FAATAL, I know mod talk is kind of ot for this thread, but it's the only way to get your ear.
Kell managed to get all the old uma zombies working in a17, well over 100 community created zombies.
For performance reasons you do need to turn the uma texture res down, but performance is pretty much the same as vanilla with that setting.
There are some new zombie properties the old uma zombies don't have, and I was hoping maybe you could find the time to add the properties to the uma zombies?
Specifically, the uma zombie issues are:
The stagger animation when you stun them doesn't seem to be working.. they just pause a second.
When they fall sometimes they can slide towards you and take a whack at you before getting up (we pretend that's an intended variant behavior play mechanic for now)
The vehicles just pass through them and don't hit them and ragdoll them.
(All of these might just be new animations that weren't added to them, or enabled to them.)
When you kill one they become an obstacle and you can't pass through them like the standard zombies. (This becomes an issue in the quest pois when they are downed in a doorway, and you can't pass through it till they res out.
I haven't looked away the xml yet.. it could be the standard zombies just have some additional xml entries that need to be added to the uma zombies, or it could be hard coded changes were made.
Since there are over 100 uma zombies added, they offer some much needed variety to the zombies.
Technically I know uma zombies aren't officially supported and as a result aren't really valid for a bug report, but I had to ask because some are dear old fiends we love to kill.
(If you haven't seen the baby boomers or suicide mole, you need to!)
I completely understand if you won't touch them, but the fixes for them might be minor, and the modding community would appreciate that legacy support.
Also, damned you for fixing the ramp exploit!

now I'll have to tear out concrete ramps! :crys: