PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

  • Newly Updated

    Votes: 1 100.0%
  • Check out the newest reveals by Madmole

    Votes: 0 0.0%
  • Over 100 new perk books with set collecting and bonuses

    Votes: 0 0.0%

  • Total voters
    1
Status
Not open for further replies.
map is cut, a new BAD weapon system (drawing conclusions on video and descriptions).
further delete the zombies and add aliens?

I already archived an old copy of 16.8 on my computer
Yep! Thats an excellent way to overreact!

No idea who is exploring the entire map and looting everything across the entire map. Thats when you need to start a new game

Loving the negative conclusion you came with for the weapon system. Personally, i loved the old way, where you found parts of weapons everywhere and never a whole one. Makes sense, really, cause before the end of the world, i'll be breaking my guns apart.

just gotta relax, chill out. The only thing you're doing is hurting yourself when you think so negatively. Its something new, a smaller but fuller map. An improved weapon system with mods to change up the weapons to the way we want to play.

 
thank god not even zombies want to come to south america :smile-new:
Well, the New World Order (The people who made the zombie virus) need to set up their HQ somewhere. I was thinking it would be Argentina. :)

 
TFPs should hire a weapon animator for guns and melee weapons. The swings of weapons need variety (multiple swings on one weapon) The gun animations just need work all around. Even how your person holds the gun looks off. (mostly talking about the pistol)

 
Last edited by a moderator:
The best weapon of the apocalypse is being prepared in a remote location.Just look at the set up.

Stage 1: (Zero Hour)

1. Over 350 million firearms in America.

2. First time people know it's a zombie virus. Panic hits!

3. The people unprepared (estimated between 90-99%) will loot and some will kill.

4. As order breaks down people will shoot first as they will not yet know the signs of Zombies.

Stage 2: (1 month into outbreak)

1. Depending on the nature of the virus (if you die in any fashion, will you become a zombie?) the worlds Zombie population could be as high as 6 Billion.

2. Europeans, without firearms are badly reduced, but many run into the forests and are still hiding in some building with food/water.

3. China and India's dense populations are almost completely wiped out and "Super Hordes" of tens of millions march across Asia.

4. In Australia they make a sport of Zombies as everything will kill you in Australia, even the insects! :)

7D2D game start: (10 years into outbreak)

In America, the zombie numbers are kept lower, but the threat of other living is high, If Americans can work together, some elements of a new age can occur. But battles between the good and the evil would first have to be resolved favorably.

And THAT, is where you come in: A lone wanderer, not knowing who or what, he is, destined for a greatness no one would have imagined. :)
Nice

 
Well, the New World Order (The people who made the zombie virus) need to set up their HQ somewhere. I was thinking it would be Argentina. :)
Along with their leader, a 129 year old Hilter. Oh wait, Call of Duty is the one with the Nazi zombies.

 
64 km² to explore is completly fine and enjoyable.... In Singleplayer.

With this move, this drastically Reduction, you will kill every Server that runs with more than 12 Players.

Lots of Players that i encountered play a mixture of Co-Op and Meeting other Players in certain Hubs, and than again prefer the loneliness of the wilderness.

I feel that this Reduction will cause the Cities to be looted 24/7, Bases next to one another, and a Feeling of beeing crowded - in the Post Apocalypse.

In our last Server Cycle wich went from Jan 21 to Apr 22, we had over 1900 Player visiting our Server.

I can see every single Landclaim Block and the Center of the Map is the most used place, but you can also see the Tracks of Players and see all those who wandered around to the rim of the map, explored foreign Cities and scouted for new Interisting landmarks to built a new base into.

This all will be gone, as i fear it at this moment.

I do know that you develop for a 8 Player-Server Structure, but please think about those consequenses.

Different Players, Different Approaches. My Experience does not have to be the same as yours. But was it to much asked, what the Playerbase would vote for in a public and advertised Poll?

I know its your Game, TFP. But we the Players enabled you to make your Game, as we bought it in Early Access for the Features it had, or for the Features that would come. But this drastically Reduction... no one signed for.

 
Last edited:
12 players was already more than possible without xml editing, wasn't it? in the same way you can increase the size of the map through XML, or at least that's how I understood :02.47-tranquillity:

Well, the New World Order (The people who made the zombie virus) need to set up their HQ somewhere. I was thinking it would be Argentina.
now I'm thinking how good or bad this could be.. their HQ would obviously be safe, but what about the area around? maybe tests being run there?

 
64 km² to explore is completly fine and enjoyable.... In Singleplayer.
With this move, this drastically Reduction, you will kill every Server that runs with more than 12 Players.

Lots of Players that i encountered play a mixture of Co-Op and Meeting other Players in certain Hubs, and than again prefer the loneliness of the wilderness.

I feel that this Reduction will cause the Cities to be looted 24/7, Bases next to one another, and a Feeling of beeing crowded - in the Post Apocalypse.

In our last Server Cycle wich went from Jan 21 to Apr 22, we had over 1900 Player visiting our Server.

