JayzenFreeze
New member
WARNING live oak tree eats people lol.
You had better leave the jokes for the real comedians, and try working in some other branch of the entertainment industry.millions of comedians out of a job and you are trying to be funny.... i think its time for you to leave for work isnt it... bet ya saw what i just did didnt ya stumpy?![]()
Sorry. I'll try to spruce up my jokes, so that you're not pining for your sense of humour. I wouldn't want to leave you in the beech.Oak no you just didnt! You can be sappy once, twice but not tree times!
too bad i cant readYou had better leave the jokes for the real comedians, and try working in some other branch of the entertainment industry.
That's actually a pretty good idea. There was me thinking this entire conversation would be pruned by Roland.too bad i cant read![]()
hey @Jayzen... you hit me with a thought... it would be funny and nice to see a new buff.... "Poison Oak" contracted by running/walking thru the forest area.poison oak buff causes player to stop for about 5-15 seconds to frantically scratch (making player unable to run or walk while scratching) which gives zombies time to eat. hey Gazz
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Why would he do that? It's on topic. Besides, there's not mulch else to talk about.That's actually a pretty good idea. There was me thinking this entire conversation would be pruned by Roland.
True, we're only larching aboutWhy would he do that? It's on topic. Besides, there's not mulch else to talk about.
A sizeable part of all posts in this forum are questions that try to coax information about unsure features out of TPF. Just saying, if we had a vote about this, IN THIS forum you would loose by a large margin.if youre not sure its going to make it, dont mention it.
I think Fataal said something about big improvements in specific parts of the code. I doubt he said 50% overall.WOW 50% that's a big improvement I hope that's true.
You know what they say about people with big code lines.......they have big bugs and only single occupancy vehicles!!!It's not the size of the code that matters, it's how you use it.
.. Or so I've been told.
I.... Like... Big... Bugs, and I cannot lie.You know what they say about people with big code lines.......they have big bugs and only single occupancy vehicles!!!
Coughs* VIDEO * Coughs
A sizeable part of all posts in this forum are questions that try to coax information about unsure features out of TPF. Just saying, if we had a vote about this, IN THIS forum you would loose by a large margin.
I think Fataal said something about big improvements in specific parts of the code. I doubt he said 50% overall.
Most trees in the game are "live". Why would Madmole specify the oak tree is live, unless... !
Eureka! The big unannounced feature of Alpha 17 is ZOMBIE TREES!
No need to thank me, everyone.
Yep. Optimisation issue; currently one frame per month.Does the picture of the tree count as gameplay?
Like a letter in your mailbox block saying your house is about to be repossessed?Blocks should be able to do their own AOE buffs (havent actually tested that, yet) so you can tie whatever you want to them.
Given that you're a zombie apocalypse survivor, we do not intend to model lots of first world problems and ailments, though.
Don’t get too excited. I asked Alloc to put a test password on latest_experimental so I could do a tutorial video of how to opt in for the streamers. He did that about half an hour ago.Interesting, https://steamdb.info/app/251570/history/ Haven't seen an upload like this in quite some time.