Matyese
New member
I believe modders will do such a thing if only developers give to the community proper tools.You can simulate that already perfectly:
1) Just throw away 20 meat stew and 60 glasses of water every week.
2) If you don't have that much, next week you only need to throw away 19 meat stew and 57 glasses of water.
3) If you have enough to do that and are below 20 meat stew, next week add one meat stew and 3 water again
4) Throw away 100 blocks of wood, cobblestone or cement plus 50 iron*(week number) and the same amount of ammunition each week. If not, remove 1 meat stew and 3 glasses of water, as usual. (Bonus: you can also build unused houses with the material if you want to see something for your effort)
Reality check (not necessarily directed at you, Siveria): If anyone thinks TFP can create a complex interesting settlement mini game in about 3-6 months where bethesda with 10 to 20 times the developers somewhat failed (or at least didn't really excel) you are gonna be disappointed.
The best that can happen is that TFP does its homework and puts in and exposes enough mechanisms into XML that modders can try their hands on making settlement mini games.
The obvious effect will be that some people will again not understand that modders just use the mechanisms provided by TFP and ask what useless stuff TFP has been doing in A17. And why was TFP not able to implement what modders seem to have done with their little finger. :smile-new: