PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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NPC -> Non Playable Character....Traders -> Non Playable Character....

Meets the definition to me. Now how robust do they make them for 1.0 is anyones guess. Guys, TFPs are great and all but I wouldnt expect ground breaking AI or NPCs from them. Really robust NPCs are very difficult to create even by triple A game company standards. If you think TFPs will create better AI/NPCs than games like Skyrim/Fallout, you are setting up yourshelves for a huge let down.
With that kind of logic, we could also argue:

Zombies = Non Playable Characters....

Therefore, that KS goal had been reached even before the release of the very 1st Alpha! Ha! Bamboozled again!

No, see? It's ok if the A.I isn't as complex as Skyrim's (Honestly, Skyrim's A.I isn't as brilliant as everyone says, to me at least. Sometimes it's the combat complexity that does the trick rather than the actual A.I of the enemies), but I'd like to at least have something other than zombies to look after. Once I'm passed day 30 and have all the weapons and an impenetrable base, zombies are no threat whatsoever anymore.

 
The one at the pirate bay. I get msgs all of the time from people who can't afford 9 bucks.
Probably the same kids that log onto the server I'm playing on, and then show up at my door in the middle of a blizzard asking for food and shelter. One of them had the balls to follow me through my door and then log out while he was inside my base! So, I packed up my stuff, covered every surface inside the base with wood spikes, and then destroyed his bedroll.

 
With that kind of logic, we could also argue:
Zombies = Non Playable Characters....

Therefore, that KS goal had been reached even before the release of the very 1st Alpha! Ha! Bamboozled again!

No, see? It's ok if the A.I isn't as complex as Skyrim's (Honestly, Skyrim's A.I isn't as brilliant as everyone says, to me at least. Sometimes it's the combat complexity that does the trick rather than the actual A.I of the enemies), but I'd like to at least have something other than zombies to look after. Once I'm passed day 30 and have all the weapons and an impenetrable base, zombies are no threat whatsoever anymore.
What would be super cool is if you could "clear" a POI of a threat and have it turn into a fortified NPC location. The "how" could be accomplished a numbet of different ways.

In order of least complex:

1) ask an NPC to follow you > tell it to stay/guard the location.

2) after the POI clears and after some time passes, the POI respawns as NPC controlled variation

3) killing the "boss" or triggering/destroying a a special block signals NPCs to spawn and move in.

 
NPC -> Non Playable Character....Traders -> Non Playable Character....

Meets the definition to me. Now how robust do they make them for 1.0 is anyones guess. Guys, TFPs are great and all but I wouldnt expect ground breaking AI or NPCs from them. Really robust NPCs are very difficult to create even by triple A game company standards. If you think TFPs will create better AI/NPCs than games like Skyrim/Fallout, you are setting up yourshelves for a huge let down.
I have to concur with you here, Laz Man. Look at Bohemia Interactive. They've practically written the book on AI over the last 20 years and arguably have some of the most sophisticated cannon fodd.. I mean intelligent NPCs, in the gaming industry today. That's not just because the NPC solders move and act a lot like people, but it's also because they can simulate hundreds at a time. A friend of mine has been able to get as many as 700 active AIs going in a single map in Arma 3.

Like I said though, they've been at this for nearly two decades, not to mention they also use the base Arma engine to build military sims to train real troops using VR.

 
Bandits are coming slowly. They are on strike now, they want better intelect.
Too stupid and too accurate. It's like a D&D character that's been min-maxed to the IQ of potato but has deadly accuracy at long range.

 
Oi, I take that personally! :smile-new:
I'm guessing you're a dwarf based on your name. This morning I was making a character for my next campaign, and I almost made a dwarf battlerager since I loved Thibbledorf Pwent in the Drizzt novels. I ended up going with and elf bladesinger, though. Sometimes I wish they would let me play 2 characters...

 
Shoot. What I would like to see is the player being able to use both hands.

Such as holding a torch in one hand and use a weapon with the other.

It's hard to fight what you can't see.

 
If any of the devs are able to answer, will more of the buff system be exposed in xml for alpha 17?

Specifically, I wanted to make an AOE buff, but I saw this comment in the buffs.xml file "Campfire AOE. Hardcoded. You can not define new AOE effects."

I had wanted to make an air conditioner buff that has the opposite effect as the campfire, cool down by X number of degrees within Y number of blocks. I was going to have the AC block capable of being hooked into electricity and turned on. Will this be possible in the future?

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Shoot. What I would like to see is the player being able to use both hands.Such as holding a torch in one hand and use a weapon with the other.

It's hard to fight what you can't see.
For a while I got in the habit of using a torch as a weapon at night. Sometimes I got lucky and lit them on fire, but usually I just end up getting killed.

