PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Given the time and effort required I think the best idea for digging Z's was posted a few days ago although I forget who came up with it.

Giving the Z's a special behavior that allows them to slowly dig through a ground block without destroying it would be relatively simple to implement while still preventing the swiss-cheese terrain. Seeing a Z slowly crawling out of the tunnel wall, with suitably scary scratching-sounds as a prior warning, would be damn near terrifying in the dark.

 
Why do i need loot if the horde cant reach me underground anyway?
Because even hardcore Bedrock Dweller do more than Standing 24/7 in a room

But sure you are right

If you make a huge underground garden and close the entry at surface decent you can survive for many many years in your Vault. And i ask you now only one thing.

Why not ?

I can skip every single 7th day horde and lost not the smallest amount of fun.

So if you want me to play a surface style i think we should start to diskuss the remove of the 7th day hordes.

 
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How about they learn to generate a road system first? :D

Because even hardcore Bedrock Dweller do more than Standing 24/7 in a room
But sure you are right

If you make a huge underground garden and close the entry at surface decent you can survive for many many years in your Vault. And i ask you now only one thing.

Why not ?

I can skip every single 7th day horde and lost not the smallest amount of fun.

So if you want me to play a surface style i think we should start to diskuss the remove of the 7th day hordes.
I agree hordes should be able to be turned off for people who dont like them...though i still never understand why. However the controlling factor of said hordes should NOT be weather u choose to build above ground or not. It should be a menu option.. Hordes on = threats everywhere , Hordes off = boring everywhere including below ground and above. Base location should not drive this option.

 
i dont want it boring everywhere, i simply dont like to fight a endless GPS horde.

my taste would be 1 Horde per month and with some special loot that you can get only from this horde. Like "Lock sets" you would need to produce Safes, or a kind of mechanical parts you need for Traps, or other things you as player want but you dont need.

As soon as i have reinforced concrete there is no challenge to defend a 7th day horde.

 
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That is the true beauty of this game... everyone can play God and make it in their own image if they choose. Or find and follow the god of their choosing.

Yes, modders, you are now gods competing for worshipers.

TFP are the meta-gods in this scenario, I guess.

 
Why would you want to remove the bloodmoon makes no sense you all bought the game knowing it's a zombie game.

Like 20 mins of fun every 7 hours depending on time setting of course. Doesn't seem much of an issue to me. I like the hordes.

 
How about they learn to generate a road system first? :D

i dont want it boring everywhere, i simply dont like to fight a endless GPS horde.
my taste would be 1 Horde per month and with some special loot that you can get only from this horde. Like "Lock sets" you would need to produce Safes, or a kind of mechanical parts you need for Traps, or other things you as player want but you dont need.

As soon as i have reinforced concrete there is no challenge to defend a 7th day horde.
Im not against once a month horde as an option either. What im against is base location being able to nullify the threat. The amount of threat from hordes and other zombies should be driven by a menu option not by weather u choose to build below ground or not.

 
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Why would you want to remove the bloodmoon makes no sense you all bought the game knowing it's a zombie game.
Because we are not all the same and people find different things fun. It's that simple.

Personally, I like a more constant challenge most of the time but I will occasionally start a game with zombies turned off to simulate "last man on Earth" and then later turn on the zombies once I've got things where I want them. Variety is always a good thing in my opinion. :p

 
Why would you want to remove the bloodmoon makes no sense you all bought the game knowing it's a zombie game.
Believe it or not, there are Zombies everywhere, not only the few from the Bloodmoon horde.

I like to fight Zombies.

I dislike senseless tower defense without challenge.

I play mostly Death is Death with 25% loot abundance on insane. And i behave as if it would be real. (Except my big buildings)

100 % fun for me, and the chance to die is much higher if you loot a container in a dark Basement as if you stand on a Steelfortress and fight Zombies that never can reach you.

 
Why do i need loot if the horde cant reach me underground anyway?...besides for pvp which sucks for this type of game, id rather play BF1 for pvp.
Dang good game! Planet side 2 for free, maybe not as good.

 
Yea i dont know how people can put countless hours into the game and cheese the horde by hiding or standing up on a platform of 1/4 blocks shooting down.

Im on ground level fighting melee and ranged through poles etc. If they get in im done. Thats a adrenaline rush for me

 
Can any of you guys tell me what breadcrumb means? I've only found that its something about navigation
The zombies follow the path you've taken, instead of homing in on you like they have radar.

-A

 
Why would you want to remove the bloodmoon makes no sense you all bought the game knowing it's a zombie game.

