PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Lack of empathy is a bit more indeed, whining is easier than understanment. Good is most of us know how good this is gonna be and just live while waiting and just get what is going on. Soon whiners will fade away, sooon .(slightly evil laugh)

 
I'm glad to see some long-standing issues have been dealt with. Part of me is kind of expecting the zombies to form a mining chain, build carts to transport waste and join a trade union given the education bonus offered by infection. I'm going to feel like Margaret Thatcher in the eighties :-)

 
And I know of no players that don't crank it up to at least 150% so that they can see in the "Dark" (which isn't dark regardless of Gamma setting).
Hello. My name is Roland and I play at 25% gamma and shadows enabled. I enjoy a creepy experience when exploring a POI and going out at night. Now you know one player.

If you can't scan an area and spot a moving figure in the "Dark" even at 100% or less Gamma with or without an HP bar.. You legit need to:
A) Get a pair of glasses.

B) Have your eyes checked because something is seriously wrong in that case.

I can spot a Zombie miles away as low as 50% Gamma. So.. Pah-lease. Less excuses. I know change is scary but.. you will probably survive as humans have ever since... the dawn of our species.
25% gamma and shadows enabled. You can set shadows to short and turn off the shadow reflection nonsense for better performance but “shadows on” are the key to darker dark and pair that with 25% gamma and there is no way you are seeing zombies in the dark.

Someone who likes to play this way would have their experience marred by the hp bar.

 
Not sure where you get crying out of my post but whatever.
Fact is, other people constantly whining about everything thing wrong with a video when shown a "WORK IN PROGRESS" and everyone screaming when a release date gets pushed back is why we don't get as many videos and why we usually don't get even guesses for release dates. For god's sake there were dozens of posts complaining about keyboard noise on one of the first videos of MM's I ever watched. So your all's lack of understanding of what early access actually means and how the development process works is affecting my enjoyment of the forums. Given that fact I'll cry, whine, and female dog all I want. At least my crying would be about something that is actually true instead of my own lack of understanding of the processes involved.
You are assuming a lot there mate. You state that we get less videos because of negative responses? Where do you base that on? Gut-feeling? Perhaps there is another reason, like the 'newly' implemented way of communication. In truth, we don't know. Therefore we should not make statements like that, and label them as 'facts'.

People 'screaming when a release date gets pushed back' is the reason why we don't get them anymore? Yeah, I can see that would be one viable reason. But there could also be multiple reasons. We don't know. Therefore they are not facts.

 
If I see two cops both running towards the base, and both have already taken some trap damage from the outer perimeter- but one has lower health than the other - I would widdle down the other one so that they both die on the inner perimeter defense spikes as they approach. I don't want to have to think and play that way it would be too gamey. But, it would be silly not to do it if the bar is right in front of you..
Beware, a feature that would make us think :fat: . IMHO it is an advantage to have the option to play intelligently.

If you can't scan an area and spot a moving figure in the "Dark" even at 100% or less Gamma with or without an HP bar.. You legit need to:

A) Get a pair of glasses.

B) Have your eyes checked because something is seriously wrong in that case.
So you never heard of computer screens being different in how they show gray scales?

 
Someone who likes to play this way would have their experience marred by the hp bar.
How would you feel if the hp bar was only visible when the zombie was injured?

That way it doesn't spoil the atmosphere by giving away the presence of a zed you weren't previously aware of, but it does do its job of showing you how injured the zombie you're hitting is - because "realistically" you'd be able to see the effect of your strikes, but because the changing the model/textures to represent detailed damage is too expensive you can't.

 
Well now you do because i do not crank the gamma up i play the game as intended.
Hahaha "As intended".

Sorry, any option and it's equivalent various slider levels/check boxes etc makes it intended.

What you mean to say is: "I play on standard settings because that suits me."

Fun fact: standard settings usually don't suit the majority.

If I were to go by your example of "as intended":

1. No AA at all.

2. Texture Quality at Quarter Size (would be horrible to look at)

3. UMA Texture's to middle (again, horrible to look at).

4. I'd have no reflection quality (legit, horrible to look at too)

5. No Reflected Shadows (do you have any ideas how much more alive a game becomes with shadows?!)

6. I would have a low water quality (and my eyes would be bleeding from pure sadness).

7. My Gamma would be at a low 75% which is barely dark. It gets better at 50%, but really for a true Dark experience you have to go as low as 25%. FUN FACT: Human eyes adapt in Darkness. You should try it one day.

8. My View Distance would be a ♥♥♥♥ty 8, which means trees and grass would pop out of nowhere (immersion breaking as hell when all of a sudden a tree appear a few blocks ahead of you. I can live with the grass being limited because that takes a ton of resources to animate).

9. FoV would be so low it wouldn't even be a true human FoV.

10. LoD would be at 50% and again which makes objects in the distance look like a 1st graders drawing (no offense Pimps).

