PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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No lie. You definitely can put enough distance between yourself and a running zombie to wrench a landmine and strip it of all harvestable mats before the zombie reaches you.
How's the balance feeling?

 
The only improvement we ( i' ) want on sleepers is that they are not spawning in front of us. Is that fixed?
Sleepers will not spawn in front of you. That has been fixed.

Walking outside of a POI and then going back inside will not reset the number of sleepers there. However, it may shuffle the positions of the remaining sleepers so when you go back inside the one you remember being in one spot may well be gone and in a new spot but the number will reduce to zero once you've finished them all off. That has been fixed.

Cop explosions count as a kill and will reduce the sleeper count so no more eternal cop respawns. That has been fixed.

Sleepers are no long one-shot kills (at least in the beginning with the weaponry you have). That has been fixed.

Sleepers are not all just out in the open. Many are hidden and can be surprising.

Animals can now be sleepers.

Sleepers wake up better when there is light or noise nearby so stealth is required and firing a gun will wake up all nearby sleepers.

Sleepers have been optimized so that there can be more outside wandering zombies than there were in A16.

The whole sleeper feature is 100% better than it was.

 
I'm sure there will be a lot of balancing adjustments the first few months A17 is out. Behemoth would be cool for kind of an end-game quest scenario. I really do hope the new AI provides a good challenge as I really hated the bullet sponge approach to increasing difficulty. I guess you could imagine that if the game could handle more zombies in the world at once, you'd spend that many bullets/effort anyway. I always nerfed zombie health by making headshots way more effective, but made them hit harder and cause nastier side effects in return.

 
gyrocoptors cant hover. they are not helicopters they do not VTOL. The rotor is not powered and acts the same way as the wing of a Cessna, they take off and land just like a GA aircraft. landing on a roof with a gyro would be impossible unless your roof is as long as a runway!
I haven't tried the gyrocopter recently but from what I remember it probably doesn't behave exactly like an actual gyrocopter. I was able to land on rooftops without the need for a runway and if not hover, slow down to almost hovering speeds...

I'll have to give it a..um...whirl...and see how it handles now that faatal has put more work into it. But my suspicion is that it is going to handle more towards the copter end of the spectrum than a real gyrocopter could.

 
I haven't tried the gyrocopter recently but from what I remember it probably doesn't behave exactly like an actual gyrocopter. I was able to land on rooftops without the need for a runway and if not hover, slow down to almost hovering speeds...
I'll have to give it a..um...whirl...and see how it handles now that faatal has put more work into it. But my suspicion is that it is going to handle more towards the copter end of the spectrum than a real gyrocopter could.
I thought gyrocopters were scrapped from A17... Yes, no?

EDIT: Ohhhh I see they were reintroduced!

 
Sleepers will not spawn in front of you. That has been fixed.Walking outside of a POI and then going back inside will not reset the number of sleepers there. However, it may shuffle the positions of the remaining sleepers so when you go back inside the one you remember being in one spot may well be gone and in a new spot but the number will reduce to zero once you've finished them all off. That has been fixed.

Cop explosions count as a kill and will reduce the sleeper count so no more eternal cop respawns. That has been fixed.

Sleepers are no long one-shot kills (at least in the beginning with the weaponry you have). That has been fixed.

Sleepers are not all just out in the open. Many are hidden and can be surprising.

Animals can now be sleepers.

Sleepers wake up better when there is light or noise nearby so stealth is required and firing a gun will wake up all nearby sleepers.

Sleepers have been optimized so that there can be more outside wandering zombies than there were in A16.

The whole sleeper feature is 100% better than it was.

These sleeper fixes sound AMAZING!!

I might change my mind though when I see a zombie sleeper bear wake up next to me.

 
hey - sorry all, that was quite unlike me. i had had a very bad day. no excuse i know

i did try to translate it but couldnt figure out how, which was what actually triggered me. i ended up loosing my rag at the computer in the end and went to bed.

 
Sleepers wake up better when there is light or noise nearby so stealth is required and firing a gun will wake up all nearby sleepers.
Are there still sound ranges on the guns and are they functional? Looking forward to the suppressor gun attachment and hope it works. in 16.4 I noticed sound seemed to work on sleepers but the wandering zombies never reacted to gunshots unless the projectile/ray barely missed. At night they reacted more to the flash of a gun barrel than the sound.

 
@roland: as well as in the picture the forum is shown me. I think it should function(work) in both directions.Unbenannt.jpg

Unbenannt.jpg

 
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English is not better than any other language but it is the most internationally used language
Actually, more people speak chinese or spanish.

But in a private forum the owner makes the rules. =)

 
No lie. You definitely can put enough distance between yourself and a running zombie to wrench a landmine and strip it of all harvestable mats before the zombie reaches you.
Did you catch the "at night" part of the run question?

 
@Gazz or others in the loop.

Awhile back you and Kinyajuu had a quick little banter on here, while discussing some of the new systems features that are being put in place, one of which was possibly adding a timer?! into the mix with the new system. So, just wondering if anything became of adding a Timer? or was it just future talk beyond A17?

 
Without displaying any pro or anti energy I would just state that posting in English is the rule of this forum. As moderators we must know the content of posts and to expect us to run every non-English post through google translate in order to do our job is an unrealistic expectation. English is not better than any other language but it is the most internationally used language and it is therefore the common language of this forum. Please, run your non-English post through translation before submitting it to the forum. That will help the moderation team and it will make sure that all participants in the conversation know what is going on.
... Qué?

Edit; lol, posted before i saw snowdogs reply. Great minds think alike.

 
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Actually, more people speak chinese or spanish.
But in a private forum the owner makes the rules. =)
We'll have to meet in the middle to be right. It appears English is second to Mandarin Chinese. Spanish if fourth after Hindustani.

https://www.google.com/search?q=what+is+the+most+internationally+spoken+language&rlz=1C1GGRV_enUS751US751&oq=what+is+the+most+internationally+&aqs=chrome.1.69i57j0l5.8427j1j7&sourceid=chrome&ie=UTF-8

I do love Firefly so maybe the best compromise is to post in English except when cursing and then that needs to be in Mandarin.

 
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