Clockwork Orange
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A17 Feature List: Updated as Developers reveal them!
A17 Changes and Fixes List: Updated as we learn them from the developers!
Dropped Features: Served up with total disappointment...
- Vehicles Overhaul
+New Physics
+New Vehicle: Bicycle
+New Vehicle: Motorcycle
+New Vehicle: Jeep with passenger support
+New Camera Controls
+Shift button to increase Torque on Bicycle for uphill speed
+Space bar to bunny hop on Bicycle
+Jeep can damage blocks. More speed means more damage.
+Steering using the mouse 2/12/18
- Sleepers 2.0
+Vulture Sleepers
- Dungeon POI 2.0
+Environmental Hazards
+Zombie Closets
+Climbable Trellises and/or Vines
+Backstories for many of the POIs
+"Helper Blocks" that visually show whether containers are empty or lootable
+Random loot containers to make each POI unique for where loot may be
- Player(Bandit) Motion Captured Animation
+Separate male and female movement styles
+Players now look up and down and always appear to be breathing
+Combat movements including power moves 2/21/18
- Weapon Overhaul
+Replace gun parts with attachable modifications, compatible with buff and skill frameworks
+Whole guns instead of parts in loot containers
+Weapon quality determines how many mods can be attached
+Mods won't have quality tiers. 3/21/18
+Removing a mod may not be possible....still in development
+Size of crosshairs accurately reflects cone of hit probability.
+All mods use a single item id# but allow for 30,000+ variable mods possible
+Power moves for melee weapons use the right mouse button and expend stamina 2/21/18
+Weapon sounds tagged to animations to better maintain sounds syncing correctly 2/21/18
+Perks and skills and buffs will affect various aspects of each weapon 2/21/18
+Weapons can be crafted at workstation. Mods added through assembly interface 3/20/18
+Mods won't be craftable. Obtained through scavenging, trader, and quests 3/21/18
+Weapons can be tinted to other colors using up a mod slot 3/28/18
- Buff Overhaul
+Replacing old buff system with a more robust and optimized framework
+Designed to work and stack with blocks, items, weapons, clothing, skills, perks, and attributes
+Can be triggered and modified by events during a buff's lifetime.
- Progression Overhaul
+Replacing old skill system with a more robust and optimized framework, also designed to work with items and buffs.
+Character attributes added to better create classes and differentiate play styles.
- Integrated Survival System
+Changes to how health, stamina, fullness, and hydration will work (no details yet)
- Quest System
+Cool new group quests
+Dynamically spawns a boss to guard quest objective
+Dialogue system that is fully moddable 3/5/18
+Trader initiated quests 3/5/18
- Stealth System
+New Stealth related display bar with as of yet unknown functions.....
- Terrain and World
+Distant Trees 2/12/18
+POI Editor accessible in main menu
+Terrain Editor accessible in main menu 3/20/18
+Navezgane terrain vastly improved 3/20/18
A17 Changes and Fixes List: Updated as we learn them from the developers!
- Maple Forest given an autumn colors palette
- Every biome remastered for Unity 2017
- Game Engine update to Unity 2017
- Removed player collision from yucca and aloe to improve travel
- Replace houses in Diersville with dungeon style POI houses
- XP indicator bar added to HUD directly above the tool belt
- Directx11 and Vulkan support added
- Zombies ragdoll upon impact by vehicles and no longer impede vehicle movement
- New art and animations for Deer
- Deer split into Stag and Doe versions
- Additional paint textures added
- Wainscotting Block added
- Current Wellness system removed
- Small decorative pipe set added
- Window trimming added
- Reworked the main menu navigation and appearance
- Increased the block id limit to....[higher than it was] 1/26/18
- Pause feature added to MP but only active when playing solo. 2/5/18
- Added Dynamic Origin Point to prevent the shakes when far away from actual (0,0). 2/11/18
- Map viewable while using vehicles 2/16/18
- Arrows stick to targets (Everdeen!) 2/21/18
- Quality tiers indicated by color only. Numbers will be dropped 3/20/18
- Gun parts removed. Guns can be crafted from same mat types as all other craftable items. 3/20/18
- Shift simply initiates run instead of having to hold it down. Pinkies rejoice! 3/20/18
Dropped Features: Served up with total disappointment...
- Behemoth
- Ziplines
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