I'm not sure I understand what you mean by "people are equal". Do you mean of equal skill? Or of equal tools, as in equipment, ingame level, etc.? If the latter, I don't see why they can't have the same opportunities in 7 days to die, although as you pointed out a PvP mode would have to be a thing of its own, rather than just a checkbox on world creation to allow or disallow PvP.And maybe that's why the 7day PvP community is so small... The larger PvP communities have one thing in common... For the /most/ part, people are equal. If that were true for 7days then you would not feel the large loss when you die dead is dead.
Well that's never going to be the case, will it? If that's an argument against PvP then there might as well be no PvP games out there, everDefinitely equal opportunity, not skill. =)
Equal opportunity? Yeh, happens all the time... Equal skill is a non starter. My younger self would have dominated my current self.Well that's never going to be the case, will it? If that's an argument against PvP then there might as well be no PvP games out there, ever![]()
The main thing is that worlds in 7d2d exist for weeks, thus people start at different times. If all players started at the same time and would be able to spend the same amount of time per day on that server, there would be equal opportunities. But that's not how it is. Some people will grind a new server hard, playing 14 hours a day and thus grow dominant, while other players (with a job or family for example...) will only have 3 hours a day and never will be competitive and others will join a week or even a month later and will have even less of a chance.Gathering resources fast, building a base fast, then shooting accurately, all those things are part of the skillset of a player. Sure, there's RNG involved, but so is there in many other PvP games (even some eSport ones). Players can learn and get better at it.
Absolutely.Equal opportunity? Yeh, happens all the time... Equal skill is a non starter. My younger self would have dominated my current self.
But I'm arguing FOR PvP. I want it, but it has to be done right.
The main thing is that worlds in 7d2d exist for weeks, thus people start at different times. If all players started at the same time and would be able to spend the same amount of time per day on that server, there would be equal opportunities. But that's not how it is. Some people will grind a new server hard, playing 14 hours a day and thus grow dominant, while other players (with a job or family for example...) will only have 3 hours a day and never will be competitive and others will join a week or even a month later and will have even less of a chance.
This is pretty much what I was proposing in my earlier post and I agree that it would work nicely without having to change much of how the base game plays out.- Time-limited PvP with resets. Pretty much "the Purge", but after the day, everything gets reset, so nobody loses his base/stash he worked 200 hours for.
Yeah, hence why for PvP an actual mode would be required, with its rules and regulations.Just four quick concepts, i think there are even better concepts though. What i want to say is pretty much: You can't just allow PvP in a normal server of 7d2d and expect people not to be incredibly destructive and hateful towards each other... there will always be a ton of griefers and cheaters, heck, you even have those in PvE servers... there need to be some sort of rule to limit PvP to a less destructive field.
Yea, what Guppy said.Translation: how about a dev expose the frequency of horde nights to xml and include a random range, so that it's not always 7, so that modders can do it without using custom code?
Yeah it really is a lot of fun the only complaint i have is that the AI isn't more devious and destructive.I don`t know how you guys feel but sometimes i feel like 7DTD is more of a niche game that doesn`t really get noticed. Don`t know why but i just feel like that.
I just signed up for the State of Decay 2 Beta program and one of the questions was which game franchises i am a fan of. There were the usual big names like Far Cry, Assassins Creed, Halo but one name was actually 7 Days to Die. Made me quite happy to see this awesome game on that list.
it definitely is in my own opinion not just one of the best zombie games but also one of my favorite games and has the most game time on Steam for me.
The Devs are definitely doing something right when a Microsoft sponsored game studio asks about their game.
Just wanted to tell you guys this nice little info.
...that just seems spiteful. I dunno, I guess it works on long term games?I don't know why but I never considered destroying someones base in a PVP match it just never occurred to me I dont know why, it seems so obvious. now that I think about it.
Awesome, after 200+ hours with my wife it's hard to get her excited about starting a full new game. With the smaller shorter mode we can play for a single evening at a time and have fun.There have been thoughts....and talk....and PLANS!!!!!!![]()
Probably not until later but there is definitely going to be a return of horde mode.
The salt from that would be beyond imagine.@faatal:
I had another brilliant stroke of pure and utter genius, what if certain zombies attacked blocks that were under the heaviest SI load?
...goodbye supports, hello crashing base?![]()
/geniusing since 1971
It would be cool if the game had child zombies.Come on Roland, gives us something else to talk aboot. :smile-new:
"we want better ai because it's too easy to build a stilt base" = The side I chooseWell, it's either "we want better ai because it's too easy to build a stilt base" or "don't destroy my base". Choose your side. =)
How about zombie.......skunks? And they spray with zombie skunk-i-ness? And if you don't cure it in a given amount of time you get endless zombies coming to you to give you a 'hug'?It would be cool if the game had child zombies.
You're welcome.