As a gamer here: Why not some kind of controlled PvP system in general? Someone that wants to shoot at you has to call you out, then you would get 20 seconds or so to get the hell out of there or be ready to fight. Then fights are always fair in that regard. It wouldn't stop them from say, setting mines outside a door of a house you were looting or anything. But for ranged it would provide a more fair and, dare I say it, fun way to duel it out. It's never fun to be shot in the back, there is a reason you rarely see that kind of thing in shows and movies, it's boring and shooting someone in the back has been frowned upon since the invention of the ranged weapon.
This would allow say, a sniper perk that would lower the callout time, but you would have to specialize in it. I'm not speaking as a dev here. I've just thought about games and how things work on say, walking dead when there is a confrontation. Rick and the other leaders get right up in each other's business before a firefight. That, in my mind makes the upcoming fight that much more intense. Knowing you have X time to post up, and them knowing that they can't attack you until that timer is out.
Just a thought from a guy with oddball ideas. lol
PS, I know it sounds very western(ish) heh
It is an interesting idea. However it would feel ultimately gamey to me without some type overarcing goal or structure in mind.
When you think of persistent open world pvp games, what games come to mind that do it well and vice versa?
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I remember Rust when it first came out and the caveman survival and building aspects were exciting. Then came the realization, that your success was limited by the number of hours you could play AND your number of clan mates. This is especially true since there are no safezones in the game.
I havent gone back to the game in a long time, but back then there was no goals aside from amassing items and resources, and building the largest settlement on the server.
Although this is enough reason to drive others to play, ultimiately this was not enough motitavtion for me.
A few pvp modes that come to mind:
1) Short Battle Royale Type Modes
-King of the hill, DM, TDM, etc.
-Intended for fast gameplay
-Great for a quick competitive fix
2) Short to Medium Buildup Type Modes
-TDM, Team KotH
-Defender vs Attacker
-One team is given a fixed amount of
time to prepare for the attacker.
3) Open world PVP with player stat persistence
-MMORPG persitent worlds
-PVP specific Zones vs PVE only Zones
-Safe Zones where all players can
socialize/trade.
-PVP instances w/ specific balancing features in place (ie. Think player level matching when queuing up)