well if you doesnt want to cheat the AI, then just dont do it? i think thats the simpliest way to fix AI. like people whining about underground is too safe, just dont go to bedrock
That exploit, and most others, can be fixed. It's a matter of time, effort, and system resources.Not whining about it, just genuinely interested to know if the AI can/will be tweaked to make these type of exploits be defeat-able.
There have always been ways to out smart the pathing , I just wondered if Fataal watches or see this sort of thing and goes "oh I can do this to change that" or just has to shrug and go exploits happen.
and then the exploiter finds another and another and.... it does not end.. its the challenge of a programmer and an exploiter.That exploit, and most others, can be fixed. It's a matter of time, effort, and system resources.
I think there is a Tier3 quest for Gracie, I have not found that out yet as I am still doing Tier 1 stuff. but a quest at a POI will reset the house/place.Haven't found that big manor, but I have found Gracie, lol. I did like having to figure out how to get through the place (I hate destroying anything on first time in a place. That way I get to see how they would like a player to progress through the POI.). Most of these dungeons are pretty cool. You figure it out, and go "oh, that's cool how they did that". Then use that knowledge on the next dungeon.
It depends on how you define exploit. Some people here on the forum think that a funnel is an exploit. If zombies can't get through 3 blocks thick walls of concrete in short time I'm sure someone will say 3 blocks thick walls are an exploit.and then the exploiter finds another and another and.... it does not end.. its the challenge of a programmer and an exploiter.![]()
Guppy did a video about working with the editor to have it generate those files, but it was beyond my comprehension. guessing you already sub to his youtube channelYou know, I'm liking we can craft our own worlds like Navezgane. We can even start with a picture and generate a world based on that.Just need to have a way to tell it to generate the roads, POIs, and biomes for us.
Right now it is find image.
Edit and save image as TGA.
Generate world. (auto from image)
Smooth world (smoothworldall command)
paint roads (manual)
place POIs (manual)
place water (manual)
paint biomes (manual)
Need commands to take the smoothed world and auto generate roads, POIs, and water. So it could go swa, genroads, genpois, genwater, genbiomes.![]()
Red is now ahead of me on that.Guppy did a video about working with the editor to have it generate those files, but it was beyond my comprehension. guessing you already sub to his youtube channel
Dont think so bud...the one i went through was found in desert biome. Here is a video that has that one and a few others with underground areas. Doing this from phone...hopefully it works.@Ouch: is that the one Aldranon was looking at? https://7daystodie.com/forums/showthread.php?102856-You-have-voxels-SO-USE-THEM!&p=920014&viewfull=1#post920014
You're way overthinking how smart zombies should be. They are mindless creatures that in any movie or TV show would walk straight into spikes, traps, or just fall off cliffs. Now yes I do agree that this is a game and that should result in some sort of a challenge but as a zombie fan I would like them to remain stupid. Now if and when they add bandits, then that's when you make them smart in avoiding those things. So now you can enjoy the best of both worlds.
The first theoretical exploit was posted shortly after the system was confirmed to be an A* algorithm, they're pretty predictable.Based on previous comments from Fataal and players I wonder what he thought of how easy the AI is now fooled and what if anything was the next step.