By beating the game i was refering dealing with the zombies threat horde. and if you set your goal to stop a horde you can easly be prepared for that in 2 hours. and from there everything gets easier. As being geared up maybe 3 real days. The game i guess by mistake has a great ideea for pvp. The minecraft building style on a big map with big height and depth is almost useless for sp/coop but is incredible for pvp where you have no limit on your creativity that is challenged by real people that have no limit on their own trying to raid you and vice versa. Zombies as Ai, are neither scary or hard to kill at any difficulty once you learn the patterns, but they work amazing in pvp when they can appear in the most unexpected situations changing the whole dynamic of the fight,raid,siege etc. Map size (randomgen) is almost useless for sp/coop as you can just stay in a area rotating between cities at some point, while it is amazing for pvp where you can chase/track people, you are forced to set out in big journeys since stuff gets looted all time and also making territories for clans. And since i talked about loot, loot abundance for sp/coop is way to much no matter what there is no sense of urgency or value while on pvp obviously everything has more meaning and value. Looting itself is a boring thing on sp/coop sure you can die and you can have a bag and might be a little bit annoying, But oh boy how fun and challenging is to go looting while you know you could lose everything, and have to pay attention to sounds, signs of other surivors and so on. Building, sure many options and really nice system, but on coop/sp you really really dont need to use reinf concrete steel or oiled steel with a proper design and traps your base is just fine even if it is just a square there is no need for any creativity. And i can go on and on with every aspect or ideea of the game that works as a miracle for pvp and is mediocre or below for sp/coop. I truly belive and i dont wanna offend anyone that people that root/love the pve of this game didnt tried pvp or they didnt give it time on pvp, just got killed lost some stuff and ragequitted or something. The game is 10 times more rewarding, more challenging and more fun on a pvp either if you play in a group or solo, because this game is not like Rust Ark etc it has really not the same feel on pvp where you have waves of toxic kids or players that play few hours then quit the server, On every 7dtd pvp server I played there such an amazing feel where you have "The nice guys" fully geared that help others, "The traders" ppl that are allways setting up shop make deals etc. You have "The Bad Guys" and here gets interesting is not just pvp tends to get personal with people developing rivalries dragging sometimes whole server in alliances and world wars. "The Duo/TRio" sometimes they are good some are bad but allways some of them at every city. And obviously "The hermits".