Maharin
Well-known member
There is no reason that crafting and looting cannot survive together peacefully. There should be reasons to go to harder places and there should be alternatives via crafting (crafting should always produce the best looking things in my opinion, at the high end at least). I'd prefer harder to find resources for the higher tier crafting items. But then I'd also rather have them tier the biomes to some degree as well so that newbies (in level or in spirit) know not to go there until they are ready." I'm hoping combining goes away in favor of superior drops at the high end."
My only major issue with this is that I've always envisioned resource gathering and ad-hoc survival as a critical aspect to zombie survival. I really don't want to see 7DTD become a generic dungeon-crawl-for-loot game by removing access to improvement through skills and engineering.