JaxTeller718
New member
I think what people are failing to understand here in the midst of their outrage is that having a fully destructible world with mining and zombies takes a LOT of resources. Now yes those resources have been fine tuned, and I'm certain the new Unity is sparing them a lot of overhead but the new AI , the jeep, the HD quality graphics along with new models and items and better built pois and artwork takes these resources BACK. There is no feasible way to constantly add more, expand more, without losing something.
If that price is a smaller map so be it i say. It's NOT that big of a deal to me. Now I know why it might be to others, but with so many complaints about stagnation in POI design, wanting improved and more intelligent AI, wanting more zombies on screen etc the sacrifice has to be made somewhere and it appears as if RWG is taking this hit, both with map size and losing a biome or two.
Ambition is great, but it has its limitations. This is a much different game than it was 3 years ago. My mod went from a resource hog to an IMMENSE resource hog just by adding some models. Corners have to be cut somewhere if we wish to continue in this fully destructible voxel world. It's unfortunate, but it makes sense. There's a reason why some questions were asked a year or so ago about how we would accept a world where underground digging didn't exist. There are a LOT of resources going into maintaining the underground life. Lets not judge and condemn one change that is being made in favor of expanding the core gameplay.
When someone can point me to a full voxel game with this amount of content and enemy AI and it has a randomly generated world BIGGER than 7 Days then we can talk. Armchair devving is great and all but there also has to be an understanding of all the components and how they have to work together, otherwise we dip our toes back into the OTHER discussion and that's increasing minimum requirements ABOVE the standard build.
If that price is a smaller map so be it i say. It's NOT that big of a deal to me. Now I know why it might be to others, but with so many complaints about stagnation in POI design, wanting improved and more intelligent AI, wanting more zombies on screen etc the sacrifice has to be made somewhere and it appears as if RWG is taking this hit, both with map size and losing a biome or two.
Ambition is great, but it has its limitations. This is a much different game than it was 3 years ago. My mod went from a resource hog to an IMMENSE resource hog just by adding some models. Corners have to be cut somewhere if we wish to continue in this fully destructible voxel world. It's unfortunate, but it makes sense. There's a reason why some questions were asked a year or so ago about how we would accept a world where underground digging didn't exist. There are a LOT of resources going into maintaining the underground life. Lets not judge and condemn one change that is being made in favor of expanding the core gameplay.
When someone can point me to a full voxel game with this amount of content and enemy AI and it has a randomly generated world BIGGER than 7 Days then we can talk. Armchair devving is great and all but there also has to be an understanding of all the components and how they have to work together, otherwise we dip our toes back into the OTHER discussion and that's increasing minimum requirements ABOVE the standard build.