11. Shadows would be near which more less means they won't animate unless you're right smack in front of an object.

12. Tree Quality would be middle which read above concerning LOD ^

13. Grass would not be rendered more than a few blocks ahead of you (I'm sorry, I know I said I can live with this, but it's immersion breaking).

14. Motion blur would be off (but I'm actually fine with that, my sight does not blur while I run... it's just a gimmicky effect).

15. You would have no SSAO which means you would have flat-looking textures.

16. You would not have DoF on so the sleek Depth-of-Field blurring would not occur (I don't use this either, but it does make it look sleek sadly I also get motion sickness from it).

17. Sun Shafts wouldn't be on either so it's really just bright.

18. You wouldn't have rain because there would be no water particles.

And since you play it as intended.. Man your game must look so boring and feel so bland. I actually feel sorry for you :) .

So let's just agree that the "as intended" has nothing to do with graphic settings. As intended is how you play the game, not what your various OPTIONS are set to because they are options. They are there so that you change them to fit your computer's specification. Nothing more and most certainly nothing less.

If they make an HP bar and you don't like it because "I can scan an area for zombies" which you already can by turning up your Gamma. You could like, just turn it off. Simple, yet exceptionally effective.

- I'm so tired of beating Irradiated Ferals and not knowing how close to dying they are. There's not even a visual cue on their textures to tell me how badly hurt they are. I can't see if they have a silly high regen and that my weapons just aren't good enough.

There's a lot I can't do because of it and THAT is immersion breaking.

 
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I'm also curious how the digging is going to work. eg:

Pit Traps. If there is a way in from the top, with a drop, and I'm at the bottom waiting for the Zombilanche,

will they still come running that way, or just randomly start digging?

Mostly for what kind of defences to use.

If I have to, I"ll dig out a huge area around bedrock, let them dig/fall into said area, and then come at me. Defenses can handle that.

Bedrock cannot be blowed up by the stupid cops. (which is one of the reasons I go there)

Also, some of us put our forges etc, away from our main bases, down on bedrock, for the heatmap issues. (screamers go way over there, please, yes, you're now in a building with nobody there. heh) Will they dig after that?

Will they just now (finally) treat a hatch like a door and come after that? (which makes sense, as they just wander over them now)

Rooftops, well, they've always come after me when I'm on the roof, but cannot get to me. Ledges, broken ladders etc.

Will they start trying to jump onto ladders like they players do, or just start trying to actually bring the building down?

Either way, defences are gonna be needed there.

(part of me suspects we're just gonna have to wait to see what devious things they've done for this)

:p

(and yeah, ,gonna grab the experimental when it drops. duh! things to break!) :)

 
How would you feel if the hp bar was only visible when the zombie was injured?
That way it doesn't spoil the atmosphere by giving away the presence of a zed you weren't previously aware of, but it does do its job of showing you how injured the zombie you're hitting is - because "realistically" you'd be able to see the effect of your strikes, but because the changing the model/textures to represent detailed damage is too expensive you can't.
Yeah +1

 
How would you feel if the hp bar was only visible when the zombie was injured?
That way it doesn't spoil the atmosphere by giving away the presence of a zed you weren't previously aware of, but it does do its job of showing you how injured the zombie you're hitting is - because "realistically" you'd be able to see the effect of your strikes, but because the changing the model/textures to represent detailed damage is too expensive you can't.
Absolutely. If TFP decides they want HP bars to be part of their game design and they don't want to offer a toggle option for them or make them a perk you must purchase-- then this would be the best compromise. Even if they do make them optional or perk-based it really makes sense to not have them appear until after the enemy is damaged-- just like blocks.

 
Excuse me, you can turn Gamma up to 200% and remove any kind of Darkness. Your point & logic - Completely invalid and quite wrong. There's already a setting for this.
And I know of no players that don't crank it up to at least 150% so that they can see in the "Dark" (which isn't dark regardless of Gamma setting).

If you can't scan an area and spot a moving figure in the "Dark" even at 100% or less Gamma with or without an HP bar.. You legit need to:

A) Get a pair of glasses.

B) Have your eyes checked because something is seriously wrong in that case.

I can spot a Zombie miles away as low as 50% Gamma. So.. Pah-lease. Less excuses. I know change is scary but.. you will probably survive as humans have ever since... the dawn of our species.
I don't crank my gamma up. Point is now moot. also normal gamma is dark for me, can't see ♥♥♥♥ at night. Must be your garbage monitor settings/garbage monitor itself

 
Fun fact: standard settings usually don't suit the majority.

[...]

And since you play it as intended.. Man your game must look so boring and feel so bland. I actually feel sorry for you :) .

