PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Are you kidding? We hardly notice the eye tic you developed. But we understand, you could let Governor Gup run the next one.
And become actually responsible for something? No thank you very much. =)

...I enjoy my reckless ways far too much to have to deal with people. =)

 
With that in mind, how would we be able to get a swamped Jeep out of a lake?
Simple solution is all the vehicles can now drive underwater, just slowly. There is a short period where the vehicle slows down as it gets in deep water, so you can make it across short water gaps.

 
Simple solution is all the vehicles can now drive underwater, just slowly. There is a short period where the vehicle slows down as it gets in deep water, so you can make it across short water gaps.
Are you the physics dev?

 
If you happen to do the entity mesh colliders, can you tell me a trick to get them to NOT push themselves into you when attacking? Right now I'm pushing the mesh collider out forward a bit during that part of the animation, but it seems clunky.

 
If you happen to do the entity mesh colliders, can you tell me a trick to get them to NOT push themselves into you when attacking? Right now I'm pushing the mesh collider out forward a bit during that part of the animation, but it seems clunky.
Don't know a "trick". I assume they are moving with the root motion of the anim.

 
Simple solution is all the vehicles can now drive underwater, just slowly. There is a short period where the vehicle slows down as it gets in deep water, so you can make it across short water gaps.
Thanks for the reply, Faatal. And welcome to the forum! It's always great to have another dev talk to us.

 
Nobody likes me, everybody hates me.
...mmm... worms...
Ask me your questions, Guppycur. I'm the one who is truly in charge. Normally, I stay in the shadows whispering my insights to Madmole but I'm here and ready give.

 
Yes, well vehicle programmer and other misc stuff.
Wow, nice to see a fresh face from behind the curtain.

And certainly nice to get some sweet physics on the vehicles. Loot runs are gonna be much smoother in A17 :)

 
Simple solution is all the vehicles can now drive underwater, just slowly. There is a short period where the vehicle slows down as it gets in deep water, so you can make it across short water gaps.
Great not having to break the vehicle apart if you drive into a puddle. Very nice fix.

I imagine the O2 meter will still work if fully submerged?

Otherwise the jeeps gonna be pretty OP.

 
Cars are supposed to be coming soon to Rust and as far as I know they won't be able to be disassembled in that game so that's my suggestion here. Once a car is made that's it. Can't be taken apart and put in your inventory and carried around and then put back together.

 
Great not having to break the vehicle apart if you drive into a puddle. Very nice fix.
I imagine the O2 meter will still work if fully submerged?

Otherwise the jeeps gonna be pretty OP.
Well, assembling and disassembling are on the way out for weapons and therefore likely for vehicles which is probably why they had to make them drivable underwater.

Cars are supposed to be coming soon to Rust and as far as I know they won't be able to be disassembled in that game so that's my suggestion here. Once a car is made that's it. Can't be taken apart and put in your inventory and carried around and then put back together.
Thank you oh wise one... ;)

 
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