Laz Man
Fun Pimps Staff
Here is the million dollar question.........Good deal. I would never work on a system that dumbed down gameplay. That's just not my style.![]()
Yes, and we're looking into the animation speed stuff as things come online.
If i remember correctly, In the current skill system, harvest yield and/or stamia consumption when using certain types of tools (stone vs iron vs steel) is tied to each relative skill point. This was done to balance game play.
Conceptually, with animation speed modifications, could we overhaul the skill point system to increase swing speed instead of stamina drain? It always bugged me how stone tools could be more efficient stamina wise when compared to iron or steel just because you didnt have the appropriate skill point allocation. This was always unintuitive and immersion breaking to me. Speed modification seems like the better way to go.
Edit: Another option is add tradtional, STR, INT, DEX, etc. Modifers to the game, instead of relying on skills and perks for everything.
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