So let's just agree that the "as intended" has nothing to do with graphic settings. As intended is how you play the game, not what your various OPTIONS are set to because they are options. They are there so that you change them to fit your computer's specification. Nothing more and most certainly nothing less.
Another fun fact: Some graphic settings don't influence game play in any measurable way, some do.

gamma is such a case. It is there to adapt to different graphics cards/monitors but also (rather unintenionally) can influence game play. Setting gamma so that you can see everything at night is probably not the intended way, setting gamma so you don't have the impression you are playing with sunglasses is intended.

 
Excuse me, you can turn Gamma up to 200% and remove any kind of Darkness. Your point & logic - Completely invalid and quite wrong. There's already a setting for this.
And I know of no players that don't crank it up to at least 150% so that they can see in the "Dark" (which isn't dark regardless of Gamma setting).

If you can't scan an area and spot a moving figure in the "Dark" even at 100% or less Gamma with or without an HP bar.. You legit need to:

A) Get a pair of glasses.

B) Have your eyes checked because something is seriously wrong in that case.

I can spot a Zombie miles away as low as 50% Gamma. So.. Pah-lease. Less excuses. I know change is scary but.. you will probably survive as humans have ever since... the dawn of our species.
You have totally MISSED my point, by about a thousand miles, but thanks for trying?

 
Beware, a feature that would make us think :fat: . IMHO it is an advantage to have the option to play intelligently.


So you never heard of computer screens being different in how they show gray scales?
So, you've never heard of computer screens having the options to adjust colour scheme, saturation, gamma, contrast and so forth?

If you set up your computer screen (in fact it goes for any screen be it computer or a TV) you probably wouldn't have to adjust the Gamma in a game. I bet ya you didn't even know your screen actually has the ability to do this (on the old computer screens you had to clickie a panel which would reveal buttons for saturation, colour scheme, contrast and gamma - today you click a button on your remote and it'll give you access to these settings through a UI).

Software (mostly games) has an option for this so that you don't have to sit and adjust your screen every time you start up a different game than you were previously playing, because yet another fun fact: every game differs ever so slightly. One game may run with a higher than average default gamma whereas other games run with a lower than average default gamma.

There is no such thing as "Gray scale". What you're thinking of is what is called "Contrast" and that controls how black you perceive black and how white you perceive white. Feel free to google gray scale and then realize it is related to Monochrome (black/white - gray scale for you apparently). Then google contrast and realize this is what controls how black or white something appears.

Mmmm. I think I set the record proper and straight.

I get that some people wouldn't like the HP bar.. Make it a bloody options like all the rest so those of us that ARE frustrated by the immersion breaking "can't see how damaged a zombie is" can turn it on and all the nutters that think you shouldn't be able to tell how much damage you have inflicted a zombie can turn it off. Problem. Solved.

 
Dude, you are spending an awful lot of effort to "win" an argument no one is having. =) Breathe, it'll be alright. We're not 4chan, you don't have to prove yourself or anything.

You're articulate and verbose, you'll be fine here w/o all of the posturing.

Unless you're someone who has been banned in the past, then I say carry on. :)

 
The BIG RED ZOMBIE HP BAR IN THE MIDDLE OF MY SCREEN is a absolut nogo!

I want you to deliver the mechanics and this is what i love you for and cant wait to pay for! There will be modders who change this big fat red bar into a stylish skull or zombieshilouette to the bottom right max 200 pixel sized. So no problem and thx for the new ingamemechanic to work with!

THE BIG RED FAT FLYING EXCLAMATION MARK in my world is a nogo too! The game has nearly nothing at this point what destroys immersion and pls leave it this way. Keep the world immersive and clean! Dont bring NPC with exclamation marks over their head, PLEASE, really please!

There are tons of alternatives. A phone/callbox, a flag, a walkietalkie on the ground, a simple sign, a guy with a "I love Quests" T-shirt, some papernotes on the ground, some glowing stuff, walkietalkies have LED lights, good to see at night. You got the point.

Its ok for Star Trek, modern hyperfightsiutes where a VR vision helmet is usually in most modern games but 7 days look so medieval actually, so nice tileset, so nice ambient colored. Pls take care of this setting or at least give the modders a workaround to redo it and dont hardcode such stuff. Make it itembased, available by html.

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pls dont try to compete vs the moddingcommunity with deep content. You can nearly ignore that part and you cant win this fight anyways. When you bring DLC i want to pay you for coding, bring new mechanics, brandnew possibillitys. Thats your job and then its "shut up and take my money"!

I think i payed 26€ for 2keys in Steamsale for one of the best games i ever played with 1250hours on it and waiting for another thousand hours. Just dont break it! You have the advantage of the automatic moddingcommunity, use this pls and dont waste ressources.

thx!

 
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Since it's the topic of the day... :)

I don't "cheat" with gamma and other settings and having a HP bar pop up when aiming at the enemy would ruin the surprise for me as well.

 
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