PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Yeah, said feature would work for 5 minutes. After which I memorized how much dmg my weapon does and how many HP each zombie has ;) so I know exactly how many hits it is gonna take
This.

 
"...but probably not in time for A17"
Roland you might as well tell us now: When is the time A17 will be released.

You can't dance around this one so, come clean and confess. :)
Between now and sometime in the future! :smile-new:

 
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Flash Alert...
a17 has been canceled

all reference to a17 will be stricken from the records and a19 will commence once the new foundation has been coded. expect the UN-expected in game play, 8K graphics, memory requirements so low its staggering, no disk space required as it will be played from the cloud, physics so real that when you step on a board and it breaks... your chair you are sitting in will fall apart ... thats all the hints for now so i will run and hide under my blue rock.

and for those who actually believe what i just posted.... too bad, because i am just kidding and i did make a couple people smile. :) oh thanks for finding my hidden colored rock :)
Thank God Joe! I was looking forward to A19.. Let's not ever play the game, let's guess how many pages of post we will have until A19, it will be comparable to Roland's bar that disappeared like my Behemoth :cocksure:

 
So a couple of weeks ago I made some snarky remark about the HP bar and Kinyajuu messaged me. He was probably annoyed with me but was nice enough to explain. So here is the deal as of now with the HP bars.
1) It is intended to be used solely for boss battles

2) During development they put it on all entities to help with balancing weapon damage and to help in developing the bar itself.

3) It is a work in progress and they have been adjusting and developing it in anticipation of boss battles.

4) It is most likely not going to be in its finished state in time for A17 and thus will be removed for the release.

So there you have it. As of now the plan is the HP bar will not be in the game for regular zombies, animals, and vehicles. It will be implemented for bosses at some point but probably not in time for A17.

I say "As of now" because they can, of course, always change their minds and do it differently if they want.
Will we modders be able to enable that feature for every zombie/animal/entity? I like the idea of having health bar not just for bosses, but for every mob, that way we also would be able to balance our custom additional weapon damage etc.

 
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Hi! It would not be possible to put in a tool like that with what it is possible to get the grass much more easily? I think of one like this, than you are the sickle the scythe.

 
So a couple of weeks ago I made some snarky remark about the HP bar and Kinyajuu messaged me. He was probably annoyed with me but was nice enough to explain. So here is the deal as of now with the HP bars.
1) It is intended to be used solely for boss battles

2) During development they put it on all entities to help with balancing weapon damage and to help in developing the bar itself.

3) It is a work in progress and they have been adjusting and developing it in anticipation of boss battles.

4) It is most likely not going to be in its finished state in time for A17 and thus will be removed for the release.

So there you have it. As of now the plan is the HP bar will not be in the game for regular zombies, animals, and vehicles. It will be implemented for bosses at some point but probably not in time for A17.

I say "As of now" because they can, of course, always change their minds and do it differently if they want.
Not to sound smug or anything...

But this is pretty much what i figured. The only thing that makes sense really...

 
Will we modders be able to enable that feature for every zombie/animal/entity? I like the idea of having health bar not just for bosses, but for every mob, that way we also would be able to balance our custom additional weapon damage etc.
Unknown. My guess is they will simply disable rather than remove which would make it very simple to mod in.

 
So a couple of weeks ago I made some snarky remark about the HP bar and Kinyajuu messaged me. He was probably annoyed with me but was nice enough to explain. So here is the deal as of now with the HP bars.
1) It is intended to be used solely for boss battles

2) During development they put it on all entities to help with balancing weapon damage and to help in developing the bar itself.

3) It is a work in progress and they have been adjusting and developing it in anticipation of boss battles.

4) It is most likely not going to be in its finished state in time for A17 and thus will be removed for the release.

So there you have it. As of now the plan is the HP bar will not be in the game for regular zombies, animals, and vehicles. It will be implemented for bosses at some point but probably not in time for A17.

I say "As of now" because they can, of course, always change their minds and do it differently if they want.
Well, I certainly hope they do change their minds.

I'm not a fan of having bosses in the game at all, but having user-interface changes when you fight one? That's just way too video-gamey for me (much more so than having the health bar appear for all zombies, which is easily justified as giving you information that your character has but due to the limits of texturing the player doesn't have).

What's next? Special boss-fight music? The game switches to a special arena for the fight? The game switches to a cut scene while the bosses do their special anime-style "power up" animations? Quick-time events to deal with their special attacks?

If we do have to have bosses inflicted on us (and obviously the devs aren't going to suddenly change their mind about putting them in just because I don't like them) can we at least have them appear with the minimum of immersion-breaking fanfare and UI changes? And make the health bar all or nothing rather than something that just appears for "special" fights?

