PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

  • Newly Updated

    Votes: 1 100.0%
  • Check out the newest reveals by Madmole

    Votes: 0 0.0%
  • Over 100 new perk books with set collecting and bonuses

    Votes: 0 0.0%

  • Total voters
    1
Status
Not open for further replies.
I'm calling May 11th for Alpha 17 experimental release.

Optimism Captain.

-Dr. Phlox.

 
Last edited by a moderator:
Just curious who thinks A17 will drop around July 5th? I hope it will be early but the FUN PIMPS have been hard at work making another awesome Alpha (that's almost like a new game every time) and that takes a lot of hard work. So thanks Pimps keep up the good work I can hardly wait to play the next version.
Well the bar is now at 50% and its been a long time. Im thinking that 2019 is going to be more accurate.

 
My guess is it doesnt come before end of september. If all goes well. If things go wrong... early november. Based on that bar at the top and previous updates.

 
Shado, your post about survival games... Bravo. Must say that I totally agree. I'm also glad to have TFP's I'm sure there are only more good things to come from them.

 
Well, it's been almost a year, and the progress bar is only 50%. So looking at a Christmas release.
The bar was only put up about 1.5 months ago and started at full and it's down to half already, so yeah not Christmas haha.

 
09-18-201704-02-2018

a few days over 6 Months. Yes its nearly next Century....
Alpha 16 Experimental was out in June 2017, and the 'regular' version in July 2017.

So depending on which version you count as the release, it's either 9 or 10 months ago.

Oh and the B1-joke? Haha. You so funny.

 
hp-bm-bar-2.jpg

giphy.gif


 
Last edited by a moderator:
09-18-201704-02-2018

a few days over 6 Months. Yes its nearly next Century....
Not sure why you got your release so late. Rest of us got it on beginning June '17. You should probably speak to someone about it.

 
I think it needs more monster type enemies in general, especally if the zombies are all copy paste clones. Before you complain about realism in A17 we'll be able to make guns out of random scrap iron we find laying around so don't try the realism line, not to mention how we can carry 1000 pieces of wood and such.
Actually diversity of all sorts would help. two or three new animals to hunt, some new zombies classes (preferring an underground threat version of whatever kind!), maybe two or three new health and food items.

Now, I know the game is moddable, yet I think having a decent variety in vanilla will help a lot towards establishing a stable playerbase and last but not least, the first impression people get from a game is almost alwaya vanilla, not War of the Walkers, Ravenhearst or Starvation.

 
Last edited by a moderator:
Actually diversity of all sorts would help. two or three new animals to hunt, some new zombies classes (preferring an underground threat version of whatever kind!), maybe two or three new health and food items.
Not, I know the game is moddable, yet I think having a decent variety in vanilla will help a lot towards establishing a stable playerbase and last but not least, the first impression people get from a game is almost alwaya vanilla, not War of the Walkers, Ravenhearst or Starvation.
Not only different zombie classes.

But different shirt and trouser colors would already make a huge difference!

 
Not only different zombie classes. But different shirt and trouser colors would already make a huge difference!
They don't exactly add to gameplay, but I agree that these should be rather easy to implement and as such I don't see a reason not to.

 
Not only different zombie classes. But different shirt and trouser colors would already make a huge difference!

They don't exactly add to gameplay, but I agree that these should be rather easy to implement and as such I don't see a reason not to.
Yes I agree. I wonder how much effort it would take to modify the zombies appearance but not the body.

 
They don't exactly add to gameplay, but I agree that these should be rather easy to implement and as such I don't see a reason not to.
I know they do not add to gameplay.

But they add to overall immersion of the game.

 
Status
Not open for further replies.
Back
Top