I can see every single Landclaim Block and the Center of the Map is the most used place, but you can also see the Tracks of Players and see all those who wandered around to the rim of the map, explored foreign Cities and scouted for new Interisting landmarks to built a new base into.

This all will be gone, as i fear it at this moment.

I do know that you develop for a 8 Player-Server Structure, but please think about those consequenses.

Different Players, Different Approaches. My Experience does not have to be the same as yours. But was it to much asked, what the Playerbase would vote for in a public and advertised Poll?

I know its your Game, TFP. But we the Players enabled you to make your Game, as we bought it in Early Access for the Features it had, or for the Features that would come. But this drastically Reduction... no one signed for.
As far as I understand it, those servers will be able to edit the size of the world in the xml files.

 
You can't argue real world weaponry facts with gamers and nerds in general...they never listen...
Just like the continued argument of the vastly overrated , weak Katana...to many weabos and fanboys...they

will never listen that the strongest , most advanced sword in history was the Viking Ulfberht which has been studied

and proven...down to it's far superior quality steel , to its overall design...but hey , let them live in their fantasy land...
Your right, crucible steel is hard for modern weapon smiths to get right today even. I can't even imagine what kind of man it was, standing behind a crude forge that could make one.

Almost spooky.

 
As far as I understand it, those servers will be able to edit the size of the world in the xml files.
They communicated that the reason for that reduction are increased performance problems, combined with the Pre-Generation.

If we decide to alter the XML Files ( Wich we dont do either way so the Server stays in the "unmodded" Tab) we might get a highly unstable game.

Of course we will test all that with the Exerimental, but we are all pretty pessimestic and started discussions to turn of our 7 Days to Die Servers.

 
About the size reduction of the map; I'm all for a more densely packed map with an higher amount of POI's.

That said, a reduction of 80% of the size of the map is huge, and might be a bit over the top.

I'm mostly playing SP, but I'm guessing MP will be affected big time.

This would have been an excellent topic to 'consult' the playerbase beforehand about.

 
Last edited by a moderator:
12 players was already more than possible without xml editing, wasn't it? in the same way you can increase the size of the map through XML, or at least that's how I understood :02.47-tranquillity:


now I'm thinking how good or bad this could be.. their HQ would obviously be safe, but what about the area around? maybe tests being run there?
They figured the panama canal would stop the zombies... it didn't.

In 10 years as the zombie hordes slowly approached the massive NWO base, their scientist made major DNA changes to themselves and the solders that protected them. I will not describe what the leaders look like now, but one tier 3 NWO soldier was dropped of at a small remote town in Arizona along with an extremely advanced tier 6 experimental soldier that seems to be a failure.

The tier 3 solider, The Duke... is also call a Behemoth.

The tier 6 "failure"? It may regain consciousness, so some water and food have been put in its backpack...

 
Not sure why 100s of post on size of map, as I know it is XML edit, if you don't like Vanilla game size, just change 8000 to 80K and you are done with bigger map, play. Enjoy.

 
In A16 you can go away from (0,0) approximately 10km in any direction. This is what is called a radius. The map has a diameter of 20km. This is how an approximate size of 314 sq km was calculated. 10x10 = 100 --> 100 x 3.14 = 314
Kinyajuu has confirmed that the new size is a square map that is 8km x 8km which means a total size of 64 sq. km. 8 x 8 = 64.

So the map will be considerably smaller but more densely filled with POI's. This is better for some playstyles and worse for others. So that is how some people can talk about how it is better and how others can talk about it is worse and nobody has to be deep in anyone's ass. Although, there may be a problem with at least one person who thinks everyone plays the game the same way as them....
thx for the explanation!

 
Wait what? Multiplayer Basic will be 2k Radius? That's smaller than Navezgane isn't it? :f

Nvm I'm half asleep.. Someone explain it better?

Is this correct?

1: We're going from circle to square

2: We're going from 10k radius to 8k

Basically this?

mapp.jpg

 
Last edited by a moderator:
Wait what? Multiplayer Basic will be 2k Radius? That's smaller than Navezgane isn't it? :f
Nvm I'm half asleep.. Someone explain it better?

Is this correct?

1: We're going from circle to square

2: We're going from 10k radius to 8k

Basically this?

View attachment 24845
The old map is shaped like a circle with a 10k radius, which is the red circle in your example.

The new map is shaped like a quare with a 8k side, which is basically a quarter of your green square in your example.

 
They communicated that the reason for that reduction are increased performance problems, combined with the Pre-Generation.If we decide to alter the XML Files ( Wich we dont do either way so the Server stays in the "unmodded" Tab) we might get a highly unstable game.

Of course we will test all that with the Exerimental, but we are all pretty pessimestic and started discussions to turn of our 7 Days to Die Servers.
The increased performance problems might be because of the higher density of POIs that they mentioned, so a high count of players could still get their fill of stuff. We'll have to see in the actual game, not sure why you'd be in talks of turning off servers before even getting your hands on the release and experimenting with the new size and with tweaking the values. It seems a bit in line with that other guy talking about preserving his 16.4 version in his PC :/

 
Status
Not open for further replies.
Back
Top