Clockwork Orange
Refugee
A17 Feature List: Updated as Developers reveal them!
A17 Changes and Fixes List: Updated as we learn them from the developers!
Dropped Features: Served up with total disappointment...
				
			- Vehicles Overhaul
 +New Physics
 +New Vehicle: Bicycle
 +New Vehicle: Motorcycle
 +New Vehicle: Jeep with passenger support
 +New Camera Controls
 +Shift button to increase Torque on Bicycle for uphill speed
 +Space bar to bunny hop on Bicycle
 +Jeep can damage blocks. More speed means more damage.
 +Steering using the mouse 2/12/18
- Sleepers 2.0
 +Vulture Sleepers
 
- Dungeon POI 2.0
 +Environmental Hazards
 +Zombie Closets
 +Climbable Trellises and/or Vines
 +Backstories for many of the POIs
 +"Helper Blocks" that visually show whether containers are empty or lootable
 +Random loot containers to make each POI unique for where loot may be
 
- Player(Bandit) Motion Captured Animation
 +Separate male and female movement styles
 +Players now look up and down and always appear to be breathing
 +Combat movements including power moves 2/21/18
 
- Weapon Overhaul
 +Replace gun parts with attachable modifications, compatible with buff and skill frameworks
 +Whole guns instead of parts in loot containers
 +Weapon quality determines how many mods can be attached
 +Mods won't have quality tiers. 3/21/18
 +Removing a mod may not be possible....still in development
 +Size of crosshairs accurately reflects cone of hit probability.
 +All mods use a single item id# but allow for 30,000+ variable mods possible
 +Power moves for melee weapons use the right mouse button and expend stamina 2/21/18
 +Weapon sounds tagged to animations to better maintain sounds syncing correctly 2/21/18
 +Perks and skills and buffs will affect various aspects of each weapon 2/21/18
 +Weapons can be crafted at workstation. Mods added through assembly interface 3/20/18
 +Mods won't be craftable. Obtained through scavenging, trader, and quests 3/21/18
 +Weapons can be tinted to other colors using up a mod slot 3/28/18
 
- Buff Overhaul
 +Replacing old buff system with a more robust and optimized framework
 +Designed to work and stack with blocks, items, weapons, clothing, skills, perks, and attributes
 +Can be triggered and modified by events during a buff's lifetime.
 
- Progression Overhaul
 +Replacing old skill system with a more robust and optimized framework, also designed to work with items and buffs.
 +Character attributes added to better create classes and differentiate play styles.
 
- Integrated Survival System
 +Changes to how health, stamina, fullness, and hydration will work (no details yet)
 
- Quest System
 +Cool new group quests
 +Dynamically spawns a boss to guard quest objective
 +Dialogue system that is fully moddable 3/5/18
 +Trader initiated quests 3/5/18
 
- Stealth System
 +New Stealth related display bar with as of yet unknown functions.....
 
- Terrain and World
 +Distant Trees 2/12/18
 +POI Editor accessible in main menu
 +Terrain Editor accessible in main menu 3/20/18
 +Navezgane terrain vastly improved 3/20/18
 
A17 Changes and Fixes List: Updated as we learn them from the developers!
- Maple Forest given an autumn colors palette
 
- Every biome remastered for Unity 2017
 
- Game Engine update to Unity 2017
 
- Removed player collision from yucca and aloe to improve travel
 
- Replace houses in Diersville with dungeon style POI houses
 
- XP indicator bar added to HUD directly above the tool belt
 
- Directx11 and Vulkan support added
 
- Zombies ragdoll upon impact by vehicles and no longer impede vehicle movement
 
- New art and animations for Deer
 
- Deer split into Stag and Doe versions
 
- Additional paint textures added
 
- Wainscotting Block added
 
- Current Wellness system removed
 
- Small decorative pipe set added
 
- Window trimming added
 
- Reworked the main menu navigation and appearance
 
- Increased the block id limit to....[higher than it was] 1/26/18
 
- Pause feature added to MP but only active when playing solo. 2/5/18
 
- Added Dynamic Origin Point to prevent the shakes when far away from actual (0,0). 2/11/18
 
- Map viewable while using vehicles 2/16/18
 
- Arrows stick to targets (Everdeen!) 2/21/18
 
- Quality tiers indicated by color only. Numbers will be dropped 3/20/18
 
- Gun parts removed. Guns can be crafted from same mat types as all other craftable items. 3/20/18
 
- Shift simply initiates run instead of having to hold it down. Pinkies rejoice! 3/20/18
 
Dropped Features: Served up with total disappointment...
- Behemoth
 
- Ziplines
 
			
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