PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

  • Newly Updated

    Votes: 1 100.0%
  • Check out the newest reveals by Madmole

    Votes: 0 0.0%
  • Over 100 new perk books with set collecting and bonuses

    Votes: 0 0.0%

  • Total voters
    1
Status
Not open for further replies.
Why would granite need to float? Who said it floats? Is there no way at all to counter that exploit? Seems like you could come up with something.
I said that this was the first thing (that could go wrong) that came to mind.

It would certainly be possible for the "border" block to just stop vertical propagation of SI checks.

It's just a potential can of very wiggly worms that has to be considered carefully. ;)

For instance:

These blocks need to support and be supported vertically or you couldn't use them for something like a cave ceiling.

So what happens on an incline?

A regular stone/dirt block holds up a magic block. Everything on top of the magic block supports back to hold up the first stone block but the weight of that column is infinitely supported by the magic block.

330px-Muenchhausen_Herrfurth_7_500x789.jpg


 
Last edited by a moderator:
Actually I am against all kind of underground challenges because they don't make any sense or they are hard to code (as Royal Deluxe stated).^^
I have to correct myself (because I tend to forget NPCs). Groups of wild free-roaming geologists using special measuring probes in order to find player-made cavities could be a realistic option for underground threats. :laugh:

 
Last edited by a moderator:
People that believe zombies tearing through steel is ludicrous should look up "Limpet Teeth". It's the strongest biological material known (a snail makes it). Harder than iron; it can certainly do damage to steel over time. If I were writing the lore for this game I would make the "zombie virus" a parasitic bacterium that when infecting a host, causes these limpet teeth to cover their skin, etc. Every 7 days(incubation cycle) they release their spore into the air, making the sky and thus the moon turn red, while also strengthening/bersekering already infected hosts. I mean if you can dent steel with wood and scratch it with glass then limpet teeth should tear up the veneer.

 
Groups of wild geologists using special measuring probes to investigate player cavities sounds scary indeed.

 
I have to correct myself (because I tend to forget NPCs). Groups of wild free-roaming geologists using special measuring probes in order to find player-made cavities could be a realistic option for underground threats. :laugh:
Next-gen new type of zombie.

 
Groups of wild geologists using special measuring probes to investigate player cavities sounds scary indeed.
One man's scary is another man's profession! :)

.. Is this an appropriate time to tell that geologists usually lick rocks when investigating them?

 
I'd love to see the fall damage reworked in the new update.

It's silly that you can fall like 60 blocks and take no damage.

30 blocks should be an instant death, regardless of armour.

 
I'd love to see the fall damage reworked in the new update.
It's silly that you can fall like 60 blocks and take no damage.

30 blocks should be an instant death, regardless of armour.
10 Blocks = 50% woundet

20 Blocks = 75% woundet additional 25% Death

30+ Blocks = 95% wounded additional 90% Death

 
I'm all for underground threats. Definitely would like to see air pollution been an issue and something that needs to be managed (ventilation to the surface). The vent system could generate heat and attract screamers so would need to be positioned strategically or defended with turrets so zombies don't destroy it.

I'm not for zombies spawning underground.

With the breadcrumb system I imagine lots of zombies building up at the entrance of our base, maybe some of them will start to hit the entrance over time and start trying to get closer and closer to the player. Not quite as aggressive on blood moon nights.

On bloodmoon nights we need a digger though, hopefully the terrain behind the digger repairs. On top of a digger the zombies should be more focused and attack player entrances or if the entrances are blocked off, any player made blocks nearby.

 
Licking rocks?? Well there's the problem! Geologists are starving! Quick someone throw them some bagels, or Royal Deluxe's avatar.

 
When I build an underground storeroom I build the walls of all but the first out of reinforced concrete. Your suggestion would be to have my reinforced concrete wall blocks instantaneously vaporised and replaced by yet more teleporting zombies?

Teleporting zombies of any type should be scrapped from game design - not actively sought.
You missed the key point, kinyajuu said that if this were to be implemented they would only spawn behind the first layer of dirt behind your excavation and ONLY while you are actively digging would the % chance of a spawn happen in the block adjacent to the one you are currently digging they wouldn't just appear out of nowhere for no reason while you are just sat there admiring all your hard work and stocking your underground store.

 
More specialized loot sounds goodLoot only from Hordenight (Basebuilding special parts)

Loot only from City POi´s (Medicin + Warweapon Ammo)

Items only from Traders (Energy Production)

Items only from Quests (Vehicle except the Bike)

Trader Treasures and Mining only (special Ressources like Gold)

This way it is easy to steer the Players needs and actions a bit more
Why do i need loot if the horde cant reach me underground anyway?...besides for pvp which sucks for this type of game, id rather play BF1 for pvp.

 
Status
Not open for further replies.
Back
Top