PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I understand correctly?It will be possible to stun or knock down zombie with any weapons (fists, cudgel, hammer, pistol, shotgun or shotgun), but the biggest chance to knock down zombie we will have with a sledgehammer, and the biggest chance to stun zombie we will have with a clubs?
If you can get the last 20% to a stun or knockdown from weapon mods, you character would be way over powered. Having a max 80% chance still gives some risk and the player would still have to play smart.

 
And since I'm a single player type I am a bit concerned about how I'll be able to effectively be a jack of all trades in the new system.

Last bit from me on this (for now :) ) is that I was mulling over how 7dtd offers many different ways to play. I tend to longer, 100+ hour playthroughs, but part of what keeps them interesting that long is mixing things up. Building a new design for a horde base, then doing a loot run with a pistol instead of a sniper.
This isn't D&D. You can use a knife even if you are a priest :smile-new: , and more to the point a pistol even if you are the sniper guy. Naturally you will miss out on a few fancy features the pistol perks might give you (Fanning? Two-handed? Higher critical at point-blank? One can dream :fat: ), but the feel of shooting a pistol still will be there.

If some recipes will have to be bought by perks again, this has to be taken into account by their balancing. Co-op will always be easier in this regard, after all specialization is one incentive of co-op play.

PS: "jack of all trades" continues with ", master of none". ( https://en.wikipedia.org/wiki/Jack_of_all_trades,_master_of_none ). I'm sure 7D2D won't be as radical in normal difficulty settings, if they overdo it, nobody will play unmodded single-player.

 
Hey MM will there be a block action or a push away in A17?

Are We There Yet? :)
All game blocks take action and push you away, like the entire planet has turned into one giant trampoline until you're in orbit.

7 Days to Bounce!

 
"A17 will be released when the bugs are fixed"

That means never, because you will never catch all bugs.

Because the last patch was on 26.10.17 (A16.4), i dont't think it will be released this month, but hopefully next.

I guess it has ~B170-180.

 
Question about Joel's video.

If I put on a jersey or shorts in a winter biome, I’ll freeze more slowly if I’m without them. But if I wear a warm jacket in a hot desert, will I also heat up more slowly than without a jacket? Or in the jacket, I will heat up faster?

 
Question about Joel's video.
If I put on a jersey or shorts in a winter biome, I’ll freeze more slowly if I’m without them. But if I wear a warm jacket in a hot desert, will I also heat up more slowly than without a jacket? Or in the jacket, I will heat up faster?
Yep. From what I saw, going in the nude is objectively the worst option in every scenario.

 
Question about Joel's video.
If I put on a jersey or shorts in a winter biome, I’ll freeze more slowly if I’m without them. But if I wear a warm jacket in a hot desert, will I also heat up more slowly than without a jacket? Or in the jacket, I will heat up faster?
I would say more slowly, but maybe the jacket doesn't have any heat protection whatsoever so maybe you will be heating up like you were naked and NOT because of said jacket. That's what he meant about "now temperature isn't oscillating as fast". It might appear as less realistic for some, but gameplay wise is simpler and less tedious.

 
Yep. From what I saw, going in the nude is objectively the worst option in every scenario.
In the winter biome without clothes will be worse, any clothes - good. And in the desert should be worse in warm clothes, it is good to be naked and much better shorts, T-shirt and hat.

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I would say more slowly, but maybe the jacket doesn't have any heat protection whatsoever so maybe you will be heating up like you were naked and NOT because of said jacket. That's what he meant about "now temperature isn't oscillating as fast". It might appear as less realistic for some, but gameplay wise is simpler and less tedious.
It will be already good if in the winter biome the naked character will not heat up)))

 
Will killing a zombie with weak weapons give the same exp as killing a zombie with strong weapons? For example, would there be any difference between punching a zombie to death, spraying it with SMG bullets from 2m away, or running over it in the 4x4?

 
Also, I thought Roland may have said small animals would be more common and large less common. Though, especially in brush, they can be incredibly hard to see or approach and far too quick to catch. Has there been any changes that make these smaller creatures a little easier to see and maybe not so fast? Another consideration towards starting characters.
We need traps!

Nobody hunts rabbits with a club... :)

 
Why you need a traps??? You have a shotgun )))
Traps can be spread out over a larger area and the shotgun will attract unwanted attention. Plus, not everyone has a shotgun or shells to waste early game.

 
"Inventory split into free and encumbered slots. Items in encumbered slots slow movement. 10/13/18" So does this mean you can use all the inventory slots from the getgo? But if its in one of the slots with the icon it slows you down unless you have the perk to "unlock" those slots so it turns into a normal slot and it doesn't cause the movespeed slowdown anymore?

 
"Inventory split into free and encumbered slots. Items in encumbered slots slow movement. 10/13/18" So does this mean you can use all the inventory slots from the getgo? But if its in one of the slots with the icon it slows you down unless you have the perk to "unlock" those slots so it turns into a normal slot and it doesn't cause the movespeed slowdown anymore?
That's what I make of it.

 
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