as far as I know, its still unknown. They mentioned optimizations as well as making areas with water run smoother but no comparisons yet.forgive me if this was asked already but how is the performance improvement in Alpha 17 compared to alpha 16.4?
Our version of Unity and the newly released Unity 2018.2 still has Vulkan API listed as experimental (Windows/Linux). I don't see us wanting to use it until it is no longer experimental.
Also apparently some Unity3D games saw a pretty large FPS increase with the Vulkan renderer, like 20-30% increases. :3Thanks for the reply! Sure that might be needed, but the Vulkan core should be test driven for the Linux build anyway and compared against the existing OGL render core. The simplicity of the driver and other benefits of Vulkan vs. the state of the existing OGL core could give it an edge that makes it overall better even at this "experimental" stage. If there is more bad than good, by all means stick with the OGL core as default, but if the benefits/speed/stability/etc outweigh the OGL core then I hope the Vulkan one will still be considered at this point.
I think i start to fall in love with youOut of all the AI changes, that was not a hard one. I just put delays on AI tasks, so they are not all being checked 20 times a second on every entity. There was also some ugly check if this task conflicts with every other task, which was greatly simplified and much faster.
I recall Roland actually trying out alpha 17 exp, would love to hear from what he has to say :smile-new:as far as I know, its still unknown. They mentioned optimizations as well as making areas with water run smoother but no comparisons yet.
I meant packed together in a single file... thousands of linesNever said anything about packed together. They have comments and blank lines and such as you would expect in normal non Guppy code.
Yeah I read in his thread that there will be only 3 types of quests in A17. Kill zombies at location X, bring Y from location X, and find Y in location X.I recall Roland actually trying out alpha 17 exp, would love to hear from what he has to say :smile-new:
i7-6700 is like 50% more better like your FX 6core and 7dtd is really CPU heavy game. I have also i7-6700 + 16GB ram 2133Mhz +1080ti and can run game nearly stable on 144fps (sometimes spikes under 90) but not maxed settings. I have setting maybe 7/10 of its maximum but CPU is bottlenecking.i got an AMD FX 6 core 4.4GHZ 32 GB ram gtx 970 OC edition win 7 X64 a nice SSD drive and lots of fans I use game booster as well but playing on default with reflections on my FPS averages 30-40 standing still running through trees or a building it goes to ~15 FPS a lot.
EDIT: I dont think this game likes AMD
Hot dang, she does that? ...Say, is your wife married?I know I'm neglecting my wife when she comes in the bedroom dressed as a computer and says: "Would. You. Like. To. Play. A. Game?"
Well, nuts. I know this won't sway you, but I'd love to catch a ride regardless of how jittery it is. I don't expect a smooth ride, or to be able to do anything in the passenger seat. That's the way it was riding shotgun in Halo's warthog, and it was great. I just like being able to travel quickly with another player without worrying about getting separated.The code is still in there and you can get in a vehicle as a passenger, but the passenger will jitter around and not stay in his seat due to networking sync problems.... Priorities change and disappointment happens, but we try not to release features with obvious ugly bugs.
Nah, probably not. I think the expectation of it being multi-passenger was built in, with or without word from the devs. When you have a game with a one-seater vehicle, and you add a bigger vehicle with multiple seats, it's just natural that people would assume the cool thing about it will be multiple occupants.hell, if [madmole] had just worded [the multiple passenger feature] differently it wouldnt have been an issue with getting everyone hyped.
When you really break it down there are only ever about seven types of quest, everything else is a variation or combination of these. This is can be combined with the seven basic plots to create the narrative in pretty much every plot-driven game you've ever played.Yeah I read in his thread that there will be only 3 types of quests in A17. Kill zombies at location X, bring Y from location X, and find Y in location X.
Ah yeah. I forgot. HAPPY A16 STABLE ANNIVERSARY!
There is however a difference in complexity.When you really break it down there are only ever about seven types of quest, everything else is a variation or combination of these. This is can be combined with the seven basic plots to create the narrative in pretty much every plot-driven game you've ever played.
https://en.wikipedia.org/wiki/The_Seven_Basic_Plots
https://www.gamasutra.com/blogs/JerrodBacon/20170815/303715/7_MMO_Quest_Types_and_How_to_Use_Them.php
Happy anniversary![]()
You're correct that these are building blocks that can be put together in varying combinations but in your example "Quest 2" would be a plot made up of several quests whereas "Quest 1" is just a quest.There is however a difference in complexity.
Quest 1) Go here and fetch that.
Quest 2) The woman of the Mill man is missing.... (you then have to talk to people and find hints of her whereabouts)
Sadly most MMO's only use the simple quests with even having markers or coordinates. I would love to have complex quests where you have to read stories and solve puzzles. Not just get to that marker and press Fire.
I ment difference in difficulty, not variety. Sorry if that was unclear ^^ I'm not too bothered about variety. But the difficulty!You're correct that these are building blocks that can be put together in varying combinations but in your example "Quest 2" would be a plot made up of several quests whereas "Quest 1" is just a quest.
Right idea, bad example![]()
Apologies, my mistake.I ment difference in difficulty, not variety. Sorry if that was unclear ^^ I'm not too bothered about variety. But the difficulty!
Exactly. Perfect example of how to get the most out of a basic fetch quest. One that doesn't stink of MMO, meta-gaming and instant gratification,For example: The quest item is in the Robinson's kitchen in Nowheresville. First you must find the correct town, then you know it's a residential building, then you must search the kitchens for the item.
This would require some way of finding the name of the town without using the map-viewer in the main menu. In real life you generally look for small shops or civic buildings such as "Nowheresville News" or Nowheresville Library". It's rare for people to put their name on their houses but you'd probably look at the contents of their postbox, not a guarantee of the right house but it would narrow it down some.
yep, just grab a player on mp server and send him/her out for something special... the horde will then follow the player thus escorting them away... <sounds good any ways>So, are we going to see escort quests? On horde nights?