Yes, but I was thinking something big and ridiculous. It doesn't have to be a m16, but something thats clearly overkill, but rare. The rocket launcher is fun but I was thinking something more of a really big gun. Maybe a minigun or something that needs a tripod. This will just be a mod down the road im sure. It just seems to me that end game is lacking in heavy artillery. Remote detonated explosives would be awesome too.
I think I see were this is going and am not sure if this game could work well with that. Mainly because of the voxels working as a group.
While voxels are fine just sitting there or being destroyed one by one. But destroy a lot of them at once or the base and suddenly you have a problem. The computer has to calculate the voxels collapsing together. This is even more of a problem when you destroy the ones under them and the upper voxels lose Structural integrity SI and fall on top of them.
The lower ones go followed by the ones on top and it looks weird. I've seen this happen when someone tried to take down a whole house using a lot of TNT. Starting with the bottom, it fell away, then the next layer fell away. Layer by layer the rest of the house fell. It looked really weird.
Sometimes the game gets confused and you may find some remaining blocks hanging in mid air.
Then there is the frame rate problem. Mass destruction would change a lot of the environment at once. This would make the computer work a lot harder to put all that into video and sound eta.. This would lead to the frame rate would drop a lot.
Depending on what's going on in your server, this could crash the game.
While this would work in Empyrion galactic survival, it would not work well here. I don't know why the voxels behave differently, I just know that they do.
I do like the idea of remotely detonated bombs though. Or maybe set them up as traps. I am sure that they would be a real blast in PVP.