Xtrakicking
New member
With that kind of logic, we could also argue:NPC -> Non Playable Character....Traders -> Non Playable Character....
Meets the definition to me. Now how robust do they make them for 1.0 is anyones guess. Guys, TFPs are great and all but I wouldnt expect ground breaking AI or NPCs from them. Really robust NPCs are very difficult to create even by triple A game company standards. If you think TFPs will create better AI/NPCs than games like Skyrim/Fallout, you are setting up yourshelves for a huge let down.
Zombies = Non Playable Characters....
Therefore, that KS goal had been reached even before the release of the very 1st Alpha! Ha! Bamboozled again!
No, see? It's ok if the A.I isn't as complex as Skyrim's (Honestly, Skyrim's A.I isn't as brilliant as everyone says, to me at least. Sometimes it's the combat complexity that does the trick rather than the actual A.I of the enemies), but I'd like to at least have something other than zombies to look after. Once I'm passed day 30 and have all the weapons and an impenetrable base, zombies are no threat whatsoever anymore.