PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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It would be interesting if they could also allow us to make a "link" from one custom map to another. Imagine getting together for a "dungeon crawl" with friends where each person contributes a portion of the overall map. :)
I have so many plans for a quest based baked map it's ridiculous. Okay, I have 2. But they're good.

I envision a module mod, sorta like a campaign... Play map 1, succeed, and play map 2, etc.

The quest and dialog system are going to make it that much sweeter.

 
Im really anxious to see what the world editor can bring to the map :D

I was having an idea for a new style map for the next alpha but I dunno if it can be done right now and if there is some editor to put structures in the map

 
How's this for hope?

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Ok, but does that allow for editing the terrain spawning %'s with real-time injection that would flow naturally from editing to map-generation and play? You've showed us everything but that. Have TFP made a vid showing this functionality?

 
Ok, but does that allow for editing the terrain spawning %'s with real-time injection that would flow naturally from editing to map-generation and play? You've showed us everything but that. Have TFP made a vid showing this functionality?
I would imagine a custom map maker would allow making maps similar to Navezgane at least (same level of detail), maybe with some RWG characteristics as well. But, considering we just saw some screen shots for the first time I'm thinking information on specifics is scarce. :p

 
I have not checked this forum in a long time. I did view some of their videos that they put.

Water physics, Cave systems, weather proof windows, Smell and Noise.

Any news on these things for A17?

 
I have not checked this forum in a long time. I did view some of their videos that they put.
Water physics, Cave systems, weather proof windows, Smell and Noise.

Any news on these things for A17?
Check the first page of this thread for what is for sure happening with A17. If it's not on the list don't bet on it going live with A17.

But I can tell you that the water revamp will not be complete with A17 nor will cave systems, but both are likely eventually. A17 is revamping a lot of core game logic so it is entirely likely that senses will make a return to sanity.

 
I would imagine a custom map maker would allow making maps similar to Navezgane at least (same level of detail), maybe with some RWG characteristics as well. But, considering we just saw some screen shots for the first time I'm thinking information on specifics is scarce. :p
I thought the same thing the first time I saw(oops) EDITING TOOLS on the main menu, yet I was sadly mistaken. so I reiterate:

video! Video! VIDeo! VIDEO! VIDEO!

 
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It’s still a WIP. My screenshots were just to show that they ARE planning to provide tools for world building and for prefab creation. This has always been their goal. I can’t say whether it will be fully featured in time for A17 but there is a good start to it.

From the very beginning and for the longest time “World Building” appeared on the main menu but it always said “coming later” when you clicked on it. Then it disappeared completely and now it’s back and it is being worked on.

 
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Boom Worldbuilder what a awesome preperation for the next strike to the HP bar... I think this could be a instant fatality... knockout to the whole community with a releasedate.... Unstoppable like a steam train....

 
What weapon is Alpha 17 being hit with?Is it legendary?

It must be some sort of melee weapon if your building up a power attack.
Speaking of which, were legendary weapons confirmed for Alpha 17? I think I remember Madmole mentioning them in one of the videos, but I don't see a reference to them in the first post.

 
err... Yoda? Is that really you?! :fat:
Nah, Yoda would be more like "Return to sanity, you will! Senses, you have not!"

Maharin is more like what you'd find in a Tatooine spaceport bar. Or a Canadian trailer park.

 
Speaking of which, were legendary weapons confirmed for Alpha 17? I think I remember Madmole mentioning them in one of the videos, but I don't see a reference to them in the first post.
Weapon mods allow for them.

 
It’s still a WIP. My screenshots were just to show that they ARE planning to provide tools for world building and for prefab creation. This has always been their goal. I can’t say whether it will be fully featured in time for A17 but there is a good start to it.
From the very beginning and for the longest time “World Building” appeared on the main menu but it always said “coming later” when you clicked on it. Then it disappeared completely and now it’s back and it is being worked on.
I know this is maybe a shot in the dark or a long shot but, I'm curious about the world building thing on the concept of basically taking a RL topographical map and using that as an overlay for world generation. I'm pretty sure I'm not the only one wondering this.

 
how about plug in real lat long coordinates and it looks up google earth and makes a map the same...

that would take some clever programming

 
how about plug in real lat long coordinates and it looks up google earth and makes a map the same...that would take some clever programming
Because the game has complete different Sizes than reality.

If you take a real area how would you place houses and streets on the generated map ?

Thats not only clever programming, thats a really huge task that need a new Worldgenerator completly made from scratch.

 
No. This is currently doable. It's how height maps work. Right now it takes a mod, but if they implement height maps in vanilla (which MM said they were discussing) then you won't even need a mod. Nav was built with one. And you can find height maps online for real places.

 
It’s still a WIP. My screenshots were just to show that they ARE planning to provide tools for world building and for prefab creation. This has always been their goal. I can’t say whether it will be fully featured in time for A17 but there is a good start to it.
From the very beginning and for the longest time “World Building” appeared on the main menu but it always said “coming later” when you clicked on it. Then it disappeared completely and now it’s back and it is being worked on.
Thanks for the update and insight. Its good to hear some details about WIP, even if they maybe not make it into A17.

 
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