Because we are not all the same and people find different things fun. It's that simple.
Personally, I like a more constant challenge most of the time but I will occasionally start a game with zombies turned off to simulate "last man on Earth" and then later turn on the zombies once I've got things where I want them. Variety is always a good thing in my opinion. :p
The Blood Moon did not come with the game when I bought it, big deal?

I do not remember it being in K/S'r either, big deal? Like a lot a players like to bring up, it is Alpha, big deal? The game is constantly evolving & there is this I want it my way mentality in some players opinions. I like the option to turn stuff off like Mah., sometime I turn stuff off & explore a seed or other stuff.

This is an RPG Survival Zombie Game so what is wrong with Role Playing & playing how you want to play. Ones Gameplay should not be determined by anyone,

you want a Tower Defense, go for it.

You want to go Nomad & live off the land & Explore, go for it.

You want to dig a hole & hide, NP, go for it & dig away.

Do I think anyplace in the Game should be SAFE? ABSOLUTELY NOT.

I just want to be able to turn such features on or off depending on my own Role Playing decisions for a given seed.

We have to look at the Mother of all Zombie Movies, The Great "Night of the Living Dead", the Theme of the Movie was Zombies of course but,

Stay Out OF The Cellar, Last Resort, Stay Out OF The Cellar, Last Resort, Stay Out OF The Cellar, Last Resort

If we really think Bed Rock is an Exploit then like the New South Park Game make Bed Rock Lava, we have a radiated boundary in the game so why not at Bed Rock, make it Hot & Gaseous to dig too far. I Still think the Worm Cave System is better then spending all this time on diggers.

I would rather have more Development on the Surface & Underwater before all this time is spent on Diggers due to Bed Rock Exploitation. If there is such a thing, some players think Mining is the Best Feature & would leave if you put too much pressure on them for Digging. should Digging not have any Perils, of course not & there have been a lot of good suggestions to make Digging more Perilous.

 
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I think carrots work so much better than sticks as motivational tools. Make blood moon horde zombie loot unique (as in not available at anywhere else) and people will find reasons to engage the blood moon hordes. When TFP starts doing the final balancing stages before release I'm sure risk vs. reward will play heavily into it.

 
I think carrots work so much better than sticks as motivational tools. Make blood moon horde zombie loot unique (as in not available at anywhere else) and people will find reasons to engage the blood moon hordes. When TFP starts doing the final balancing stages before release I'm sure risk vs. reward will play heavily into it.
This would be cool.

Right now I get better loot from a wandering soldier horde than a blood moon horde so the only incentive for me to engage them is for the XP.

 
This would be cool.
Right now I get better loot from a wandering soldier horde than a blood moon horde so the only incentive for me to engage them is for the XP.
Had a large soldier horde walk past me so i ran after them shooting my ak-47 to get their attention.

 
People that believe zombies tearing through steel is ludicrous should look up "Limpet Teeth". It's the strongest biological material known (a snail makes it). Harder than iron; it can certainly do damage to steel over time. If I were writing the lore for this game I would make the "zombie virus" a parasitic bacterium that when infecting a host, causes these limpet teeth to cover their skin, etc. Every 7 days(incubation cycle) they release their spore into the air, making the sky and thus the moon turn red, while also strengthening/bersekering already infected hosts. I mean if you can dent steel with wood and scratch it with glass then limpet teeth should tear up the veneer.
I like this idea for an underground dweller. Plus, you made me look up limpet teeth :tongue1: . Interesting!

limpet-teeth.jpg


http://www.newsweek.com/snail-teeth-found-be-strongest-natural-material-307707

 
I think carrots work so much better than sticks as motivational tools. Make blood moon horde zombie loot unique (as in not available at anywhere else) and people will find reasons to engage the blood moon hordes. When TFP starts doing the final balancing stages before release I'm sure risk vs. reward will play heavily into it.
Loot distribution in general could do with some tweaks.

At the moment you seem to be able to get the best loot anywhere. Certain sites should have exclusive loot encouraging players to visit them and travel a bit more.

Military loot should be kept to military sites and personnel (assault rifles / SMGs etc)

Sky Scrapers have rare loot spawning at the top. Maybe there is a bit of a boss fight where it's all stashed turning them into the mini dungeons they are sometimes referred to.

Schematics should be properly distributed rather than % chance from any book shelf or cabinet. gun schematics should only spawn in gun shop filing desks, auger schematics only in working stiff filing cabinets.

These are just a few examples, it could be worked much more.

 
Oh ho! Mr. Prefab and his neato volumes trying to save the day. I hope you wiped after posting this. :-p
I like to keep it simple (stupid). =)

...another suggestion would just to add a dirt animation around the digging zombie when he is in "digging" mode and allow him to phase through dirt, and dirt alone.

 
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