XCOUNTRY
New member
Ok, I see where you're coming from now, and why you wouldn't necessarily want smarter Zeds.
I think I saw fataal post something where the new AI will give preference to blocks that are closer to getting to you.
For example: You are in a 4x4x4 concrete base, no walls and no door. You put 1/4 wood poles on the outside corners, which now makes the corners 2 deep. The Zeds will still target the 1 deep concrete wall separating you from the Zed. They read it as 1 concrete vs 1 wood+1 concrete.
Seems like our bases will need redesigning anyways, or risk spending the next 6 days repairing previous damage.
Either way, to me this was the most fun: Designing bases that maximized loot recovery, conserved ammo, minimized repair costs.
I think I saw fataal post something where the new AI will give preference to blocks that are closer to getting to you.
For example: You are in a 4x4x4 concrete base, no walls and no door. You put 1/4 wood poles on the outside corners, which now makes the corners 2 deep. The Zeds will still target the 1 deep concrete wall separating you from the Zed. They read it as 1 concrete vs 1 wood+1 concrete.
Seems like our bases will need redesigning anyways, or risk spending the next 6 days repairing previous damage.
Either way, to me this was the most fun: Designing bases that maximized loot recovery, conserved ammo, minimized repair costs.