PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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A17 Feature List: Updated as Developers reveal them!

  • Vehicles Overhaul
    +New Physics
    +New Vehicle: Bicycle
    +New Vehicle: Motorcycle
    +New Vehicle: Jeep with passenger support
    +New Camera Controls
    +Shift button to increase Torque on Bicycle for uphill speed
    +Space bar to bunny hop on Bicycle
    +Jeep can damage blocks. More speed means more damage.
    +Steering using the mouse 2/12/18


  • Sleepers 2.0
    +Vulture Sleepers


  • Dungeon POI 2.0
    +Environmental Hazards
    +Zombie Closets
    +Climbable Trellises and/or Vines
    +Backstories for many of the POIs
    +"Helper Blocks" that visually show whether containers are empty or lootable
    +Random loot containers to make each POI unique for where loot may be


  • Player(Bandit) Motion Captured Animation
    +Separate male and female movement styles
    +Players now look up and down and always appear to be breathing
    +Combat movements including power moves 2/21/18


  • Weapon Overhaul
    +Replace gun parts with attachable modifications, compatible with buff and skill frameworks
    +Whole guns instead of parts in loot containers
    +Weapon quality determines how many mods can be attached
    +Mods won't have quality tiers. 3/21/18
    +Removing a mod may not be possible....still in development
    +Size of crosshairs accurately reflects cone of hit probability.
    +All mods use a single item id# but allow for 30,000+ variable mods possible
    +Power moves for melee weapons use the right mouse button and expend stamina 2/21/18
    +Weapon sounds tagged to animations to better maintain sounds syncing correctly 2/21/18
    +Perks and skills and buffs will affect various aspects of each weapon 2/21/18
    +Weapons can be crafted at workstation. Mods added through assembly interface 3/20/18
    +Mods won't be craftable. Obtained through scavenging, trader, and quests 3/21/18
    +Weapons can be tinted to other colors using up a mod slot 3/28/18


  • Buff Overhaul
    +Replacing old buff system with a more robust and optimized framework
    +Designed to work and stack with blocks, items, weapons, clothing, skills, perks, and attributes
    +Can be triggered and modified by events during a buff's lifetime.


  • Progression Overhaul
    +Replacing old skill system with a more robust and optimized framework, also designed to work with items and buffs.
    +Character attributes added to better create classes and differentiate play styles.


  • Integrated Survival System
    +Changes to how health, stamina, fullness, and hydration will work (no details yet)


  • Quest System
    +Cool new group quests
    +Dynamically spawns a boss to guard quest objective
    +Dialogue system that is fully moddable 3/5/18
    +Trader initiated quests 3/5/18


  • Stealth System
    +New Stealth related display bar with as of yet unknown functions.....


  • Terrain and World
    +Distant Trees 2/12/18
    +POI Editor accessible in main menu
    +Terrain Editor accessible in main menu 3/20/18
    +Navezgane terrain vastly improved 3/20/18


A17 Changes and Fixes List: Updated as we learn them from the developers!

  • Maple Forest given an autumn colors palette
  • Every biome remastered for Unity 2017
  • Game Engine update to Unity 2017
  • Removed player collision from yucca and aloe to improve travel
  • Replace houses in Diersville with dungeon style POI houses
  • XP indicator bar added to HUD directly above the tool belt
  • Directx11 and Vulkan support added
  • Zombies ragdoll upon impact by vehicles and no longer impede vehicle movement
  • New art and animations for Deer
  • Deer split into Stag and Doe versions
  • Additional paint textures added
  • Wainscotting Block added
  • Current Wellness system removed
  • Small decorative pipe set added
  • Window trimming added
  • Reworked the main menu navigation and appearance
  • Increased the block id limit to....[higher than it was] 1/26/18
  • Pause feature added to MP but only active when playing solo. 2/5/18
  • Added Dynamic Origin Point to prevent the shakes when far away from actual (0,0). 2/11/18
  • Map viewable while using vehicles 2/16/18
  • Arrows stick to targets (Everdeen!) 2/21/18
  • Quality tiers indicated by color only. Numbers will be dropped 3/20/18
  • Gun parts removed. Guns can be crafted from same mat types as all other craftable items. 3/20/18
  • Shift simply initiates run instead of having to hold it down. Pinkies rejoice! 3/20/18


Dropped Features: Served up with total disappointment...

