PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I Know The Release Date!

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A suppressor and red dot would be good mods for a .44. And I would like to see the hunting knife be a mod and melee weapon, bayonet on the AK?
Does everyone remember bayonets? Pepperidge Farms remembers.

That's a good idea, they would have to implement a melee type attack when using guns though. I wonder if they've talked about it.

 
Does everyone remember bayonets? Pepperidge Farms remembers.
That's a good idea, they would have to implement a melee type attack when using guns though. I wonder if they've talked about it.
Melee weapons are getting a 'Power Attack' with a right click.

They could have the right click for a firearm be a physical attack.

Pistol = Pistol Whip

Shotgun = Butt Stock Smash

Rifle/ AK = Bayonet

 
Melee weapons are getting a 'Power Attack' with a right click.
They could have the right click for a firearm be a physical attack.

Pistol = Pistol Whip

Shotgun = Butt Stock Smash

Rifle/ AK = Bayonet
That would be ADS tho. How about the flashlight key or they can just add a key for mod functions. Then we could have n00b tubes, laser sights, night scopes, etc.

 
Moderator note: posts on this forum need to be in English.

My use of German is not good, my wife and mother speak German better than me.

Console updates are done by another company, so I do not know anyone here knows the answer.

This link takes you to the Xbox Forum page.

https://7daystodie.com/forums/forumdisplay.php?90-Xbox

Mein Gebrauch von Deutsch ist nicht gut, meine Frau und Mutter sprechen besser Deutsch als ich.

Konsolen-Updates werden von einer anderen Firma durchgeführt, daher weiك ich nicht, dass hier jemand die Antwort kennt.

Dieser Link führt dich zur Xbox Forum-Seite.

- - - Updated - - -

give us skateboard that can be ride everywhere except dirt and sand, and use the skatebord as a melee weapon ( thats my dream lol )
Skater punks with skateboards confirmed for A15!

 
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If I have to press and release shift to stop running, I'm going to forget every time. Or every other time. I'm all about having a toggle for this option though. :p
Ever consider an autorun key as well?
You do not have to do that. I believe it was Roland who stated that when walking, when you press shift, it "toggles" run on. When you stop moving, i.e. take your finger off of the "w" key, it "toggles" off running. So in theory, you can be running, lift your finger for one moment, put it right back down, and you're walking. I've played with that mechanic in some other games, mostly fps.

 
Not sure if this has been asked before and im too lazy to go through 500+ pages of comments but... is there any plans to give us the ability to make blocks at a sloped angle? i.e. 20 degree concrete slopes or 35 degree grassy ground slopes... It's just slightly annoying that when you try to build a path that goes up and out that its at hugh a hard angle you can't really run up it but when you go down it, its almost like you're the Flash

 
Wat?
I just moved a bunch of posts yesterday because they were off-topic WHILE Madmole was on and making comments and responding. If you want to skip to just the meat and forgo the cheesy potato casserole of community banter then go to the third post of this thread and I made a little tutorial for you on just how to do that.

The dev diary is running smoothly to facilitate dev interaction whenever THAT happens and community interaction the other 99% of the time....
Cheesy potato casserole? Thanks Roland, now I'm hungry.

And this IS an on topic-post, as I am responding to the great and mighty Trolland. And anything he says is de facto on topic.

Now as to the rest of my banter.....if all of the off topic posts got moved, I think the majority of this thread would fit in a thimble with enough room to spare for Guppy's constant cynicism.

(And yes, this is my every couple of day login, check all of what I missed, and do about four or five responses that make very little sense. Roland said he'd pay me in peanuts for comic relief.)

 
But the old way of running is still available, right? Just hold shift when you want to run, don't hold shift when you don't want to run?
Umm, ish. When you press shift, it turns run on. You can leave your finger on it if you want. It won't do a single thing at all, but you can leave your finger on it for kicks. Then, after you stop moving, you walk again.

 
Building anything other than a cobbled together FO4 pipe pistol without advanced equipment is all but impossible. It can be done by professional gun smiths but someone without power tools and prior knowledge would be out of luck. You just aren't going to make a functional AR15 or a 9mil pistol without proper tools and a lot of trial and error.
I agree with this sentiment in particular. Make POI's have special meaning (gun smithies, foundries, chemical plants, mines, etc.) instead of being another "Loot_building_001." Doing this would add a significant sense of immersion to the game.

-A

 
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My main feature request would being able to adjust your inventory size (even if its just a few preset sizes). Needing to edit files, mess around with some third party files and turn off EAC = not idea for such a small QoL change.
It would be nice if backpack size would get pushed from the server like other container sizes do. Then you could use a backpack size mod on your single player game without getting rejected by EAC when you join a server

 
I agree with you Meganoth,
I would like to add:

What about the Specific Machinery needed to make -

Minibike Chassis

Generators

Ingots

Tool Heads

Lights

Dart Traps

Motion Sensors

Automated Turrets

Furniture of all kinds

And many many more.

I said it with the 'realism' things and will say it here.

This is a line we all draw, but one that needs to be kept in context. The fact that we can set 300 Steel Ingots to be made and walk away breaks all semblance of realism. I can queue 500 Steel Ingots then walk over and queue 1000 Concrete and walk over and queue 1000 first aid kits then, while they are all crafting, go kill zombies and come back to them being done. Unless you stand at the forge to 'make' your ingots while they are being made I would use the 'realism' card sparingly, if at all.
I remember having to sit in front of the forge to get XP from forging items. That had a tendency to keep people sitting in front of their crafting stations, but the devs purposely did away with crafting XP because they didn't think it made for a fun game if you had to stare at your forge all night when you could be actively doing something

 
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