 
Dear Sirs.
Since you confir the existence of two camouflages, one green and another with leather

I wondering if or when you will place:

The Radio transmiter

The ship containers

The motocross motorcicle for two players

The buggy for two players

The armoured upgradable for buggy

The machine gun or minigum on the roof of the buggy

The minigun

the piping water system that drives water from lakes or river to the base

The water colector

The White Van Like the A-Team but white coloured

The scubba suit

The oxigen tanks

The new lamp bove the wood table on the last video 26-03-2017, but a little big bigger for a better scouting throu the river and beneath

The Cargo elevator for vehicles

The small elevator for players

The tiny elevator ( food elevator)

The bus to drive

The caravan to drive

The Semi Truck - American semi truck

The hilness for players, cold, fever, new types of infections, venon

Fishes and mutant fishes

New perks for water terrain

Fishing and shark fishing

worms on terrain

New painting vehicles

rats and new sewer system on underground system

Ambulance van to drive

Tank to drive

Build ammo for tank

The little airplane similar to cessna

Maybe jetpack

New packs to add on players

More vegetables inserted on game: tomato, potatoes, carrots

If player doesn't have camouflage any of the two camouflages he can place mud near the lake or river because zombies will be more smarter

If not submarine sinked so it will be a sinked big boat baneath the lake or river

Plase confirm mysuggestions if you please,

Keep up the good work and my sorry to be a spoiler alert :D

Greeting from Portugal :D
So about this list......

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All this talk about NPC and Skyrim etc, and Im sitting here thinking "Man if they could JUST copy the AI from the game Subsistence that would be good enough for me honestly".

I mean they aren't the best NPCs but it beats what we have in game now, and it is VERY fun attacking their bases. Someone needs to take a look at that and gain some inspiration. If only to watch what the NPCs would BUILD in 7 days :D

 
I'm guessing you're a dwarf based on your name. This morning I was making a character for my next campaign, and I almost made a dwarf battlerager since I loved Thibbledorf Pwent in the Drizzt novels. I ended up going with and elf bladesinger, though. Sometimes I wish they would let me play 2 characters...
Actually my favorite character was a classic "good ole boy" type except he was a dual class rogue/ranger with the dual wielding specialty as opposed to ranged combat. I once double backstabbed a crown prince which was an insta-kill while criting my stealth attack check. Still being hidden, I was able to rob the body, (many many MANY valuables) kill a royal guard, (at this point the DM was in hysterics) and frame the dead guard for the murder, thus collecting the reward for "catching the killer" as well as the reward for returning some heirlooms (which had a surprising low street value anyway).

I would like to note that this wonderful tale took place over a few minutes of "in-game" time and happened while the royal court was feasting with a few hundred guests. I am now permanently banned from playing rogues as a result of this. :tickled_pink:

 
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"Man if they could JUST copy the AI from the game *Subsistence* that would be good enough for me honestly"

Subsistence is on my short list when I take a break from 7dtd. One dude, pretty amazing. Remind me to send him money again.

 
Okay, so if they let us talk with a rock, then the rock becomes an NPC right?
Talking to rocks would be an awesome skills for a geologist. Just saying :) I mean.. Now I'm just simply cuddling them ..

 
Did you see the video on the new NPC dialogue system? Traders are NPC's. Really limited NPC's but that doesn't mean they are not NPC's. The new quest system, the new dialogue system, and the work on the AI ALL point to a) the Traders being easily made into more robust NPC 's and 2) non-trader NPC's being easier to add in since more of their systems are working now.
You seem to really hate this game and the company that made it. Yet, here you are posting in their Forums and I'm assuming you have quite a few hours played. Did TFP kill your puppy too? Is that why your default tone in the Forum is indignation?
Yes. If the traders get their dialogue system, then they are NPC's. But we don't know if this system will be implemented in A17. So for now, with how the traders are implemented in A16, they cannot be classified as NPC's.

I do not hate the game or its creators. I give positive and negative feedback. Since you brought up puppy's; sometimes it's good to remind puppy's of their bad behavior, so that they can distinguish it from their good behaviour. Some people on the other hand can only see good behaviour. A puppy chewing up your shoes? It's good for its teeth!

 
Damnit , I had a nice kicking puppies GIF from anchorman but couldn't get it to work , lol

So much for that!

giphy.jpg

 
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There is a limited number of ways to say "no".

lol. You could not leave that alone could you Gazz. You must be bored... ;)

You know, this may be the first time I ever understood you and I don't mean this video which was very funny. Thanks. :)

No, what the problem was is that when I asked no one would answer my question. I though that it was missed. So I asked again. Still nothing. I finally stop asking and then after I stop. I get a response asking if I changed color. -shakes head-.

 
lol. You could not leave that alone could you Gazz. You must be bored... ;)
You know, this may be the first time I ever understood you and I don't mean this video which was very funny. Thanks. :)

No, what the problem was is that when I asked no one would answer my question. I though that it was missed. So I asked again. Still nothing. I finally stop asking and then after I stop. I get a response asking if I changed color. -shakes head-.
Sometimes u only get attention to your question if at first you throw in thinly veiled disses. Ruffle up Rolands feathers a bit, then u backpedal after he rages, then you pretend he has some good arguements and finally you get the answers you were looking for.

Its a process but it works ;)

 
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