 
I actually like the idea of bosses a lot!

I imagine having to fight a powerful boss at the end of a long quest line, maybe asking my friends for help and then splitting the huge reward. Perhaps bosses should drop some trophy or some achievement when you kill em. This could possibly extend the end-game a lot!

Sure, they should not just be regular zombies with just more hp. They should behave differently, fight differently and possibly have a background story..

 
So a couple of weeks ago I made some snarky remark about the HP bar and Kinyajuu messaged me. He was probably annoyed with me but was nice enough to explain. So here is the deal as of now with the HP bars.
1) It is intended to be used solely for boss battles

2) During development they put it on all entities to help with balancing weapon damage and to help in developing the bar itself.

3) It is a work in progress and they have been adjusting and developing it in anticipation of boss battles.

4) It is most likely not going to be in its finished state in time for A17 and thus will be removed for the release.

So there you have it. As of now the plan is the HP bar will not be in the game for regular zombies, animals, and vehicles. It will be implemented for bosses at some point but probably not in time for A17.

I say "As of now" because they can, of course, always change their minds and do it differently if they want.
Hey Roland. I recommend that you make a link to this quote and drop it on the first page please. This question seems to come up a lot and would help to have a reference to point to. Thanks.

 
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Hey Roland. I recommend that you make a like to this quote and drop it on the first page please. This question seems to come up a lot and would help to have a reference to point to. Thanks.
Good idea, it brings lots of posts no matter fun or serious ones. Maybe just a link of the post is enough, too.

 
Well, I certainly hope they do change their minds.
I'm not a fan of having bosses in the game at all, but having user-interface changes when you fight one? That's just way too video-gamey for me (much more so than having the health bar appear for all zombies, which is easily justified as giving you information that your character has but due to the limits of texturing the player doesn't have).

What's next? Special boss-fight music? The game switches to a special arena for the fight? The game switches to a cut scene while the bosses do their special anime-style "power up" animations? Quick-time events to deal with their special attacks?

If we do have to have bosses inflicted on us (and obviously the devs aren't going to suddenly change their mind about putting them in just because I don't like them) can we at least have them appear with the minimum of immersion-breaking fanfare and UI changes? And make the health bar all or nothing rather than something that just appears for "special" fights?
+1 this

well at least i have the choice to not do quests that build to boss fights . i wont be using "special moves/power moves "either . i know its a game but i dont have power moves or combos so i prefer not to do so in game.

 
Well, I certainly hope they do change their minds.
I'm not a fan of having bosses in the game at all, but having user-interface changes when you fight one? That's just way too video-gamey for me (much more so than having the health bar appear for all zombies, which is easily justified as giving you information that your character has but due to the limits of texturing the player doesn't have).

What's next? Special boss-fight music? The game switches to a special arena for the fight? The game switches to a cut scene while the bosses do their special anime-style "power up" animations? Quick-time events to deal with their special attacks?

If we do have to have bosses inflicted on us (and obviously the devs aren't going to suddenly change their mind about putting them in just because I don't like them) can we at least have them appear with the minimum of immersion-breaking fanfare and UI changes? And make the health bar all or nothing rather than something that just appears for "special" fights?
Nice ideas!

Can we add on those cute special minigames where you time pressing x, y, right mouse button, then smash space bar a while, transitioning seamlessly into another cutscene where the boss has their evil speech before we run the execute special combo move!

And of course, everyone else on the server are frozen while this happens to make sure it's not ruined.

;)

 
+1 this well at least i have the choice to not do quests that build to boss fights . i wont be using "special moves/power moves "either . i know its a game but i dont have power moves or combos so i prefer not to do so in game.
Like in real life u mean? U cant swing a weapon lightly to conserve energy and you can't swing for a home run causing more energy use and possibly off balancing yourself? You can't possibly do those things in real life?

 
+1 this well at least i have the choice to not do quests that build to boss fights . i wont be using "special moves/power moves "either . i know its a game but i dont have power moves or combos so i prefer not to do so in game.
You don't have power attacks or combos in real life......... Erm everyone can throw a light punch or a hard punch and equally can throw a flurry of light hits resulting in a combo.....

 
The power attack is not a combo. It is pressing the right mouse button instead of the left. The move is slower so you have to time it right uses a lot of stamina and does more damage. There’s also a grunt from your avatar to show the effort involved. It’s not flashy and it feels very natural. If you miss or time it wrong you definitely open yourself up to getting clobbered by the zombie. I almost always use it as a first hit on a sleeper or a knocked down enemy as it is awesome combined with the multiplier.

I bet everyone will end up using it. It’s not unrealistic at all.

 
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