebody please draw this.All I can think of is a beefy cat with a wizard's beard
You're maybe old, oldman, but it's never too late to learn something new.Google translator .Ich habe nie englisch gelernt und verstehe
I think for the perk, it should max out at like 60%, BUT add stun resistance on armor. So light armor only say gets 15% on best (so 75% max with both) and heavy armor gets 30% (so 90% max with both). Because as a person without armor, you won't ever be highly stun resistant, but with good armor, you can take extra blows since it absorbs it. This would also give light vs heavy armor more to work with other than just sound or speed of player. With all the new systems and everything going into the game, that shouldn't be hard to do now.But exactly this was the main reason i never played close combat against a group of zombies or in horde night.Even with highend metal/military armor and lots of medipacks and antibiotics you would be well equipped.
But the constant stun and bleed effects were frustrating.
Thats sad because there is even a nice skill route for melee and blunt weapons (which i almost never skilled).
Maybe 100% is too much, but it should be in the 90s.
So i would be happy if there is a new gameplay possibility. Juggernaut intensifies
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I would find that to be needing to go against max... because that could easily mean 100% chance to be stunned even at max hp (if you still have the starting 100 hp) and being stun locked till dead. Even then, with the thresh of remaining, just need to be stunned once, then dead because you are now a higher percent to being stunned real quick since you just lost lots of hp while being stunned.... It easily could turn into basically be hit once, just give up cause you're dead regardlessMaybe there should be a stun threshold. Take 10% to 20% of your remaining HP in one blow/shot and you have a 10%-100% chance of being stunned. Over 20% damage is auto stun.
10% damage - 10% chance of being stunned.
11% damage - 20% chance of being stunned.
ect.
Then some perk could then modify that chance. Also the numbers could be changed, its just the concept I'm explaining.
I was thinking about the cumulative effects of shock. But maybe that should be excluded. Just spitballing the percentages. But taking 20% off your life (before blood loss) would be horrific damage. Internal damages, broken bones, most people would go into shock and bleed out.I would find that to be needing to go against max... because that could easily mean 100% chance to be stunned even at max hp (if you still have the starting 100 hp) and being stun locked till dead. Even then, with the thresh of remaining, just need to be stunned once, then dead because you are now a higher percent to being stunned real quick since you just lost lots of hp while being stunned.... It easily could turn into basically be hit once, just give up cause you're dead regardless
Just that they have been improved over their first implementation in A16.In the a17 feature list what does “Sleepers 2.0” mean?