  • Behemoth
  • Ziplines

 
Last edited by a moderator:
Thanks to all the good sports out there who put up with our unprofessional ways. April Fools everyone. Everything should be getting back to normal. I want to give full credit to Crater Creator who provided the alternate change list. Lots of hilarious jokes in there for sure. I know some of you aren't feeling super jokey about the long wait but just remember that it will take the same amount of time no matter what we feel or say or do so relax a bit and at least laugh about it all instead of being upset.
Alpha 17 is going to be amazing and that's no joke!

Now....er.....I don't actually know where Crater copied the real change list to before he changed it. Actually, I don't really know IF he copied it first so it will be up to him to restore his own part of the joke....

But at least the HP bar is back to normal. Whew!
:humble:

I humbly accept all accolades and nerd rage alike. I haven't had the opportunity to pull a good prank in a long time, and as soon as I saw Roland's "B1" edit, I knew it could be so much more. 🙃

 
:humble:
I humbly accept all accolades and nerd rage alike. I haven't had the opportunity to pull a good prank in a long time, and as soon as I saw Roland's "B1" edit, I knew it could be so much more.
I haz a pist.

 
:humble:
I humbly accept all accolades and nerd rage alike. I haven't had the opportunity to pull a good prank in a long time, and as soon as I saw Roland's "B1" edit, I knew it could be so much more.
Good job, i had a laugh!

 
One thing I think that the game really needs is random survivor rescue missions, have a settlement POI that you have to clear out of all zombies and then you can go out into the world and find survivors trapped in houses with zombies breaking down walls and doors to get to them and you have to kill all the zombies and break into the room the survivor is in and then escort them to the settlement.
Allow the survivors to carry a weapon you can supply them with allow them to ride in a vehicle with you as well. Once they are at the settlement they can stay there and help defend it and you have to risk leaving them there to die when you venture out or you can bring them with provided the AI is decent.
Like this?

:)

 
for mad mole ..somthing to look into

hay mm hope you enjoy playing around with a17. no, I'm not going ask, I've been playing around with FUSE, and I was wondering if you ever looked into it, as you as a designer i thought its something that could help the game out alot and give so much more to it. just thought i'd share that little info.

 
Hmm took a hiatus from the game and the forums, was wondering when A17 was coming out.

Whether it was in the 'middle' of indefinite waiting or 'tail end' of indefinite waiting.

Then I saw the HP bar. That is the most ingenious implementation to sooth my curious soul. In fact that's the biggest QoL improvement development ever made including the game. Not being snarky even.

It completely quells the notion of "Are we there yet?", providing a tangible, comprehensible 'when'. See you guys again when A17 is out.

 
Hmm took a hiatus from the game and the forums, was wondering when A17 was coming out.
Whether it was in the 'middle' of indefinite waiting or 'tail end' of indefinite waiting.

Then I saw the HP bar. That is the most ingenious implementation to sooth my curious soul. In fact that's the biggest QoL improvement development ever made including the game. Not being snarky even.

It completely quells the notion of "Are we there yet?", providing a tangible, comprehensible 'when'. See you guys again when A17 is out.
Since the HP bar is half way down and A16 came out 9 months ago, that means A17 will come out just in time for Boxing day!

 
Can we get a little something for playing since the alpha version after the game gets out of beta? something small like a badge or something

 
You should have made the bar almost empty on april fools. Saying it won't come out soon didn't really change anything.

 
You should have made the bar almost empty on april fools. Saying it won't come out soon didn't really change anything.
My Dad once April Fooled me by saying we were going to Disneyland. I got really excited and then he said "April Fools" and I just went to school that day instead. Trust me. I chose the less anger and disappointment inducing path.

 
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