PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I could not find this information in the thread about AI and Pathing, so i will try here. Will zombies be able to path through stairs with many twists? As far as I know, in A16, when you go to the top of staircase, zombies stucks in the bottom levels and wondering or smashing walls instead of just going up.

 
I could not find this information in the thread about AI and Pathing, so i will try here. Will zombies be able to path through stairs with many twists? As far as I know, in A16, when you go to the top of staircase, zombies stucks in the bottom levels and wondering or smashing walls instead of just going up.
From what i understand yed they should be able to now. It is possible though that they might not follow the stairs but make their own path.

 
On the other hand: Empyrion does not feature any real pathfinding for AI.

Having also large block-based vehicles in the world makes that whole pathfinding part a lot harder to implement.

Also: the gameworld (pacing) in Empyrion is designed to be much larger (with less detail) than 7DtD.

It just a different approach to an open world design.

 
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On the other hand: Empyrion does not feature any real pathfinding for AI.Having also large block-based vehicles in the world makes that whole pathfinding part a lot harder to implement.

Also: the gameworld (pacing) in Empyrion is designed to be much larger (with less detail) than 7DtD.

It just a different approach to an open world design.
Empyrion does too have pathfinding. You've never watched the herds of wild animals wander around.

Granted, that's not the same level of pathfinding as 7dtd, but it's still path finding.

 
meanwhile:

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when A17-E release:

 
Empyrion does too have pathfinding. You've never watched the herds of wild animals wander around.Granted, that's not the same level of pathfinding as 7dtd, but it's still path finding.
No, thats not pathfinding. It has some simple obstacle avoidance. (like a simple cleaning bot does it) That works ok in the relatively open landscape. The herds movement is a type of flock movement. But the AI cant find a dynamic path out of a more complex environment. (using A* search or such)

Its the reason that the POIs are full of spawners (in every major room), as the bots would have a very hard time to move to the next room.

I doubt they will implement dynamic pathfinding anytime soon. .. And it the biggest thing holding their AI back..

 
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No, thats not pathfinding. It has some simple obstacle avoidance. (like a simple cleaning bot does it) That works ok in the relatively open landscape. The herds movement is a type of flock movement. But the AI cant find a dynamic path out of a more complex environment. (using A* search or such)
Its the reason that the POIs are full of spawners (in every major room), as the bots would have a very hard time to move to the next room.

I doubt they will implement dynamic pathfinding anytime soon. .. And it the biggest thing holding their AI back..
I don't really see a need for Empyrion to have any complicated pathfinding. The player is really the only entity that is going around to specific places. It's the only entity that needs to go to specific places.

 
I don't really see a need for Empyrion to have any complicated pathfinding. The player is really the only entity that is going around to specific places. It's the only entity that needs to go to specific places.
But the fights inside POI would a a lot more dynamic, and thus a lot more engaging. Currently its basically shooting turrets and bots that are agile like turrets.

Also defensing the players base (as in 7dtd) against foot soldiers would give basebuilding more of a functional purpose.

Empyrion plays the way it does, because its just does not offer those options (yet).

 
You're only allowed to post that when: A) release has dropped, B) someone finally made a good command and conquer again.
That is the BORING ALERT....when nothing is happening on the forums! WOOP WOOP Boring Alert!!!

Coughs * VIDEO * Coughs

- - - Updated - - -

"Attention: General Quarters, General Quarters. Set condition one throughout the base. All hands prepare for enemy contact."
That is the BORING ALERT....when nothing is happening on the forums! WOOP WOOP Boring Alert!!!

Coughs * VIDEO * Coughs

 
That is the BORING ALERT....when nothing is happening on the forums! WOOP WOOP Boring Alert!!!

Coughs * VIDEO * Coughs

- - - Updated - - -

That is the BORING ALERT....when nothing is happening on the forums! WOOP WOOP Boring Alert!!!

Coughs * VIDEO * Coughs
You should have Madmole check out that persistent cough. I'm starting to worry that you're patient zero

 
The difference between 7DTD and Empyrion is that zombies need to be many and run fast, aliens don't. This is because of the lore of zombies and hordes. TFP have a bigger challenge to tackle and it looks like they are doing a good job (:

The best zombie game would have 300 zombies alive at a time. Almost all of which you can one-shot (:

 
The difference between 7DTD and Empyrion is that zombies need to be many and run fast, aliens don't. This is because of the lore of zombies and hordes. TFP have a bigger challenge to tackle and it looks like they are doing a good job (:
The best zombie game would have 300 zombies alive at a time. Almost all of which you can one-shot (:
Definitely true. Worl War Z will have hundreds of zombies alive at one time but it is a linear static game ala Left 4 Dead.

Days Gone is static too and will have a lot of „freaks“ alive at one time, they aren’t zombies fyi.

They are Billions can have apparently up to 10k but it is a top down strategy game with not that high of graphics. I would like it to C&C Generals level of graphics.

All those games are quite different to 7DTD. They are static non voxel games which saves them resources.

Can’t say much about Empyrion as i haven’t played it.

 
The difference between 7DTD and Empyrion is that zombies need to be many and run fast, aliens don't. This is because of the lore of zombies and hordes. TFP have a bigger challenge to tackle and it looks like they are doing a good job (:
The best zombie game would have 300 zombies alive at a time. Almost all of which you can one-shot (:
Nonononono!!! In my opinion:

Zombies are pretty slow (until night) and are pretty much impossible to kill, when you do not hit the head. They feel no pain... and a human without pain receptors doesn't experience circulatory shock, which means it will only stop moving once the muscles have no energy anymore (seperating spine/decapitation/shot through the hearth (after 5-10 seconds).

What you are thinking of is HORDES. Basically super weak grunts, getting killed in one shot. Goblins in nearly every tabletop... Orcs in Lord of the rings...

While you can combine the two... logically speaking, the only reason for zombies to be like that is if they are rotting corpses... already damaged by time. But this is not the type of zombie we are facing in 7d2d. Those are fully functioning humans with a virus manipulating their brain.

They aren't dead!

They are basically on bathsalts... very agressive bathsalts :D

 
I've been reading some of the posts re food consumption and stamina etc and just wanted to add a little real word XP to the mix.

When I were a young lad I worked for a time on a crayfishing boat (Lobster to some of you) and even though I was young and fit I soon learned that I just did not have enough energy resources to be able to do a quarter of what I needed to be able to do on that boat.

The days were as long as 16-18 hours long and the amount of heavy lifting I had to do was crazy, 220 lifts of large steel and wooden pots that each weighed about 50kg on a rolling deck!

After collapsing on the deck when my legs just gave up and turned to jelly I was advised in not so friendly terms to get my act together and eat more.

My diet to be able to last a whole day of hard work was:

2kg of sausages cooked and placed into a whole loaf of bread as sandwiches

3 litres of milk and a whole large box of cereal

5kg of caught fish consumed both on the boat and after

2 steak sandwiches at the pub

2 large meals at same pub

10 bags of various nuts, chips crackers etc

and about 10 litres of beer. I'm sure there was more I consumed but... the beer :)

I've heard stories of Rig workers who need over 9000 calories a day just to get through to the next day.

I like the idea of tying food/water to stamina/health it seems right to me

 
But still a bullet in the head is a bullet in the head. If the zombie is not wearing a military helmet it should die instantly.. At least this is what we are used to see in movies.

 
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