I keep reading how people want the game balanced but what does that really mean. Most times I see players wanting some way for zombies to overcome the ways people have figured out how to survive without dying. When someone discovers a way to make a base super hard for zombies to breach then others want it fixed so the zombies have a better chance to break in. Then someone finds another way to keep them at bay and the cycle continues. One side has the upper hand then changes are made and the other side now has the advantage. To me balanced means the odds are even that one side will be still standing at dawn. You win some you lose some. To have one side always defeat the other eventually doesn't seem balanced to me at all.I think it's interesting to consider: should this work?
Does Gamida's tactic work simply because the AI can't manage this kind of path, or because it actually shouldn't manage this kind of path? If it's the former, it's part of a kind of arms race, with players finding loopholes on one side and faatal fixing them on the other side. But if it's the latter, we have a de facto sanctioned, 'yes this would actually work' solution to the fundamental zombie problem.
I'm hoping faatal 'wins' said arms race. Why? Because I would like all the zombie solutions to be balanced, and that would seem difficult to impossible if they're not all accounted for.
So, now break 2 bottom, put a wood frame one block away, stand on it, jump to catch ladder, player can. But I am sure zombie cannot. Please correct if zombie can do it.That was not too bad:
Pathing now works on ladders.
Players and AI can now climb ladders without bottom block.
ask faatal if he want zombie to play this game.. leave something for player who are not expert like you@faatal any chance that zombies will be able to jump 2 or maybe 3 blocks gaps?
Did the motion capture include climbing ladders, so the zombie/players look right when climbing?That was not too bad:
Pathing now works on ladders.
Players and AI can now climb ladders without bottom block.
Its not defined by personal preference though."Exploits" is really defined by personal preferences. To remove all "exploits" one must give all players a lobotomy, or make zombie apocalypse a real thing. I'll take some exploits in a game.
Can you jump while moving slow? (Less acceleration up, than the earths gravity acceleration of 9 Meters per second squared, down)That could be an interesting distinction. Although as the game plays now, I interpret daytime zombies more as being lethargic, than actually having reduced abilities. A cop will still spit in the daytime, and a spider will still climb in the daytime, for instance. The Blood Moon gives them a supernatural awareness ability, but every other night they seem to simply be more active.
Hell yeah! Rolands casual remark about Zombies jumping up a ladder in A17 I'm pretty sure, saved my first death for some other horror.The funny thing is, most players don't read these forums and they don't know what's coming. They will jump into A17 and soon discover that none of their methods work. It will be massacre...
Sometimes I wish i DIDNT know what was coming. Frustrating yes, but also good memories when things like that happen by surprise.Hell yeah! Rolands casual remark about Zombies jumping up a ladder in A17 I'm pretty sure, saved my first death for some other horror.![]()
I keep seeing myself falling thorough a floor into a room filled with zombies! My characters new first death.
[1 day later...][3 months later...]
Faatal,
I break the bottom two rungs of my ladders and the zombies can’t get up. Can you fix that? Game’s too easy...
I understand that completely! Fortunately(?), I have a vivid imagination and have played that moment out in my head, when I see zombies climbing up a ladder I broke, as I stand in some attic. I can hear myself think: "I did break the ladder, didn't I?"Sometimes I wish i DIDNT know what was coming. Frustrating yes, but also good memories when things like that happen by surprise.
Not me. I do like some MMO FPS, although I haven't played lately (too many trolls).ARMA Player ?
Roland! Do not confirm nor deny this!Yeah I’m hoping there’s some surprises left for us like zombie gophers that pull you underground into a tunnel when you’re in your garden planting corn lol
Exactly! I hope A17 is a horror film with no end!So lakes full of sharks with fricken laser beams shouldn’t be mentioned either then!
That sounds like fun to me, I like it when I come back to a game I haven't played for awhile to find that things have changed and there is a sense of newness again, even if I'm getting smoked in the process because that's part of the fun.The funny thing is, most players don't read these forums and they don't know what's coming. They will jump into A17 and soon discover that none of their methods work. It will be massacre...
Ah okay thanks!I think faatal mentioned that was for major features. Small work packages like this are ok.